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Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

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HTML

              
                  <div id="wrapper-canvas"></div>
  <!-- Codepen -->
  <div class="content">
    <h1 class="title">
      Codepen.io
    </h1>
    <h2 class="subtitle">
      Demo or it didn't happen.
    </h2>
  </div>
  <div class="more-pens">
    <a target="_blank" href="https://www.instagram.com/p__l__a__s__m/" class="white-mode white-mode--highlight">DISCOVER MOSAICA STUDIO</a>
    <a target="_blank" href="https://codepen.io/plasm/" class="white-mode">VIEW OTHER PENS</a>
    <a target="_blank" href="https://codepen.io/collection/nZpPbz/" class="white-mode">VIEW OTHER PARTICLES</a>
  </div>
              
            
!

CSS

              
                =transform($prop)
  -webkit-transform: $prop
  -moz-transform: $prop
  -ms-transform: $prop
  -o-transform: $prop
  transform: $prop

body
  padding: 0
  margin: 0


@import url('https://fonts.googleapis.com/css?family=Catamaran:300,400,500,600,700')
#wrapper-canvas
  display: block
  width: 100%
  height: 100%
  background: #FFFFFF

.more-pens
  position: fixed
  right: 20px
  bottom: 20px
  z-index: 10
  font-family: 'Catamaran', sans-serif
  font-size: 12px

a.white-mode
  &:link,
  &:visited,
  &:active
    font-family: 'Catamaran', sans-serif
    font-size: 12px
    text-decoration: none
    background: #212121
    padding: 8px 18px
    color: #f7f7f7
    border-radius: 20px
    margin: 0 4px

  &--highlight
    &:link,
    &:visited,
    &:active
      background: #293FE9

  &:hover
    background: #edf3f8
    color: #212121


body
  margin: 0
  padding: 0
  overflow: hidden
  width: 100%
  height: 100%


.content
  +transform(translateY(-50%))
  z-index: 10
  position: absolute
  left: 0
  top: 50%
  padding: 0 90px
  text-align: left
  pointer-events: none


.title
  font-family: 'Catamaran', sans-serif
  pointer-events: none
  font-weight: 700
  font-size: 70px
  line-height: 1
  margin-top: 14px
  color: #212121
  display: block
  pointer-events: none

  span
    color: #EC456C

.subtitle
  font-family: 'Catamaran', sans-serif
  pointer-events: none
  font-weight: 300
  font-size: 24px
  line-height: 1
  margin-top: 0
  color: #212121
  display: block
  pointer-events: none

  span
    color: #EC456C

.button
  &:link,
  &:visited,
  &:hover,
  &:active
  -webkit-transition: all .3s cubic-bezier(.69,0,.185,1)
  transition: all .3s cubic-bezier(.69,0,.185,1)
  border-radius: 30px
  font-family: 'Catamaran', sans-serif
  font-size: 21px
  font-style: normal
  font-weight: 300
  text-align: center
  text-rendering: optimizeLegibility
  padding: 18px 60px
  line-height: 1
  color: #90e5fb
  margin: 20px auto 0
  display: inline-block
  background: #222222
  text-decoration: none
  box-shadow: 0 0 30px rgba(#90e5fb, 1)

              
            
!

JS

              
                var canvas = $("#wrapper-canvas").get(0);

var dimensions = {
  width: $(window).width(),
  height: $(window).height()
};

Matter.use('matter-attractors');
Matter.use('matter-wrap');

function runMatter(){
    // module aliases
    var Engine = Matter.Engine,
        Events = Matter.Events,
        Runner = Matter.Runner,
        Render = Matter.Render,
        World = Matter.World,
        Body = Matter.Body,
        Mouse = Matter.Mouse,
        Common = Matter.Common,
        Composite = Matter.Composite,
        Composites = Matter.Composites,
        Bodies = Matter.Bodies;

    // create engine
    var engine = Engine.create();

    engine.world.gravity.y = 0
    engine.world.gravity.x = 0
    engine.world.gravity.scale = 0.1

    // create renderer
    var render = Render.create({
      element: canvas,
      engine: engine,
      options: {
        showVelocity: false,
        width: dimensions.width,
        height: dimensions.height,
        wireframes: false,
        background: 'rgb(240,240,240)'
      }
    });

    // create runner
    var runner = Runner.create();

    // Runner.run(runner, engine);
    // Render.run(render);

    // create demo scene
    var world = engine.world;
    world.gravity.scale = 0;

    // create a body with an attractor
    var attractiveBody = Bodies.circle(
      render.options.width / 2,
      render.options.height / 2,
      (Math.max(dimensions.width / 4, dimensions.height / 4)) / 2,
      {
        render: {
          fillStyle: `rgb(240,240,240)`,
          strokeStyle: `rgb(240,240,240)`,
          lineWidth: 0
        },
        isStatic: true,
        plugin: {
          attractors: [
            function(bodyA, bodyB) {
              return {
                x: (bodyA.position.x - bodyB.position.x) * 1e-6,
                y: (bodyA.position.y - bodyB.position.y) * 1e-6,
              };
            }
          ]
        }
      });

    World.add(world, attractiveBody);

    // add some bodies that to be attracted
    for (var i = 0; i < 60; i += 1) {
      let x = Common.random(0, render.options.width);
      let y = Common.random(0, render.options.height);
      let s = Common.random() > 0.6 ? Common.random(10, 80) : Common.random(4, 60);
      let poligonNumber= Common.random(3, 6);
      var body = Bodies.polygon(
        x,y,
        poligonNumber,
        s,

        {
          mass: s / 20,
          friction: 0,
          frictionAir: 0.02,
          angle: Math.round(Math.random() * 360),
          render: {
            fillStyle: '#FFFFFF',
            strokeStyle: `#DDDDDD`,
            lineWidth: 2
          }
        }
      );

      World.add(world, body);


      let r = Common.random(0,1)
      var circle = Bodies.circle(x, y, Common.random(2, 8), {
            mass: 0.1,
            friction: 0,
            frictionAir: 0.01,
            render: {
              fillStyle: r > 0.3 ? `#FF2D6A` : `rgb(240,240,240)`,
              strokeStyle: `#E9202E`,
              lineWidth: 2
            }
          });
      World.add(world, circle);

      var circle = Bodies.circle(x, y, Common.random(2, 20), {
            mass: 6,
            friction: 0,
            frictionAir: 0,
            render: {
              fillStyle: r > 0.3 ? `#4267F8` : `rgb(240,240,240)`,
              strokeStyle: `#3257E8`,
              lineWidth: 4
            }
          });
      World.add(world, circle);

      var circle = Bodies.circle(x, y, Common.random(2, 30), {
            mass: 0.2,
            friction: 0.6,
            frictionAir: 0.8,
            render: {
              fillStyle: `rgb(240,240,240)`,
              strokeStyle: `#FFFFFF`,
              lineWidth: 3}
          });
      World.add(world, circle);
    }

    // add mouse control
    var mouse = Mouse.create(render.canvas);

    Events.on(engine, 'afterUpdate', function() {
        if (!mouse.position.x) return;
        // smoothly move the attractor body towards the mouse
        Body.translate(attractiveBody, {
            x: (mouse.position.x - attractiveBody.position.x) * 0.12,
            y: (mouse.position.y - attractiveBody.position.y) * 0.12
        });
    });


    // return a context for MatterDemo to control
    let data = {
      engine: engine,
      runner: runner,
      render: render,
      canvas: render.canvas,
      stop: function() {
        Matter.Render.stop(render);
        Matter.Runner.stop(runner);
      },
      play: function(){
        Matter.Runner.run(runner, engine);
        Matter.Render.run(render);
      }
    };
    Matter.Runner.run(runner, engine);
    Matter.Render.run(render);
    return data;
}

function debounce(func, wait, immediate) {
  var timeout;
  return function() {
    var context = this, args = arguments;
    var later = function() {
      timeout = null;
      if (!immediate) func.apply(context, args);
    };
    var callNow = immediate && !timeout;
    clearTimeout(timeout);
    timeout = setTimeout(later, wait);
    if (callNow) func.apply(context, args);
  };
};

function setWindowSize(){
  let dimensions = {};
      dimensions.width  = $(window).width();
      dimensions.height = $(window).height();

  m.render.canvas.width = $(window).width();
  m.render.canvas.height = $(window).height();
  return dimensions;
}

let m = runMatter()
setWindowSize()
$(window).resize(debounce(setWindowSize, 250))

              
            
!
999px

Console