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<button id="test">Ignite</button><br>
<canvas id="myCanvas"></canvas>
<img id="tnt_top" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAv0lEQVQ4y5WTwQ1CMQxDu0IPSIgDV06IIdihY1ViFOZhA5YocqWHTGjh92ApbtI0ttL0uBza87rvULzKk4Jaa8d9d2qr/N2glNJu59yc53zsUKwz5TmDJ3URRFSoWAXiAnkuen1v4JoommlWbrMHvMb4Pt3UA0ADB5rxZugBmt1ATATRoxQ1xcsO5aNHXxIYbzTBXw/Yg9jEfXGfhh4wBXHU/XMPVAx3zeim4dQD3wPnjDziH4vkf2ErH+7BCn8BKYUBy/bJrtYAAAAASUVORK5CYII=" style="display:none" />
<img id="tnt_side" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAl0lEQVQ4y2N45SzxH4Rv60v93yiq/p9UPgOIAeNM1BX8Typ/OBjwHwjOnTv3/+7Nm2AMYiPzcYmBMAiADQBxzM3CwFhaygbOh2lEFoOpAYmDDQBJ7Nu0Ga4QpgmmGMaGuQDERnYFiheQJWFsZIOQLQFZCjcA5k+YJDYvoHsH7gWQSZRgBlB0wKIEhEnlD4eUCPMTTIBUPgDuSGGtq/CnywAAAABJRU5ErkJggg==" style="display:none" />
<img id="pumpkin_face" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAA3ElEQVQ4y52TsQ3CQAxFT6JEogBaRmAEOjo2oGUHSmZgBArEJGzCICH/uHf68SUgUVixv+0X3zlJz/O6w27HeRfj+2k50BRTp2d6XTcdRoKYoqk4A3LD45BNwjbNsqEDlTZ4ScmlSuwFjafC/Sp9GgIUcO7pc/KTj0Qzxhtdl0/PXwCZ93wFMG7UgTcAncsL/LwNQBffAAqEZi6q6iVXn2NHYGQa8Vkl+Qbgq/JVTvmjgHjOX1YBPi4X5JuIm3G/ATCafweuXXaL4b8gAYh8/xMxj2N9BcRk1PBj/AbMk/q/pjGNTgAAAABJRU5ErkJggg==" style="display:none" />
<img id="pumpkin_side" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAArUlEQVQ4y2M4ki/yH4YXhHH/R+evThRCEQPxYepANMPjLtn/MAyTgPFhinDxEQYs8wZjmI0wPkwRnA9VA7YEymaAmwgUgDkPXQOyJXBXQNkM+JwIdwESH1mMYgNAmIGQBqobgO5K2htQZ8v3H19awRuIID42A5D5DPg0EG0AzEnIGmBpH5eBMHkUA0CSyBkHpgEXH5yUQQIwQ5DZIBqE0TWgq4cbgCyJjNHl0fkA9tpNqcMeVOMAAAAASUVORK5CYII=" style="display:none" />
<img id="pumpkin_top" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAA40lEQVQ4y32TsRECMQwElRGQMaS0QRPkxFABXRBQBREBFEADdPKFGGT+PGtZEGgs+aXznaS312ldZI/jqp7TZTPcZbH7psCL3PxS/r9YQMZiWbu77b7+56wGZvKN9JTEV+WLMnOahJh83S8bqPzYn46B6Kp4ult5nq0ctosaC6RjN8uzph0avZggYkIWDYDIes2LBOJGSWx07UGHOn8gSJQiJn0P0Fm+5oUqjgxkJj0cHbvPk+MbphDHma23QHhv2YL8WuWWy1XOmqjVzTTHLR03EXsf565ecfSW6WVC/HmY5+cbLQxUQsZJLyIAAAAASUVORK5CYII=" style="display:none" />
<img id="particles" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAIAQMAAABUAup0AAAABlBMVEUAAAD///+l2Z/dAAAAAXRSTlMAQObYZgAAADtJREFUeF5jgAIBBhjg8IPQLCIiJiZgKQEBCSnp2SApDh4eHp2cHIgWGTk5uTiIFg4ODS1tBhgQAGoDAMD9BPjTWF5TAAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_0" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAC1JREFUWMPt0rENAEAIAzH2Xxr6r19ESPYCuSJVAHBVP6Lj6xEC4gHxEwLATwNEXH+BmjfSOgAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_1" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAADNJREFUWMPt07ENADAIBDH2X5r0aZAoQoTsBbjiiQCApryMHn8akQUB+wPGR/jFGwKwygHk+s8x5fbx0QAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_2" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAADRJREFUWMPt1LERACAIBEH6bxpzIwNHhNltgEueCAC6yk3Z4echpQF5SMDcACv44hEBcNsCkrY+0Cr8uGsAAAAASUVORK5CYII=" style="display:none" />
<img id="explosion_3" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAADhJREFUWMPt1LERACAIBEH6bxpzIzVAhtltgEv4CAAe5ebb4dKQPDQzIC8JmBfgC1oMUYspBhhnAcbyvlCvRWcHAAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_4" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAD9JREFUWMPt1NEJACAMA9Hsv3ScQBRB08q9BXI/rQQAHXkiOv4kwpui41cifIgAAv4JiJ9hiUdU4hWvIgQAHQ2OzG2vAvel/wAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_5" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAEBJREFUWMPt1bENACAMA8Hsv7SZgAKIsEF/C+QrpwoANmjCdvhKiBZZj7dHWAN0iAAC3g9gByKmOOIZRbxjAF8aY7U87oPV7roAAAAASUVORK5CYII=" style="display:none" />
<img id="explosion_6" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAEtJREFUWMPt1YEJACAIBVH3X/o3QVEomnJvgDwi0gxAR9ooG5wSokelw0Mj5BQekPoeTgem3IKCEEDArH+g1W84Zxl9sY5vQgxARwtTCOw+RqVRJwAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_7" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGPC/xhBQAAAE1JREFUOMtjYBgFeEF3S91/GCZZY2N1CRiTbAiyBphBMHZVacF/om1HN4hoV4BsQbYdnU+UAegYZhBRXoAZgm4Y2VFZUZz3H5keBZgAAAxPc/5mM/87AAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_8" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAGNJREFUWMPtlskJADAIBNN/06aCPKLjBTt/2UFEPUeIjdiDtuB0EXOCh3vEkPBoh3YK/BbjEq0CnkJ0IEcJEEO4XyCyiFCBKCX7H98DbQKkRPkZTrmIY36C8vARL9mYp1SIDC4JCpudwfBKAgAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_9" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAG1JREFUWMPtltERACAIQtt/aZugrgSsTP7Rd50prZVKDtlAR5qGwMwKyiFWCskgdgrQITxGGgTydBSIvwHQ6YX3QwEg/5eyor2TS7sRHhP9SO0YJRfSRHoHQAERkoJkmeBYcxQiTyi9IpaX0qoDcKOLrfdg4n4AAAAASUVORK5CYII=" style="display:none" />
<img id="explosion_10" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAGNJREFUWMPtl9sNACAIA9l/aVzABwpViL1/6EFiiCKkIjrgb5kUIpRII8Et1BWINNQJFFgWIcNrCHgk1IC5wfXwXpPI8COBVaFuEjoNJDyFAEIC9qRg4VES8PP65O6n+pgQLw0xkkvtMf4oawAAAABJRU5ErkJggg==" style="display:none" />
<img id="explosion_11" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAGdJREFUWMPt1UkOACEQAkD//2nmbowr9HQU7kppXEpxDoMqhqSAGNECvInwLqQFhCIMmAYoVOgkJ4CJwCD5AEzEVnk9UFU+nHv3vmIy9IcDi6GuRlKuQsgOlKychQh5VkN/u9+Kr80HdRf4Mqi/QYIAAAAASUVORK5CYII=" style="display:none" />
<img id="explosion_12" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAGtJREFUWMPtltsNwDAIxLL/0u5vVLXNQwdEBS+AOQSitT8BUCK9RLgIHXkluFEphEgcN4acKfBACeQR4IUScHkg+OCs+C2MlrtXSmxFr5oNA8yeByaQ7yyLyDrZQR6nWXGliMtOu165sMJWXAcraMJAk/8hAAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_13" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAGJJREFUWMPt1ksOgCAQBFHuf+liw8IYPqOhMXG6LjBvNIKlOHEARtDKjeBSXoSfggF3wCcIA3ID6JQHwCBv/39AeLhCxCTpfxuLZNclgSTHJcG2b/MkybuUDt8BOfpdvx1aAVOJ6TMCQFXKAAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_14" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAAEdJREFUWMPtlbENADAIw/j/6XTtUnUiIMV+wA4LVQCQiCRlB3CFNQGjEQRkB+iCANaPye0Bq+TWAOR2uR60Pgx9aFvVLnasPW5gfpAHbUXCAAAAAElFTkSuQmCC" style="display:none" />
<img id="explosion_15" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAALGPC/xhBQAAADJJREFUWMPt0LERADAIAzH2X5qkTJ+COywt8JgqAIBkfTnA+rF47vtH14tnxfuxP/wTPVVha5UFxnNxAAAAAElFTkSuQmCC" style="display:none" />
<img id="drawed"/><br>
body {
background-color: black;
}
var test = false
var smoke_textures, explosion_textures, break_tex
var tnt_entity, shadow, breaks, tnt_ignite_smokes
var timeline
var surface_blocks = []
var tnt_block = []
var item_entities = []
var camera;
const isOld = true // pre 1.15 style
const is_halloween = false
$(async function () {
let wait = await imageReLoader(document.querySelector("#explosion_15"))
const mag = 1//0.6
const width = Math.floor(600 * mag);
const height = Math.floor(400 * mag);
const zoom = 1.4;
const night = false;
// initialize renderer -------------------------------------------------------------------------
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#myCanvas'),
antialias: false,
alpha: true,
preserveDrawingBuffer: true
});
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
// initilaize scene
const scene = new THREE.Scene();
// ====================================================================================================
// explosion particles
//---------smoke--------------
smoke_textures = []
smoke_textures.push(
createSmoke(7),
createSmoke(6),
createSmoke(5),
createSmoke(4),
createSmoke(3),
createSmoke(2),
createSmoke(1),
createSmoke(0),
createSmoke(8),
)
// --------explosion----------
explosion_textures = []
explosion_textures.push(
createExplosion(0),
createExplosion(1),
createExplosion(2),
createExplosion(3),
createExplosion(4),
createExplosion(5),
createExplosion(6),
createExplosion(7),
createExplosion(8),
createExplosion(9),
createExplosion(10),
createExplosion(11),
createExplosion(12),
createExplosion(13),
createExplosion(14),
createExplosion(15),
createExplosion(16),
)
// --------tnt break----------
break_tex = CreateBreakTextures(is_halloween ? "#pumpkin_face": "#tnt_side");
// ====================================================================================================
let pos_x = 16 * 2, pos_y = -8, pos_z = 16 * 2;
let field_zoom = 1.2;
let ground_y = pos_y + field_zoom * 8;
// TNT entity ---------------------
tnt_entity = await new BBModelLoader.InitPromise({
filename: is_halloween ? pumpkin_model: tnt_model,
texture_name: is_halloween ? ["#pumpkin_side", "#pumpkin_face", "#pumpkin_top"] : ["#tnt_side", "#tnt_top", "#tnt_top"],
side: THREE.FrontSide,
}).loadBlock();
tnt_entity.object.scale.set(field_zoom, field_zoom, field_zoom)
tnt_entity.object.position.set(pos_x, ground_y, pos_z);
tnt_entity.object.visible = false
let white = new THREE.MeshBasicMaterial({ color: "white" })
tnt_entity.whiteMaterials = []
tnt_entity.whiteMaterials.push(
white, white.clone(), white.clone()
)
scene.add(tnt_entity.object)
// TNT entity shadow -------
let shadow_tex = new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAYFBMVEUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD6T+iNAAAAH3RSTlMACBAYICgwOEBIUFhgaHB4gIePl5+vt7/Hz9ff5+/3vuRRMQAAAVNJREFUeF7F1dvOqjAQBeDVFhGVk/6gG4Gu93/LHTVNMEih0xi/+84x6eCrkuxpJ3qbNx0d3tsyRQBddJzpq2Rr8oYL2hTrTEOP2+o8ipFe9qzgoa9c1XmKyAZuYE9YcLDcpsJHR8utak9+cYTMMkQ+W//AIHaPdzcG6jWmSgb7w4SxDDdtoqVABwcpRY6zAqQlGAod8FJRqMHLnUKjciOM66Gk2GW6A/keBsopAIoRUjdDqROAjBFqAPnPAxQ/r+AQG2DPCAUATUf6L46U0+4kCPV4qMm4LymjWI4HNVLK4OlCoavwrsxvfEeRQeEFR4pUQFQJ1sCRbbLERCM9rY7uGcju4MiaKODITnSLmT8GuCk4okF2GoiJ8M+9F86hVVhyGLnKlvAwV67oUvidBnrYCqtUuRhiPBtsofL24+wLjc103vScGNsyQSiTVfVLluB7/gM/qWGG/DVp0QAAAABJRU5ErkJggg==")
shadow_tex.magFilter = THREE.NearestFilter
shadow_tex.minFilter = THREE.NearestFilter
shadow_tex.type = THREE.FloatType
shadow = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10),
new THREE.MeshLambertMaterial({
map: shadow_tex,
transparent: true,
opacity: 0.5,
})
)
shadow.scale.set(field_zoom, field_zoom, field_zoom)
shadow.rotation.x = deg2rad(-90)
shadow.position.set(pos_x, pos_y + 0.01, pos_z)
shadow.visible = false
scene.add(shadow)
// TNT ignite smokes initialize ----------
let smoke_option = function (pos) {
return {
color: Math.floor(Math.random() * 6) * 0x10,
type: 0,
x: pos.x,
y: pos.y,
z: pos.z,
dir: Math.random() * 359,
str: 0.4 + Math.random() * 0.5,
rise: (24 + Math.random() * 5),
scale: (4 + Math.random() * 1),
}
};
tnt_ignite_smokes = []
for (let i = 0; i < 12; i++) {
let time = (i / 12) * 1.5
let pos = {
x: pos_x + (time < 0.2 ? 1 * (time % 0.2) : 1),
y: ground_y + 4 + (time < 0.2 ? Math.sin((time % 0.2) * Math.PI) * 8 : 0),
z: pos_z + (time < 0.2 ? -1.5 * (time % 0.2) : -1.5),
}
let smoke = new Smoke(smoke_option(pos));
smoke.start_time = time;
tnt_ignite_smokes.push(smoke);
scene.add(smoke.sprite);
}
// TNT block break particles --------------
breaks = [];
for (let i = 0; i < 64; i++) {
let angle = Math.random() * 360
let position = new THREE.Vector3(
(((i % 4)) * 4 - 8) * field_zoom,
(Math.floor(i / 16) * 4 - 8) * field_zoom,
(Math.floor((i % 16) / 4) * 4 - 8) * field_zoom,
)
position.add(new THREE.Vector3(
pos_x,
pos_y + 8,
pos_z
))
let debri = new Debris({
position: position,
tex: Math.random() * 8,
angle: Math.random() * 360,
fall_bias: 200,
begin_height: -Math.random() * 8,
spread: 16 + Math.random() * 16 * field_zoom,
begin_pos: 0.2 + Math.random() * 0.1,
curve_height: 4 + Math.random() * 4,
scale: Math.random() * 2 + 2,
maxfall: pos_y,
});
scene.add(debri.sprite);
breaks.push(debri);
}
// Fireworks --------------------
let fireworks = [];
let blacksmokes = [];
if (isOld) {
// white explosion smoke -----------------
for (let i = 0; i < 800; i++) {
let h_out = sigmoid(Math.random() * 2) * 200 * 1.38
let angle = Math.random() * 360
let vec = new THREE.Vector3(
h_out * Math.sin(deg2rad(angle)),
h_out * Math.cos(deg2rad(angle)),
0,
)
axis = new THREE.Vector3(0, 1, 0)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
axis = new THREE.Vector3(0, 0, 1)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
vec.y *= 0.8
let origin = new THREE.Vector3(
pos_x * field_zoom,
ground_y,
pos_z * field_zoom
)
let firework = new Firework({
pos: vec,
origin: origin,
color: Math.floor(Math.random() * 0x40 + 0xb0),
scale: 2 + Math.random() * 14,
durability: Math.random() * 0.6,
down: 16,
limit: pos_y,
});
firework.sprite.visible = false
fireworks.push(firework);
scene.add(firework.sprite);
}
// black explosion smoke ---------------------
for (let i = 0; i < 800; i++) {
let h_out = 100 + sigmoid(Math.random() * 2) * 130 * 1.5
let angle = Math.random() * 360
let vec = new THREE.Vector3(
h_out * Math.sin(deg2rad(angle)),
h_out * Math.cos(deg2rad(angle)),
0,
)
axis = new THREE.Vector3(0, 1, 0)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
axis = new THREE.Vector3(0, 0, 1)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
vec.y *= 0.8
let origin = new THREE.Vector3(
pos_x * field_zoom,
ground_y,
pos_z * field_zoom
)
let blacksmoke = new BlackSmoke({
pos: vec,
origin: origin,
color: Math.floor(Math.random() * 0x40),
scale: 4 + Math.random() * 2,
durability: Math.random() * 0.4,
down: 1,
limit: pos_y,
});
blacksmoke.sprite.visible = false
blacksmokes.push(blacksmoke);
scene.add(blacksmoke.sprite);
}
}
// Round shaped smoke particles -------------------
let bomb = [];
let bomb_count = (isOld ? 32: 64);
for (let i = 0; i < bomb_count; i++) {
let h_out = 30 + sigmoid(Math.random() * 2) * 80
let angle = Math.random() * 360
h_out *= isOld ? 1: 1.2;
let vec = new THREE.Vector3(
h_out * Math.sin(deg2rad(angle)),
h_out * Math.cos(deg2rad(angle)),
0,
)
axis = new THREE.Vector3(0, 1, 0)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
axis = new THREE.Vector3(0, 0, 1)
vec.applyAxisAngle(axis, deg2rad(Math.random() * 360))
vec.y *= 0.8
vec.add(new THREE.Vector3(
pos_x * field_zoom,
ground_y,
pos_z * field_zoom
))
let explode = new Explode({
pos: vec,
scale: Math.random() * 40 + 20,
color: Math.floor(Math.random() * 0x60 + 0xA0),
})
bomb.push({
sprite: explode,
start: (i / bomb_count) * (isOld ? 0.08: 0.1),
interval: (isOld ? 0.06: 0.08) + Math.random() * 0.06,
})
scene.add(explode.sprite)
}
if(is_halloween){ // creeper shape
let h_out = 140;
let cell = h_out / 6
let cords = []
let origin = new THREE.Vector3(
pos_x * field_zoom,
ground_y + 2 * 16 * field_zoom,
pos_z * field_zoom
)
// mouth up-right
cords.push(new THREE.Vector3(0, 1, 0))
cords.push(new THREE.Vector3(1, 1, 0))
// right eye
cords.push(new THREE.Vector3(1, 3, 0))
cords.push(new THREE.Vector3(3, 3, 0))
cords.push(new THREE.Vector3(3, 1, 0))
cords.push(new THREE.Vector3(1, 1, 0))
// mouth bottom-right
cords.push(new THREE.Vector3(1, 0, 0))
cords.push(new THREE.Vector3(2, 0, 0))
cords.push(new THREE.Vector3(2, -3, 0))
cords.push(new THREE.Vector3(1, -3, 0))
cords.push(new THREE.Vector3(1, -2, 0))
// mouth bottom-center
cords.push(new THREE.Vector3(0, -2, 0))
// mouth bottom-left
cords.push(new THREE.Vector3(-1, -2, 0))
cords.push(new THREE.Vector3(-1, -3, 0))
cords.push(new THREE.Vector3(-2, -3, 0))
cords.push(new THREE.Vector3(-2, 0, 0))
cords.push(new THREE.Vector3(-1, 0, 0))
cords.push(new THREE.Vector3(-1, 1, 0))
// left eye
cords.push(new THREE.Vector3(-1, 3, 0))
cords.push(new THREE.Vector3(-3, 3, 0))
cords.push(new THREE.Vector3(-3, 1, 0))
cords.push(new THREE.Vector3(-1, 1, 0))
cords.push(new THREE.Vector3(0, 1, 0))
let len = cords.length
for(let i=0; i<len-1; i++){
let vec1 = cords[i]
let vec2 = cords[i+1]
for(let j=1; j<4; j++){
let dist = (vec1.distanceTo(vec2) / 4) * j
let angle = Math.atan2(vec2.y - vec1.y, vec2.x - vec1.x)
cords.push(
new THREE.Vector3(
vec1.x + (Math.cos(angle) * dist),
vec1.y + (Math.sin(angle) * dist),
0,
)
)
}
}
for(let i=0; i<cords.length; i++){
let option = {
origin: origin,
color: Math.floor(Math.random() * 0x40),
scale: 8,
durability: Math.random() * 0.2,
down: 10,
limit: pos_y,
};
option.pos = cords[i].clone().multiplyScalar(cell);
let firework = new Firework(option);
firework.sprite.visible = false
fireworks.push(firework);
scene.add(firework.sprite);
let axis = new THREE.Vector3(0, 1, 0)
option.pos = cords[i].clone().multiplyScalar(cell).applyAxisAngle(axis, deg2rad(5));
firework = new Firework(option);
firework.sprite.visible = false
fireworks.push(firework);
scene.add(firework.sprite);
option.pos = cords[i].clone().multiplyScalar(cell).applyAxisAngle(axis, deg2rad(-5));
firework = new Firework(option);
firework.sprite.visible = false
fireworks.push(firework);
scene.add(firework.sprite);
}
}
// Field data ------------------------------------------------------------
let field_wide = 32;
let airs = [
{ x: 3, y: -1, z: 0 },
{ x: 4, y: -1, z: 0 },
{ x: 5, y: -1, z: 0 },
{ x: 6, y: -1, z: 0 },
{ x: 1, y: -1, z: 1 },
{ x: 2, y: -1, z: 1 },
{ x: 3, y: -1, z: 1 },
{ x: 4, y: -2, z: 1 },
{ x: 5, y: -2, z: 1 },
{ x: 6, y: -2, z: 1 },
{ x: 7, y: -1, z: 1 },
{ x: 0, y: -1, z: 2 },
{ x: 1, y: -1, z: 2 },
{ x: 2, y: -2, z: 2 },
{ x: 3, y: -3, z: 2 },
{ x: 4, y: -2, z: 2 },
{ x: 5, y: -2, z: 2 },
{ x: 6, y: -2, z: 2 },
{ x: 7, y: -1, z: 2 },
{ x: 0, y: -1, z: 3 },
{ x: 1, y: -1, z: 3 },
{ x: 2, y: -3, z: 3 },
{ x: 3, y: -3, z: 3 },
{ x: 4, y: -3, z: 3 },
{ x: 5, y: -3, z: 3 },
{ x: 6, y: -3, z: 3 },
{ x: 7, y: -3, z: 3 },
{ x: 8, y: -1, z: 3 },
{ x: 0, y: -1, z: 4 },
{ x: 1, y: -2, z: 4 },
{ x: 2, y: -3, z: 4 },
{ x: 3, y: -3, z: 4 },
{ x: 4, y: -3, z: 4 },
{ x: 5, y: -3, z: 4 },
{ x: 6, y: -3, z: 4 },
{ x: 7, y: -2, z: 4 },
{ x: 8, y: -1, z: 4 },
{ x: 1, y: -2, z: 5 },
{ x: 2, y: -2, z: 5 },
{ x: 3, y: -2, z: 5 },
{ x: 4, y: -3, z: 5 },
{ x: 5, y: -3, z: 5 },
{ x: 6, y: -3, z: 5 },
{ x: 7, y: -2, z: 5 },
{ x: 8, y: -2, z: 5 },
{ x: 1, y: -1, z: 6 },
{ x: 2, y: -2, z: 6 },
{ x: 3, y: -3, z: 6 },
{ x: 4, y: -3, z: 6 },
{ x: 5, y: -3, z: 6 },
{ x: 6, y: -3, z: 6 },
{ x: 7, y: -2, z: 6 },
{ x: 8, y: -2, z: 6 },
{ x: 1, y: -1, z: 7 },
{ x: 2, y: -2, z: 7 },
{ x: 3, y: -2, z: 7 },
{ x: 4, y: -2, z: 7 },
{ x: 5, y: -2, z: 7 },
{ x: 6, y: -1, z: 7 },
{ x: 7, y: -1, z: 7 },
{ x: 2, y: -1, z: 8 },
{ x: 4, y: -1, z: 8 },
{ x: 5, y: -1, z: 8 },
{ x: 6, y: -1, z: 8 },
{ x: 7, y: -1, z: 8 },
]
airs.forEach(air => {
air.x += 12;
air.z += 12;
})
// for coordinate check
let check = function (x, z) {
for (let i = 0; i < airs.length; i++) {
let air = airs[i]
if (air.x == x && air.z == z) {
return air.y
}
}
return 0
}
// for coordinate check
let check_all = function (x, y, z) {
let ret = {
n: check(x, z - 1) > y,
ne: check(x - 1, z - 1) > y,
nw: check(x + 1, z - 1) > y,
s: check(x, z + 1) > y,
se: check(x - 1, z + 1) > y,
sw: check(x + 1, z + 1) > y,
e: check(x - 1, z) > y,
w: check(x + 1, z) > y
}
ret.all = (ret.n && ret.s && ret.e && ret.w)
ret.or = (ret.n || ret.ne || ret.nw || ret.s || ret.se || ret.sw || ret.e || ret.w)
return ret
}
// loading textures for field
let texture = new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAAulBMVEVAUydWcDVKYS5NZC9NZS9OZjBRajJTbDNUbTNJYC1gfTtIXixLYi5JXy1PZzFQaDFQaTFRaTJKYC1SazJSazNHXSxIXSxUbjRVbjRMYy5XcTVYczZadTdffDpifzxigDxmhT5hfjtDVylvkURWcTVbdzhtjkNGWytcdzhdeTldejleejpeezpHXCtEWSpVbzRhfzxZdDZZdDdjgT1MYy9nh0BqikFadjdFWipoiEBEWCpceDlnhj9FWisoFnW1AAAA3klEQVR4XgXBA2JFQRAAsJk1nm1+2qjuf60mkM/q8RDWb86c8hYCKPwlVm4VWXNQs0892Aapw1kc52/T02/3CVPJMalSaUmAwmtT+CE96e6se01ue8lYANXidNDnoqYFIycW5pBd97Ek3Dr0t0taFCDozYuPOwd7qsXSGmjr59jp/jqMkSxVkwFGX4G/GF2aSBMOQkPd4D56hmr1aYlgKMDpH1t0JEfprwebcnih5lVS/vGEp+/9B0GbSaaVnjfK1Etm7rDdrNbDJVdZUVBz8z5QnhnfLXIVro7GiVnzD2McFfc1sfzxAAAAAElFTkSuQmCC")
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
texture.type = THREE.FloatType
let texture2 = new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAA0UlEQVR42nWSsQ1CMQxEvQ4rINFR0SOBxAgpaRgA/Q3YhelAF+mi9+/nF1YS2zn7zq7v+/H7tEu31/XYbea7nw6ruM/SRYlM0HtZluEzIO+KycporsI3qzGHeSW01tpwsJukkl0MAAcV0GdyJ6AKpa/cVlZyq9SG9yFicpR4TKDipOmzMjnH525m/g6QTp5uOT8zNt2D5J68SaVyPORsYPtJxVrVjBcraHSkwDH3TUxnguyZu1pRkD1v541wpjHb0MokKkz+WWgDkDtgkfbm7wJ/9oUoq3qXqFkAAAAASUVORK5CYII=")
texture2.magFilter = THREE.NearestFilter
texture2.minFilter = THREE.NearestFilter
texture2.type = THREE.FloatType
let texture3 = new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAARVBMVEVEWCpIXixJYC1KYC1LYi5PZzFQaDFQaTFSazJSazNUbTNVbzRZPSladjdgfTtigDxlhD5sbGx0WER5VTqHh4eWbEq5hVyKVdATAAAAhklEQVQYGQWACVLDQBADh8sYVl4cOq3/PzU1+1zHPvda177u92vNPvZ5Z3/ca//uY3/Nyv25c2Zf6y+zMnkkP0ne8h0SRmyEJA8MQxSTQIBOgSe0tIgDrYJR0BFEggJhMJAA0OIgLTVt9MkIWnwokQwRLQDQDsI/ShqqIykhLYKOVHmioOQFPXERD69I42oAAAAASUVORK5CYII=")
texture3.magFilter = THREE.NearestFilter
texture3.minFilter = THREE.NearestFilter
texture3.type = THREE.FloatType
let texture4 = new THREE.TextureLoader().load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAvklEQVQ4T4WS2w3FIAxDMwsrdBgGYCjGbeVKRgeL3vsRJQ3Bj5QaY9zXdW3Re7/nnLfOXCvz3LlUaFDhS8w6V3avtbaBvABuZu3LvuCwIgEW5VqyQDhI+Wm1zGimHHBtSyRbFiiP37R16r0ARLWvfz2rFUh9sZ/YaMvgRfT811/sjDoxUQ3ZuGADFh9RbpugZOXrLW44LaQ9kinWEikt5VJdxrZEZzWtisPcD1WsHaT8X1Y2BUR3ncsySL4H9R5CYf5qPXwY2QAAAABJRU5ErkJggg==")
texture4.magFilter = THREE.NearestFilter
texture4.minFilter = THREE.NearestFilter
texture4.type = THREE.FloatType
let material = new THREE.MeshLambertMaterial({
map: texture,
transparent: false,
alphaTest: 0.999,
})
// A TNT Block -------------------------------
center_rotations = []
{
let tnt_side = new THREE.TextureLoader().load($(is_halloween ?"#pumpkin_side": "#tnt_side")[0].src)
tnt_side.magFilter = THREE.NearestFilter
tnt_side.minFilter = THREE.NearestFilter
let tnt_face = new THREE.TextureLoader().load($(is_halloween ?"#pumpkin_face": "#tnt_side")[0].src)
tnt_side.magFilter = THREE.NearestFilter
tnt_side.minFilter = THREE.NearestFilter
let tnt_top = new THREE.TextureLoader().load($(is_halloween ?"#pumpkin_top" :"#tnt_top")[0].src)
tnt_top.magFilter = THREE.NearestFilter
tnt_top.minFilter = THREE.NearestFilter
let top = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
new THREE.MeshLambertMaterial({
map: tnt_top,
transparent: false,
alphaTest: 0.999,
})
);
top.scale.set(field_zoom, field_zoom, field_zoom)
top.position.set(pos_x, pos_y + 16 * field_zoom, pos_z)
top.rotation.x = deg2rad(-90)
scene.add(top)
tnt_block.push(top)
let side_north = top.clone()
side_north.material = new THREE.MeshLambertMaterial({
map: tnt_side,
transparent: false,
alphaTest: 0.999,
side: THREE.DoubleSide
})
addVertexUVs(side_north);
side_north.material.aoMap = createAOMap([0, 0, 0, 1, 1, 1, 0, 0])
side_north.position.set(pos_x, pos_y + 8 * field_zoom, pos_z - 8 * field_zoom)
side_north.rotation.x = 0
side_north.rotation.y = deg2rad(180)
scene.add(side_north)
tnt_block.push(side_north)
let side_east = side_north.clone()
side_east.position.set(pos_x - 8 * field_zoom, pos_y + 8 * field_zoom, pos_z)
side_east.rotation.x = deg2rad(180)
side_east.rotation.y = deg2rad(-90)
scene.add(side_east)
tnt_block.push(side_east)
let side_south = side_north.clone()
side_south.position.set(pos_x, pos_y + 8 * field_zoom, pos_z + 8 * field_zoom)
side_south.rotation.x = 0
side_south.rotation.z = deg2rad(0)
if(is_halloween){
side_south.material = new THREE.MeshLambertMaterial({
map: tnt_face,
transparent: false,
alphaTest: 0.999,
side: THREE.DoubleSide
})
}
scene.add(side_south)
tnt_block.push(side_south)
let side_west = side_north.clone()
side_west.position.set(pos_x + 8 * field_zoom, pos_y + 8 * field_zoom, pos_z)
side_west.rotation.x = deg2rad(-180)
side_west.rotation.y = deg2rad(90)
scene.add(side_west)
tnt_block.push(side_west)
// Grass surfaces of around of the TNT for AO map
let mate = new THREE.MeshLambertMaterial({
map: texture,
transparent: false,
alphaTest: 0.999,
})
let grasses = []
for (let i = 0; i < 9; i++) {
if (i == 4) {
grasses.push({});
continue;
}
copy = top.clone()
copy.geometry = new THREE.PlaneGeometry(16, 16);
copy.position.y -= 16 * field_zoom
copy.material = mate.clone()
addVertexUVs(copy);
scene.add(copy)
grasses.push(copy);
tnt_block.push(copy);
}
grasses[0].material.aoMap = createAOMap([0, 0, 0, 0, 0, 0, 0, 1])
grasses[1].material.aoMap = createAOMap([1, 0, 0, 0, 0, 0, 0, 0])
grasses[2].material.aoMap = createAOMap([0, 1, 0, 0, 0, 0, 0, 0])
grasses[3].material.aoMap = createAOMap([0, 0, 0, 0, 0, 0, 1, 0])
grasses[5].material.aoMap = createAOMap([0, 0, 1, 0, 0, 0, 0, 0])
grasses[6].material.aoMap = createAOMap([0, 0, 0, 0, 0, 1, 0, 0])
grasses[7].material.aoMap = createAOMap([0, 0, 0, 0, 1, 0, 0, 0])
grasses[8].material.aoMap = createAOMap([0, 0, 0, 1, 0, 0, 0, 0])
grasses[0].position.add(new THREE.Vector3(+16 * field_zoom, 0, +16 * field_zoom))
grasses[1].position.add(new THREE.Vector3(0 * field_zoom, 0, +16 * field_zoom))
grasses[2].position.add(new THREE.Vector3(-16 * field_zoom, 0, +16 * field_zoom))
grasses[3].position.add(new THREE.Vector3(+16 * field_zoom, 0, 0))
grasses[5].position.add(new THREE.Vector3(-16 * field_zoom, 0, 0))
grasses[6].position.add(new THREE.Vector3(+16 * field_zoom, 0, -16 * field_zoom))
grasses[7].position.add(new THREE.Vector3(0 * field_zoom, 0, -16 * field_zoom))
grasses[8].position.add(new THREE.Vector3(-16 * field_zoom, 0, -16 * field_zoom))
for (let i = 0; i < 9; i++) {
let r = Math.floor(Math.random() * 4);
center_rotations.push(r);
if (i == 4) continue;
faceRotate(grasses[i], 0, 0, r);
faceRotate(grasses[i], 0, 1, r);
}
}
// Create Field ---------------------------------------------------------
let center_grass_pos = [15, 16, 17]
for (let i = 0; i < field_wide * field_wide; i++) {
let x = Math.floor(i % field_wide)
let z = Math.floor(i / field_wide)
let y = check(x, z)
let surface_grass = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
material
)
if (x == 16 && z == 16) {
surface_grass.material = new THREE.MeshLambertMaterial({
map: texture2,
transparent: false,
alphaTest: 0.999,
})
}
surface_grass.scale.set(field_zoom, field_zoom, field_zoom)
surface_grass.rotation.x = deg2rad(-90)
surface_grass.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom, pos_y, pos_z + (z - field_wide / 2) * 16 * field_zoom)
if (center_grass_pos.indexOf(x) >= 0 && center_grass_pos.indexOf(z) >= 0) {
let r = center_rotations.pop()
faceRotate(surface_grass, 0, 0, r);
faceRotate(surface_grass, 0, 1, r);
} else {
let r = Math.floor(Math.random() * 4)
faceRotate(surface_grass, 0, 0, r);
faceRotate(surface_grass, 0, 1, r);
}
scene.add(surface_grass)
if (y != 0) {
surface_blocks.push(surface_grass);
let ao = check_all(x, y, z)
let grass = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
new THREE.MeshLambertMaterial({
map: y > -3 ? texture2 : texture4,
transparent: false,
alphaTest: 0.999,
})
)
addVertexUVs(grass);
if (y == -3) {
let r = Math.floor(Math.random() * 2)
if (r == 1) {
faceFlip(grass, 0, 0);
faceFlip(grass, 0, 1);
}
r = Math.floor(Math.random() * 2)
if (r == 1){
faceVFlip(grass, 0, 0);
faceVFlip(grass, 0, 1);
}
} else {
let r = Math.floor(Math.random() * 4)
faceRotate(grass, 0, 0, r);
faceRotate(grass, 0, 1, r);
r = Math.floor(Math.random() * 2)
if (r == 1) {
faceFlip(grass, 0, 0);
faceFlip(grass, 0, 1);
}
r = Math.floor(Math.random() * 2)
if (r == 1){
faceVFlip(grass, 0, 0);
faceVFlip(grass, 0, 1);
}
}
grass.scale.set(field_zoom, field_zoom, field_zoom)
grass.rotation.x = deg2rad(-90)
if (ao.or) {
grass.material.aoMap = createAOMap([
check(x, z - 1) > y ? 1 : 0,
check(x + 1, z - 1) > y ? 1 : 0,
check(x + 1, z) > y ? 1 : 0,
check(x + 1, z + 1) > y ? 1 : 0,
check(x, z + 1) > y ? 1 : 0,
check(x - 1, z + 1) > y ? 1 : 0,
check(x - 1, z) > y ? 1 : 0,
check(x - 1, z - 1) > y ? 1 : 0,
])
}
grass.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom, pos_y + y * 16 * field_zoom, pos_z + (z - field_wide / 2) * 16 * field_zoom)
scene.add(grass)
for (let j = -1; j >= y; j--) {
let yy = j
let tex = yy < -1 ? texture2 : texture3
let mate = new THREE.MeshLambertMaterial({
map: tex,
transparent: false,
alphaTest: 0.999,
side: THREE.DoubleSide,
})
// north
if (check(x, z - 1) > yy) {
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
mate.clone()
)
mesh.scale.set(field_zoom, field_zoom, field_zoom)
addVertexUVs(mesh);
mesh.material.aoMap = createAOMap([
0,
check(x + 1, z) > yy + 1 ? 1 : 0,
check(x + 1, z) > yy ? 1 : 0,
check(x + 1, z) > yy - 1 ? 1 : 0,
check(x, z) > yy - 1 ? 1 : 0,
check(x - 1, z) > yy - 1 ? 1 : 0,
check(x - 1, z) > yy ? 1 : 0,
check(x - 1, z) > yy + 1 ? 1 : 0,
])
mesh.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom, pos_y + yy * 16 * field_zoom + 8 * field_zoom, pos_z + (z - field_wide / 2) * 16 * field_zoom - 8 * field_zoom)
mesh.rotation.x = 0
scene.add(mesh)
}
// south
if (check(x, z + 1) > yy) {
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
mate.clone()
)
mesh.scale.set(field_zoom, field_zoom, field_zoom)
addVertexUVs(mesh);
mesh.material.aoMap = createAOMap([
0,
check(x + 1, z) > yy + 1 ? 1 : 0,
check(x + 1, z) > yy ? 1 : 0,
check(x + 1, z) > yy - 1 ? 1 : 0,
check(x, z) > yy - 1 ? 1 : 0,
check(x - 1, z) > yy - 1 ? 1 : 0,
check(x - 1, z) > yy ? 1 : 0,
check(x - 1, z) > yy + 1 ? 1 : 0,
])
mesh.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom, pos_y + yy * 16 * field_zoom + 8 * field_zoom, pos_z + (z - field_wide / 2) * 16 * field_zoom + 8 * field_zoom)
mesh.rotation.x = 0
scene.add(mesh)
}
// east
if (check(x - 1, z) > yy) {
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
mate.clone()
)
mesh.scale.set(field_zoom, field_zoom, field_zoom)
addVertexUVs(mesh);
mesh.material.aoMap = createAOMap([
0,
check(x, z - 1) > yy + 1 ? 1 : 0,
check(x, z - 1) > yy ? 1 : 0,
check(x, z - 1) > yy - 1 ? 1 : 0,
check(x, z) > yy - 1 ? 1 : 0,
check(x, z + 1) > yy - 1 ? 1 : 0,
check(x, z + 1) > yy ? 1 : 0,
check(x, z + 1) > yy + 1 ? 1 : 0,
])
mesh.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom - 8 * field_zoom, pos_y + yy * 16 * field_zoom + 8 * field_zoom, pos_z + (z - field_wide / 2) * 16 * field_zoom)
mesh.rotation.x = 0
mesh.rotation.y = deg2rad(90)
scene.add(mesh)
}
// west
if (check(x + 1, z) > yy) {
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(16, 16),
mate.clone()
)
mesh.scale.set(field_zoom, field_zoom, field_zoom)
addVertexUVs(mesh);
mesh.material.aoMap = createAOMap([
0,
check(x, z - 1) > yy + 1 ? 1 : 0,
check(x, z - 1) > yy ? 1 : 0,
check(x, z - 1) > yy - 1 ? 1 : 0,
check(x, z) > yy - 1 ? 1 : 0,
check(x, z + 1) > yy - 1 ? 1 : 0,
check(x, z + 1) > yy ? 1 : 0,
check(x, z + 1) > yy + 1 ? 1 : 0,
])
mesh.position.set(pos_x + (x - field_wide / 2) * 16 * field_zoom + 8 * field_zoom, pos_y + yy * 16 * field_zoom + 8 * field_zoom, pos_z + (z - field_wide / 2) * 16 * field_zoom)
mesh.rotation.x = 0
mesh.rotation.y = deg2rad(90)
scene.add(mesh)
}
}
}
}
// Item entities ----------------------
for(let i=0; i<airs.length; i++){
for(let j=0; j<-airs[i].y; j++){
if(Math.random() < 0.2){
let cube = new THREE.Mesh(
new THREE.BoxGeometry(16, 16, 16),
new THREE.MeshLambertMaterial({
map: texture2,
alphaTest: 0.9,
})
)
cube.scale.set(field_zoom * 0.25, field_zoom * 0.25, field_zoom * 0.25)
let shadow = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10),
new THREE.MeshLambertMaterial({
map: shadow_tex,
transparent: true,
opacity: 0.4,
})
)
shadow.scale.set(field_zoom * 0.4, field_zoom * 0.4, field_zoom * 0.4)
shadow.position.y = airs[i].y * 16 * field_zoom - 6 * field_zoom + 0.1
shadow.rotation.x = deg2rad(-90)
scene.add(shadow)
let entity_block = new THREE.Object3D().add(cube)
entity_block.add(cube.clone())
entity_block.children[1].visible = false
entity_block.children[1].position.set(3 * field_zoom * 0.25, 5 * field_zoom * 0.25, -2 * field_zoom * 0.25)
entity_block.position.set(
pos_x + (airs[i].x - field_wide / 2) * 16 * field_zoom,
ground_y - (j+1) * 16 * field_zoom,
pos_z + (airs[i].z - field_wide / 2) * 16 * field_zoom
)
scene.add(entity_block)
let drop = new Debris({
position: entity_block.position,
sprite: entity_block,
angle: Math.random() * 360,
fall_bias: 100,
begin_height: -0,
spread: 1.1,
begin_pos: 0.2 + Math.random() * 0.1,
curve_height: 0.1,
scale: 1,
maxfall: ground_y + airs[i].y * 16 * field_zoom,
nohide: true,
});
drop.count = 1
drop.vacume = Math.random() * 1
drop.shadow = shadow
drop.end_y = airs[i].y * 16 * field_zoom - 6 * field_zoom + 0.1
drop.base_pos = drop.sprite.position.y
item_entities.push(drop)
}
}
}
Render(scene)
// ===========================================================================================================
function Render(scene) {
// initilalize camera
var viewSize = 280;
var aspectRatio = width / height;
camera = new THREE.OrthographicCamera(
-aspectRatio * viewSize / 2,
aspectRatio * viewSize / 2,
viewSize / 2,
-viewSize / 2,
-1000,
1000
);
camera.position.set(viewSize, viewSize * Math.tan(deg2rad(39.23)), viewSize); // Isometric position
camera.lookAt(scene.position);
camera.zoom = zoom;
camera.updateProjectionMatrix();
controls = new THREE.OrbitControls(camera, renderer.domElement);
// Lighting -------------------------------------------------------------------------------------
const dirLight = new THREE.DirectionalLight(night ? 0x9999cc: 0xFFFFFF);
//dirLight.intensity = 0.435;
dirLight.intensity = 0.46;
dirLight.position.set(-1, 2.25, 1.24).normalize();
dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 2048;
dirLight.shadow.mapSize.height = 2048;
var d = 50;
dirLight.shadow.camera.left = -d;
dirLight.shadow.camera.right = d;
dirLight.shadow.camera.top = d;
dirLight.shadow.camera.bottom = -d;
dirLight.shadow.camera.far = 3500;
dirLight.shadow.bias = -0.0001;
scene.add(dirLight);
var ambientLight = new THREE.AmbientLight(night ? 0x333333: 0xFCFCFF);
ambientLight.intensity = 0.618;
scene.add( ambientLight );
// Initialize Timeline Control -------------------------------------------------------------------------------------
timeline = new TimeLineControl()
timeline.addEvent({
start: 0,
interval: 0.01,
reverse: true,
reset: function () {
tnt_block.forEach(block => { if (block) block.visible = true })
tnt_entity.object.visible = false
shadow.visible = false
surface_blocks.forEach(grass => { grass.visible = true; })
breaks.forEach(debri => { debri.sprite.visible = false; })
tnt_ignite_smokes.forEach(smoke => { smoke.sprite.visible = false; })
item_entities.forEach( drop_item => {
drop_item.sprite.visible = false;
drop_item.shadow.visible = false;
})
},
over: function(){
tnt_block.forEach(block => { if (block) block.visible = false })
breaks.forEach(debri => { debri.sprite.visible = true; })
}
})
timeline.addEvent({
start: 0.04,
interval: 0.2,
reverse: true,
reset: function () {
tnt_entity.object.visible = true;
tnt_entity.object.scale.set(field_zoom, field_zoom, field_zoom)
tnt_entity.object.position.set(pos_x, ground_y, pos_z);
shadow.visible = true;
shadow.position.set(pos_x, pos_y + 0.01, pos_z);
},
process: function (ticks) {
let tick = (1 - ticks)
tnt_entity.object.position.set(
pos_x + 1 * tick,
ground_y + Math.sin(tick * Math.PI) * 8,
pos_z + -1.5 * tick
);
shadow.position.set(
pos_x + 1 * tick,
pos_y + 0.01,
pos_z + -1.5 * tick
);
},
over: function () {
tnt_entity.object.position.set(
pos_x + 1,
ground_y,
pos_z + -1.5
);
}
})
timeline.addEvent({
start: 0.01,
interval: 0.5,
reverse: true,
process: function (ticks) {
breaks.forEach(debri => { debri.process(ticks) })
},
over: function () {
breaks.forEach(debri => { debri.sprite.visible = false; })
}
})
timeline.addEvent({
start: 0.01,
interval: 1.45,
reverse: true,
process: function (ticks) {
let tick = Math.floor(ticks * 16 % 2)
tnt_entity.loader.meshes.forEach(mesh => {
if (tick) {
mesh.material = tnt_entity.whiteMaterials
} else {
mesh.material = tnt_entity.loader.materials
}
})
},
})
timeline.addEvent({
start: 1.45 + 0.01,
interval: 0.05,
reverse: true,
reset: function(){
tnt_entity.loader.meshes.forEach(mesh => {
mesh.material = tnt_entity.whiteMaterials
})
},
process: function (ticks) {
let tick = 1- ticks
let infrate = (1 + tick*0.15)
tnt_entity.object.scale.set(field_zoom * infrate, field_zoom * infrate, field_zoom * infrate)
},
over: function () {
tnt_entity.object.visible = false
shadow.visible = false
surface_blocks.forEach(grass => { grass.visible = false; })
}
})
/// ignit smoke
tnt_ignite_smokes.forEach((smoke, i) => {
timeline.addEvent({
start: 0.02 + smoke.start_time,
interval: 0.4 + Math.random() * 0.1,
reset: function () { smoke.reset() },
reverse: true,
process: function (ticks) {
smoke.process(ticks)
},
over: function () {
smoke.sprite.visible = false
},
})
})
// bomb smokes ------------------
if (isOld) {
// Stars
timeline.addEvent({
start: 1.5,
interval: 0.0001,
reverse: true,
over: function () {
fireworks.forEach(firework => {
firework.process(1)
firework.sprite.material.map = smoke_textures[7];
})
}
})
timeline.addEvent({
start: 1.5 + 0.02,
interval: 1,
reverse: true,
process: function (ticks) {
fireworks.forEach(firework => { firework.process(ticks) })
},
over: function () {
fireworks.forEach(firework => { firework.sprite.visible = false })
},
})
timeline.addEvent({
start: 1.5 + 0.02,
interval: 0.2,
reverse: true,
process: function (ticks) {
blacksmokes.forEach(firework => { firework.process(ticks) })
},
over: function () {
blacksmokes.forEach(firework => { firework.sprite.visible = false })
},
})
}
for (let i = 0; i < bomb.length; i++) {
timeline.addEvent({
start: 1.5 + 0.02 + bomb[i].start,
interval: bomb[i].interval,
reverse: true,
process: function (ticks) {
bomb[i].sprite.process(ticks)
},
over: function () {
bomb[i].sprite.over()
}
})
}
let recalc_pos = function(position){
return position.clone().add(new THREE.Vector3(-32, -(-8 + 8 * field_zoom), -32)).divide(new THREE.Vector3(16 * field_zoom, 16 * field_zoom, 16 * field_zoom)).add(new THREE.Vector3(field_wide / 2, 0, field_wide / 2))
}
timeline.addEvent({
start: 1.5,
interval: 0.2,
reverse: true,
reset: function(){
item_entities.forEach( drop_item => {
drop_item.sprite.children[0].position.set(0, 0, 0)
drop_item.sprite.children[1].visible = false
drop_item.shadow.visible = true
drop_item.count = 1
})
},
process: function(ticks){
item_entities.forEach( drop_item => {
drop_item.process(ticks)
drop_item.shadow.position.x = drop_item.sprite.position.x
drop_item.shadow.position.z = drop_item.sprite.position.z
})
},
over: function(){
item_entities.forEach( drop_item => {
// recalcurate y position
let raw_pos = recalc_pos(drop_item.sprite.position)
let yy = check(Math.floor(raw_pos.x + 0.5), Math.floor(raw_pos.z + 0.5))
drop_item.sprite.position.y = ground_y + yy * 16 * field_zoom
drop_item.shadow.position.y = yy * 16 * field_zoom - 6 * field_zoom + 0.1
drop_item.base_pos = drop_item.sprite.position.y
for(let i=0; i<item_entities.length; i++){
let target = item_entities[i]
if(target == drop_item || target.visible == false) continue;
let distance = drop_item.sprite.position.distanceTo(target.sprite.position) / field_zoom
if(distance < 24){
let winner, looser
if(drop_item.count > target.count || drop_item.vacume > target.vacume){
winner = drop_item
looser = target
} else {
winner = target
looser = drop_item
}
winner.count ++
winner.sprite.children[0].position.set(-2 * field_zoom * 0.25, 0, 2 * field_zoom * 0.25)
winner.sprite.children[1].visible = true
looser.sprite.visible = false
looser.shadow.visible = false
}
}
})
}
})
timeline.addEvent({
start: 1.5 + 0.05,
interval: 4 - (1.5 + 0.2),
reverse: true,
process: function(ticks){
item_entities.forEach( drop_item => {
let fuwafuwa = Math.sin(((ticks + drop_item.vacume) % 1) * Math.PI * 2) * 4 * field_zoom
drop_item.sprite.position.y = drop_item.base_pos + fuwafuwa
drop_item.sprite.rotation.y = deg2rad(((ticks + drop_item.vacume) % 1) * 360)
})
}
})
timeline.addEvent({
start: 0,
interval: 4
})
// Run tick -------------------------------------------------------------------------------------
$("#test").on("click", function () {
life_time = 0
test = true;
begin_sec = new Date().getTime()
});
life_time = 0
tick()
function tick() {
if (test) {
if (life_time < 1) {
let now = (new Date().getTime() - begin_sec) * 0.001;
let tick = now / 10;
life_time = tick
timeline.process(life_time)
} else {
life_time = 0
timeline.process(0.000001)
test = false
}
}
renderer.render(scene, camera);
requestAnimationFrame(tick);
}
}
});
// MISC functions ==========================================================================================
function createSmoke(age) {
var img = document.querySelector("#particles");
let canvas = document.createElement("canvas");
canvas.setAttribute("width", 8);
canvas.setAttribute("height", 8);
let ctx = canvas.getContext('2d');
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, 8, 8);
if (img) {
ctx.drawImage(img, 8 * age, 0, 8, 8, 0, 0, 8, 8);
}
let texture = new THREE.CanvasTexture(canvas);
texture.magFilter = THREE.NearestFilter;//.LinearFilter;
texture.minFilter = THREE.NearestFilter;
return texture;
}
function createExplosion(age) {
var img = document.querySelector("#explosion_" + age);
let canvas = document.createElement("canvas");
let w = 32
canvas.setAttribute("width", w);
canvas.setAttribute("height", w);
let ctx = canvas.getContext('2d');
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, w, w);
if (img) {
ctx.drawImage(img, 0, 0);
}
let texture = new THREE.CanvasTexture(canvas);
texture.magFilter = THREE.NearestFilter;//.LinearFilter;
texture.minFilter = THREE.NearestFilter;
return texture;
}
function CreateBreakTextures(elmname) {
let img = document.querySelector(elmname);
let points = [];
let tex = [];
let chk_rect = (pos) => {
let found = false;
points.forEach(p => {
found |= (2 * Math.abs(p.x - pos.x) > 8) && (2 * Math.abs(p.y - pos.y) > 8)
})
return found
}
for (let i = 0; i < 8; i++) {
// find no collision rectangle
let pos = {};
do {
pos.x = Math.floor(Math.random() * 12)
pos.y = Math.floor(Math.random() * 12)
}
while (chk_rect(pos));
points.push(pos);
let canvas = createCanvas(4, 4);
canvas.context.drawImage(img, pos.x, pos.y, 4, 4, 0, 0, 4, 4);
let texture = new THREE.CanvasTexture(canvas.canvas);
texture.magFilter = THREE.NearestFilter;//.LinearFilter;
texture.minFilter = THREE.NearestFilter;
tex.push(texture);
}
return tex
}
//-------------------------------------------------------
// smoke particle controller
var Smoke = function (option) {
this.start_pos = { x: option.x, y: option.y, z: option.z };
this.type = option.type
this.prev_type = -1;
this.scale = option.scale;
this.dir = option.dir;
this.str = option.str;
this.rise = option.rise;
this.color = new THREE.Color("rgb(" + option.color + ", " + option.color + ", " + option.color + ")");
this.textures = smoke_textures
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: this.textures[7], color: this.color, alphaTest: 0.5 }));
this.sprite.scale.set(this.scale, this.scale, this.scale)
this.sprite.position.set(this.start_pos.x, this.start_pos.y, this.start_pos.z)
this.sprite.visible = false
return this;
}
Smoke.prototype.process = function (ticks) {
if (ticks > 0.1) {
let tmp_age = Math.floor((ticks - 0.2) * 1.25 * 8 % 8)
this.sprite.visible = true;
if (this.prev_type != tmp_age) {
this.prev_type = tmp_age;
let type = Math.floor(this.type + tmp_age)
type = type < 8 ? type : 0;
this.sprite.material.map = this.textures[(7 - type) % 9];
}
this.calc_pos(ticks)
} else {
this.sprite.visible = false;
}
}
Smoke.prototype.calc_pos = function (ticks) {
let minus = (1 - ticks) * 0.4
this.sprite.position.set(
this.start_pos.x + (Math.cos(this.dir) * minus * 12 * this.str),
this.start_pos.y + (Math.pow(this.rise, minus) * 10),
this.start_pos.z + (Math.sin(this.dir) * minus * 12 * this.str)
);
}
Smoke.prototype.reset = function () {
this.sprite.scale.set(this.scale, this.scale, this.scale)
this.sprite.position.set(this.start_pos.x, this.start_pos.y, this.start_pos.z)
this.sprite.visible = false
this.sprite.material.map = this.textures[this.type];
}
//-------------------------------------------------------
// for white smoke
var Firework = function (option, object) {
if (!object) {
this.pos = option.pos;
this.origin = option.origin;
this.scale = option.scale;
this.durability = option.durability;
this.down = option.down;
this.limit = option.limit;
this.color = new THREE.Color("rgb(" + option.color + ", " + option.color + ", " + option.color + ")");
this.age = 7;
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: smoke_textures[this.age], color: this.color, alphaTest: 0.5 }));
this.sprite.scale.set(this.scale, this.scale, this.scale);
this.sprite.visible = false;
this.enable = true;
} else {
this.pos = object.pos.clone();
this.origin = object.clone();
this.color = new THREE.Color("rgb(" + option.color + ", " + option.color + ", " + option.color + ")");
this.scale = object.scale;
this.durability = object.durability;
this.down = object.down;
this.limit = object.limit;
this.age = object.age;
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: smoke_textures[this.age], color: this.color, alphaTest: 0.5 }));
this.sprite.scale.set(this.scale, this.scale, this.scale);
this.sprite.visible = false;
this.enable = true;
}
return this;
}
Firework.prototype.clone = function () {
let copy = new Firework(undefined, this)
return copy;
}
Firework.prototype.process = function (ticks) {
if (ticks - this.durability > 0) {
let tick = 1 - (ticks - this.durability) / (1 - this.durability)
let sig = (1 - sigmoid(tick * 12))
let xx = this.origin.x + this.pos.x * sig
let yy = this.origin.y + this.pos.y * sig + tick * this.down
let zz = this.origin.z + this.pos.z * sig
this.sprite.position.set(xx, yy, zz)
this.sprite.visible = true;
let age = Math.floor(tick / (1 - this.durability) * 8)
age = age > 7 ? 7 : age
this.sprite.material.map = smoke_textures[age];
} else {
this.sprite.visible = false;
this.enable = false;
}
}
//-------------------------------------------------------
// for black smoke
var BlackSmoke = function (option) {
this.pos = option.pos;
this.origin = option.origin;
this.scale = option.scale;
this.durability = option.durability;
this.down = option.down;
this.limit = option.limit;
this.color = new THREE.Color("rgb(" + option.color + ", " + option.color + ", " + option.color + ")");
this.age = 7;
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: smoke_textures[this.age], color: this.color, alphaTest: 0.5 }));
this.sprite.scale.set(this.scale, this.scale, this.scale);
this.sprite.visible = false;
this.enable = true;
return this;
}
BlackSmoke.prototype.process = function (ticks) {
if (ticks - this.durability > 0) {
let tick = 1 - (ticks - this.durability) / (1 - this.durability)
let sig = (1 - sigmoid(tick * 2))
let xx = this.origin.x + this.pos.x * sig
let yy = this.origin.y + this.pos.y * sig + tick * this.down
let zz = this.origin.z + this.pos.z * sig
this.sprite.position.set(xx, yy, zz)
this.sprite.visible = true;
let age = Math.floor(tick / (1 - this.durability) * 8)
age = age > 7 ? 7 : age
this.sprite.material.map = smoke_textures[age];
} else {
this.sprite.visible = false;
this.enable = false;
}
}
//--------------------------------------------------------------------
// for round shaped smoke particles
var Explode = function (option) {
this.color = new THREE.Color("rgb(" + option.color + ", " + option.color + ", " + option.color + ")");
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: explosion_textures[0], color: this.color, alphaTest: 0.5 }));
this.sprite.scale.set(option.scale, option.scale, option.scale);
this.sprite.position.set(option.pos.x, option.pos.y, option.pos.z);
this.sprite.visible = false;
}
Explode.prototype.process = function (ticks) {
this.sprite.visible = true;
this.sprite.material.map = explosion_textures[Math.floor((1 - ticks) * 16)]
}
Explode.prototype.over = function () {
this.sprite.visible = false;
}
//------------------------------
// for break particles
var Debris = function (setting) {
this.pos = setting.position.clone();
this.tex = Math.floor(setting.tex % 8);
this.angle = setting.angle;
this.fall_bias = setting.fall_bias;
this.begin_height = setting.begin_height;
this.spread = setting.spread;
this.begin_pos = setting.begin_pos;
this.curve_height = setting.curve_height;
this.scale = setting.scale;
this.maxfall = setting.maxfall;
this.durability = 0.3 + Math.random() * 0.3;
this.nohide = setting.nohide;
if(!setting.sprite){
this.sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: break_tex[this.tex], alphaTest: 0.9 }));
} else {
this.sprite = setting.sprite
}
this.sprite.scale.set(this.scale, this.scale, this.scale);
this.sprite.position.set(this.pos.x, this.pos.y, this.pos.z)
this.sprite.visible = false;
return this;
}
Debris.prototype.process = function (ticks) {
if (ticks - this.durability > 0) {
let tick = 1 - ticks
let y = this.pos.y - (this.begin_height + Math.pow(this.begin_pos - tick, 2) * this.fall_bias) + this.begin_pos * this.curve_height
if (y < this.maxfall) {
y = this.maxfall
}
let x = tick * this.spread
let xx = Math.sin(deg2rad(this.angle)) * x
let zz = Math.cos(deg2rad(this.angle)) * x
this.sprite.position.set(this.pos.x + xx, y, this.pos.z + zz)
this.sprite.visible = true;
let tex = (ticks - this.durability) / (1 - this.durability)
} else {
if(!this.nohide)
this.sprite.visible = false;
}
}
Debris.prototype.over = function () {
if(!this.nohide)
this.sprite.visible = false;
}
//-------------------------------------------------------------------
function sigmoid(x) {
return (1 / (1 + Math.pow(Math.E, x)))
}
function faceRotate(mesh, layer, idx, rot) {
if (rot == 0) return
let convert = [{}, { "0": 2, "1": 0, "2": 3, "3": 1, }, { "0": 3, "1": 2, "2": 1, "3": 0, }, { "0": 1, "1": 3, "2": 0, "3": 2, }]
let set = (uv, mx, my, rot) => {
let c = convert[rot][((uv.x == mx.max ? 1 : 0) << 1) | (uv.y == my.max ? 1 : 0)]
uv.x = c >> 1 ? mx.max : mx.min
uv.y = c & 1 ? my.max : my.min
}
let mx = getMinMax(mesh.geometry.faceVertexUvs[layer][idx], 1)
let my = getMinMax(mesh.geometry.faceVertexUvs[layer][idx])
mesh.geometry.faceVertexUvs[layer][idx].forEach(uv => set(uv, mx, my, rot))
mesh.geometry.uvsNeedUpdate = true
}
function faceFlip(mesh, layer, idx) {
let mx = getMinMax(mesh.geometry.faceVertexUvs[layer][idx], 1)
mesh.geometry.faceVertexUvs[layer][idx].forEach(uv => { uv.x = uv.x == mx.min ? mx.max : mx.min })
mesh.geometry.uvsNeedUpdate = true
}
function faceVFlip(mesh, layer, idx) {
let mx = getMinMax(mesh.geometry.faceVertexUvs[layer][idx])
mesh.geometry.faceVertexUvs[layer][idx].forEach(uv => { uv.y = uv.y == mx.min ? mx.max : mx.min })
mesh.geometry.uvsNeedUpdate = true
}
function addVertexUVs(mesh) {
mesh.geometry.faceVertexUvs[1] = [];
for (let j = 0; j < mesh.geometry.faceVertexUvs[0].length; j++) {
let uvs = mesh.geometry.faceVertexUvs[0][j];
let uvsCopy = [];
for (let k = 0; k < uvs.length; k++) {
uvsCopy.push(uvs[k].clone());
}
mesh.geometry.faceVertexUvs[1].push(uvsCopy);
}
}
/*
0: N
1: NE
2: E
3: SE
4: S
5: SW
6: W
7: NW
*/
function createAOMap(sides) {
let level = []
for (let i = 0; i < 4; i++) {
let j = i * 2
level.push(vertexAO(sides[j], sides[(j - 2 + 8) % 8], sides[(j - 1 + 8) % 8]))
}
let canvas = document.createElement("canvas");
canvas.setAttribute("width", 2);
canvas.setAttribute("height", 2);
let ctx = canvas.getContext('2d');
const cols = [0.6 * 255, 0.7 * 255, 0.8 * 255, 1.0 * 255]
let col = cols[level[0]]
ctx.fillStyle = "rgb(" + col + ", " + col + ", " + col + ")"
ctx.fillRect(0, 0, 1, 1);
col = cols[level[1]]
ctx.fillStyle = "rgb(" + col + ", " + col + ", " + col + ")"
ctx.fillRect(1, 0, 1, 1);
col = cols[level[2]]
ctx.fillStyle = "rgb(" + col + ", " + col + ", " + col + ")"
ctx.fillRect(1, 1, 1, 1);
col = cols[level[3]]
ctx.fillStyle = "rgb(" + col + ", " + col + ", " + col + ")"
ctx.fillRect(0, 1, 1, 1);
let texture = new THREE.CanvasTexture(canvas);
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
return texture
}
function vertexAO(side1, side2, corner) {
if (side1 && side2) {
return 0
}
return 3 - (side1 + side2 + corner)
}
var tnt_model = "data:application/json;base64,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";
var pumpkin_model = "data:application/json;base64,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";
Also see: Tab Triggers