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              <link href="https://fonts.googleapis.com/css?family=Source+Sans+Pro" rel="stylesheet">
<div class="pen"></div>
<a class="created-by" target="_blank" href="https://popmotion.io">
  Pen created with
  <svg class="logo" width="125" height="25" viewBox="0 0 200 41">
    <defs>
      <linearGradient x1="50%" y1="0%" x2="50%" y2="100%" id="popmotion-gradient">
        <stop stop-color="#FF1C68" offset="0%"/>
        <stop stop-color="#FF1C68" offset="100%"/>
      </linearGradient>
    </defs>
    <path
          fill="url(#popmotion-gradient)"
          d="M15.65.85c6.3 0 9.6 4.17 9.6 9.4 0 5.93-4.3 11.33-11.78 11.33H8.8l-1.04 10.2H.28L3.48.85h12.17zm-5.4 7.03l-.77 7.03h4.26c2.54 0 4.04-1.67 4.04-3.9 0-1.58-1-3.12-3.13-3.12h-4.4zM23.36 21.85c0-7 5.85-12.2 12.8-12.2 5.98 0 10.65 4.4 10.65 10.43 0 7.03-6.02 12.15-12.78 12.15-6.12 0-10.66-4.35-10.66-10.38zm16.28-1.27c0-2.4-1.58-4.4-4.03-4.4-2.85 0-5.03 2.4-5.03 5.2 0 2.33 1.55 4.32 4 4.32 2.9 0 5.07-2.4 5.07-5.12zM55.66 10.1l.1 2.3s1.86-2.75 6.12-2.75c4.94 0 8.8 4.17 8.8 10.25 0 7.03-5.36 12.33-11.02 12.33-3.9 0-5.5-2.35-5.5-2.35l-1.13 10.97h-7.2l3.2-30.75h6.63zm8 10.3c0-2.32-1.55-4.22-4.14-4.22-2.77 0-4.13 2.18-4.13 2.18l-.55 5.12s.9 2.18 3.67 2.18c2.95 0 5.13-2.45 5.13-5.26zM91.18 31.78h-7.2l1.35-12.8c0-.13.05-.4.05-.67 0-1.26-.64-1.98-1.95-1.98-1.68 0-3.54 1.67-3.54 1.67l-1.46 13.78h-7.2L73.5 10.1h6.8l.1 2.18s2.98-2.54 6.3-2.54c3.53 0 4.66 2.63 4.66 2.63s3.27-2.63 6.94-2.63c4.86 0 7.08 2.72 7.08 7.12 0 .54-.05 1.13-.1 1.68l-1.35 13.24H96.7l1.33-12.38c.05-.45.05-.64.05-.9 0-1.5-.77-2.18-1.95-2.18-1.77 0-3.5 1.72-3.5 1.72l-1.45 13.74M106.16 21.85c0-7 5.85-12.2 12.8-12.2 5.98 0 10.65 4.4 10.65 10.43 0 7.03-6.02 12.15-12.78 12.15-6.13 0-10.66-4.35-10.66-10.38zm16.28-1.27c0-2.4-1.6-4.4-4.03-4.4-2.85 0-5.03 2.4-5.03 5.2 0 2.33 1.54 4.32 4 4.32 2.9 0 5.07-2.4 5.07-5.12zM140.4 10.1l.5-4.76h-7.2l-.5 4.76h-3.13l-.68 6.53h3.12l-1.6 15.15h7.23l1.58-15.15h5.18l-1.57 15.15h7.26l2.25-21.68H140.4M146.46.9l-.64 6.16h7.5l.62-6.16h-7.48M153.05 21.85c0-7 5.85-12.2 12.8-12.2 5.97 0 10.65 4.4 10.65 10.43 0 7.03-6.04 12.15-12.8 12.15-6.12 0-10.65-4.35-10.65-10.38zm16.28-1.27c0-2.4-1.6-4.4-4.04-4.4-2.86 0-5.04 2.4-5.04 5.2 0 2.33 1.54 4.32 4 4.32 2.9 0 5.07-2.4 5.07-5.12zM198 31.78h-7.2l1.26-12.02c.05-.4.05-.63.05-.95 0-1.5-.76-2.62-2.62-2.62-2.4 0-4.36 1.95-4.36 1.95l-1.4 13.65h-7.2l2.25-21.68h6.9v2.3s2.9-2.7 6.44-2.7c3.95 0 7.3 2.53 7.3 7.75 0 .4-.04 1-.08 1.5L198 31.77"
          />
  </svg>
</a>
            
          
!
            
              body {
  --pink: #FF1C68;
  --green: #14D790;
  --blue: #198FE3;
  --white: #fff;
  background: var(--white);
  font-family: 'Source Sans Pro', sans-serif;
  height: 100vh;
  padding: 0;
  margin: 0;
  display: flex;
  flex-direction: column;
}

.pen {
  flex: 1 1 100%;
  display: flex;
  flex-direction: column;
}

.created-by {
  flex: 0 0 50px;
  background: #fff;
  color: #222;
  text-decoration: none;
  display: flex;
  justify-content: flex-end;
  align-items: center;
  padding-right: 30px;
}

.logo {
  margin-left: 10px;
}

.pen {
  display: flex;
  justify-content: center;
  align-items: center;
}

.ball-container {
  height: 300px;
}

.box {
  width: 100px;
  height: 100px;
  background: var(--blue);
  border-radius: 50%;
}

            
          
!
            
              const { calc, easing, everyFrame, value, tween, physics } = window.popmotion;
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
const container = document.querySelector('.pen');
const camera = new THREE.PerspectiveCamera(75, container.offsetWidth / container.offsetHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);

camera.position.y = 6;
const cameraDistance = 8;
const cameraRotation = value(0, (v) => {
  const { x, y } = calc.pointFromAngleAndDistance({ x: 0, y: 0 }, v, cameraDistance);

  camera.position.x = x;
  camera.position.z = y;
  camera.lookAt({ x: 0, y: 3, z: 0 });
});

// Add sphere
const geometry = new THREE.SphereGeometry(1, 32, 32);
const material = new THREE.MeshPhongMaterial({ color: 0xFF1C68 });
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);

const sphereY = value(5, (v) => sphere.position.y = v);

// Add grid
const gridSize = 20;
const gridDivisions = 20;
const gridHelper = new THREE.GridHelper(gridSize, gridDivisions, 0x14D790, 0x14D790);
scene.add(gridHelper);

// Add lights
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(100, 1000, 100);
spotLight.castShadow = false;
scene.add(spotLight);
var spotLight2 = new THREE.SpotLight(0xffffff);
spotLight2.position.set(100, -1000, 100);
spotLight2.castShadow = false;
scene.add(spotLight2);

// Render loop
const render = () => renderer.render(scene, camera);
everyFrame().start(render);

// Rotate camera
tween({
  from: 0,
  to: 360,
  loop: Infinity,
  ease: easing.linear,
  duration: 12000
}).start(cameraRotation);

// Bounce ball
const gravity = physics({
  from: sphereY.get(),
  acceleration: - 9.8,
  restSpeed: false
}).start((v) => {
  if (v <= 0.5) {
    v = 0.5;
    gravity.setVelocity(10);
  }

  sphereY.update(v);
});
            
          
!
999px
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