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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div id="wrap">
  <h2>Drag the <span>red square</span> over the left-hand image.</h2>
			<div id="container">
				<div id="draggable" class="ui-widget-content"></div>
				<a href="https://www.flickr.com/photos/potatodie/16112235816" title="hazelaar from unknown source, on Flickr"><img src="https://farm9.staticflickr.com/8629/16112235816_a79704fbc8_o.jpg" width="300" height="488" alt="hazelaar"></a>
			</div>
			<canvas id="canvas" width="300" height="488"></canvas>

		</div>
            
          
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              @import url(https://fonts.googleapis.com/css?family=Open+Sans:400,800);
/* Web Fonts @import */
body {
  font: 400 normal 110%/1.3 "Open Sans", sans-serif;
  margin: 0; }
#canvas {
	border:0px solid #ccc;
	float:right;
}
#draggable { 
	width: 30px; height: 30px;
	border:4px solid rgba(255,25,25,.8); 
background:rgba(200,200,200,0.23);
	position:absolute;
	cursor:move;
}
h2 {
  font-weight: 400;
}
span{
  color: rgba(255,25,25,.8);
  font-weight: 800;
}
#container
{
	margin-right:20px;
	position:relative;
	float:left;
}
#orig
{
	border:2px solid #ccc;
	
}
#wrap
{
	width:650px;
	text-align:center;
	margin: 0 auto;
}

            
          
!
            
              // Tinkering fruit potatoDie (potatodie.nl)
$(function() {
	// Setup kaleidoscope with dom elements and perhaps start coordinates
	var kaleidoscope = new Kaleidoscope90 ( {
		peephole: document.getElementById('draggable'),
		original: $("#container img")[0],
		outputCanvas: document.getElementById('canvas'),
		x: (typeof start_x === 'undefined') ? 92 : start_x,
		y: (typeof start_y === 'undefined') ? 132 : start_y
	});
});

/**
 * Kaleidoscope90 repeats a reflected and rotated square (tile)
 * Initialize it with the necessary DOM elements
 */
var Kaleidoscope90 = function ( options ) {
	var $peephole,
			peepholeWidth,
			peepholeHeight,
			original,
			outputCtx,
			tileCanvas,
			tileCanvasCtx;

	init( options );
  $(original).on( 'load', draw ); // Draw as soon as the image is loaded
  draw();
  
	function init ( options ) {
		$peephole = $(options.peephole);
		peepholeWidth = $peephole.width();
		peepholeHeight = $peephole.height();
		original = options.original;
		outputCtx = options.outputCanvas.getContext('2d');

		tileCanvas = document.createElement("canvas");
		tileCanvas.width = peepholeWidth * 2;
		tileCanvas.height = peepholeHeight * 2;
		tileCanvasCtx = tileCanvas.getContext("2d");
    
		$peephole.css ( {left: options.x, top: options.y});

		// Make the peephole draggable. Redraw on drag
		$peephole.draggable( {
			containment: original,
			drag: draw
		});
	}
	
	/**
	 * Do the actual drawing
	 */
	function draw( ) {
		createTile();
		fill( tileCanvas, outputCtx );
	}

	/**
	 * Create tile (on a canvas dedicated to that purpose) using copies of peephole
	 * @return none: the canvas is a closure var
	 */
	function createTile () {

		var sx = $peephole.position().left,
				sy = $peephole.position().top,
				w = peepholeWidth,
				h = peepholeHeight,
				ctx = tileCanvasCtx; // Reuse of canvas (for performance optimization)

		// Copy peephole unaffected
		ctx.drawImage(original, sx, sy, w, h, 0, 0, w, h);

		// Mirror horizontal and draw on the right spot
		ctx.scale(-1,1); 
		ctx.drawImage(original, sx, sy, w, h, -2*w, 0, w, h );

		// Flip vertically too (quadrant roght bottom)
		ctx.scale(1,-1);
		ctx.drawImage( original, sx, sy, w, h, -2*w, -2*h, w, h)

		// Flip hor again (for quadrant left bottom)
		ctx.scale(-1,1);	
		ctx.drawImage( original, sx, sy, w, h, 0, -2*h, w, h)
	}	

		
	/**
	 * Fill canvas with tile
	 */
	function fill ( tile, ctx ) {

		outputCtx.rect(0, 0, outputCtx.canvas.width, outputCtx.canvas.height);
		outputCtx.fillStyle = outputCtx.createPattern(tile, "repeat");
		outputCtx.fill();

	}

	/**
	 * export data
	 * @return {ImageData} Resulting graphics
	 */
	function getImageData () {
    // For the future
	}

	return {
		getImageData: getImageData
	}
};
            
          
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