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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div class="frame">
  <img src="http://ywahu.com/play/placeholder.png" />
  <canvas id="canvas"></canvas>

</div>
<div class="window">
  <div class="santa">
    <div class="head">
      <div class="face">
        <div class="redhat">
          <div class="whitepart"></div>
          <div class="redpart"></div>
          <div class="hatball"></div>
        </div>
        <div class="eyes"></div>
        <div class="beard">
          <div class="nouse"></div>
          <div class="mouth"></div>
        </div>
      </div>
      <div class="ears"></div>
    </div>
    <div class="body"></div>
  </div>
</div>

<div class="fir">
  <div class="fir__item"></div>
  <div class="fir__item"></div>
  <div class="fir__item"></div>

  <div class="fir__log"></div>

  <div class="orbs orbs-1"></div>
  <div class="orbs orbs-2"></div>
  <div class="orbs orbs-3"></div>
  <div class="orbs orbs-4"></div>
</div>

<div class="message">
  <h1>Wish You</h1>
  <h2>Merry Christmas</h2>
  <h1>And</h1>
  <h2>A</h2>
  <h1>Happy New Year</h1>
</div>

</div>
<div class="wrapper">
  <div class="back">
  </div>
  <canvas id="canvas"></canvas>

</div>
            
          
!

CSS

            
              body {
  background: #de2f32;
  margin: auto
}
.window {
  width: 300px;
  height: 300px;
  background: #a0d5d3;
  position: absolute;
  margin: auto;
  top: 1%;
  left: 70%;
  border-radius: 50%;
  border: 10px solid #f8e7dc;
  animation: rock;
  animation-iteration-count: infinite;
  animation-duration: 1s;
}

@keyframes rock {
  0% {
    transform: rotate(-1deg);
  }
  50% {
    transform: rotate(2deg);
  }
  100% {
    transform: rotate(-1deg);
  }
}
@keyframes rock2 {
  0% {
    transform: rotate(1deg);
  }
  50% {
    transform: rotate(-2deg);
  }
  100% {
    transform: rotate(1deg);
  }
}

.fir {
  position: absolute;
  margin: 0 auto;
  width: 8em;
  top: 40%;
  left: 50px;
  animation: rock;
  animation-iteration-count: infinite;
  animation-duration: 1s;
}

.message {
  position: absolute;
  left: 50%;
  top: 0%;
  color: #f8e7dc;
  font-family: 'Mountains of Christmas';
}
.message h1 {
    text-align: center;
    font-style: normal;
    font-size: 75px;
    margin-bottom: 0;
    white-space: nowrap; 
    animation: rock;
    animation-iteration-count: infinite;
    animation-duration: 1s;
}

.message h2 {
    font-style: normal;
    font-size: 75px;
    margin-bottom: 0;
    white-space: nowrap; 
    animation: rock2;
    animation-iteration-count: infinite;
    animation-duration: 1s;
    
}
            
          
!

JS

            
              /*credits: 
pure css laughing santa from: https://codepen.io/Alireza29675/pen/KwgwMy 
pure css Tree with glowing orbs from:
https://codepen.io/martinwolf/pen/DyrwK/

snowing animation using JS from:
https://codepen.io/jywahu/pen/RrGKvw
*/
var makeitSnow = function() {
  //canvas init
  var canvas = document.getElementById("canvas");
  var ctx = canvas.getContext("2d");
  //canvas dimensions
  var W = $(".frame").innerWidth();
  var H = $(".frame").innerHeight();
  canvas.width = W;
  canvas.height = H;

  //snowflake particles
  var mp = 100; //max particles
  var particles = [];
  for (var i = 0; i < mp; i++) {
    particles.push({
      x: Math.random() * W, //x-coordinate
      y: Math.random() * H, //y-coordinate
      r: Math.random() * 4 + 1, //radius
      d: Math.random() * mp //density
    })
  }

  //Lets draw the flakes
  function draw() {
    ctx.clearRect(0, 0, W, H);

    ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
    ctx.beginPath();
    for (var i = 0; i < mp; i++) {
      var p = particles[i];
      ctx.moveTo(p.x, p.y);
      ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2, true);
    }
    ctx.fill();
    update();
  }

  //Function to move the snowflakes
  //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
  var angle = 0;

  function update() {
    angle += 0.01;
    for (var i = 0; i < mp; i++) {
      var p = particles[i];
      //Updating X and Y coordinates
      //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
      //Every particle has its own density which can be used to make the downward movement different for each flake
      //Lets make it more random by adding in the radius
      p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
      p.x += Math.sin(angle) * 2;

      //Sending flakes back from the top when it exits
      //Lets make it a bit more organic and let flakes enter from the left and right also.
      if (p.x > W + 5 || p.x < -5 || p.y > H) {
        if (i % 3 > 0) //66.67% of the flakes
        {
          particles[i] = {
            x: Math.random() * W,
            y: -10,
            r: p.r,
            d: p.d
          };
        } else {
          //If the flake is exitting from the right
          if (Math.sin(angle) > 0) {
            //Enter from the left
            particles[i] = {
              x: -5,
              y: Math.random() * H,
              r: p.r,
              d: p.d
            };
          } else {
            //Enter from the right
            particles[i] = {
              x: W + 5,
              y: Math.random() * H,
              r: p.r,
              d: p.d
            };
          }
        }
      }
    }
  }

  //animation loop
  setInterval(draw, 33);
}

window.onload = makeitSnow();
            
          
!
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