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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class = "coverme" >
  <button class = "b1" id = "1"></button>
  <button class = "b2" id = "2"></button> 
</div>

<div class="coverme">
  <button class="bswitch" id="btn-swtch">Power</button>
  <section class="output">--</section>
  <button class="bswitch" id="btn-strict">Strict </button>
</div>

<div class="coverme">
  <button class = "b3" id = "3"> </button>
  <button  id = "4"></button>
</div> 

            
          
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              button {
  background: blue;
  color: white;
  cursor: pointer;
  padding: 23.5%;
  z-index: 10;
  margin: 1px;
  }

.b1{
  background: #E74C3C;
}
.b1:hover{
    background:#F5B7B1
}
.b1:active{
  background:#C0392B;
}
.b2{
  background:#7D3C98;
}
.b2:hover{
  background:#bb8fce;
}
.b2:active{
  background:#6c3483;
}
.b3{
  background: #f4d03f;
}
.b3:hover{
  background: #f9e79f;
}
.b3:active{
  background: #f5b041;
}
button:hover{
  background: #Aed6f1;
}
button:active{
  background:#2471a3;
}

.coverme
{ 
  text-align: center;
  position: relative;
  width: 100%;
  max-width: 300px; 
  background-color: white;
  margin: 0 auto;
  border-style: solid;
  border-width: 5px;
}
.bswitch{
  padding: 1px 50px 1px 50px;
  margin: 5px;
  background:black;
}
.bswitch:hover{
   background:white;
   color: blue;
 }
.output{
  border-style: solid;
  width: 10%;
  margin: auto;
}
.lightup{
  background: white;
}
            
          
!
            
              $(document).ready(function(){
  var audio1 = new Audio('https://s3.amazonaws.com/freecodecamp/simonSound1.mp3');
  var audio2 = new Audio('https://s3.amazonaws.com/freecodecamp/simonSound2.mp3');
  var audio3 = new Audio('https://s3.amazonaws.com/freecodecamp/simonSound3.mp3');
  var audio4 = new Audio('https://s3.amazonaws.com/freecodecamp/simonSound4.mp3');
  var arraudio =["",audio1,audio2,audio3,audio4];
  var gamingMatrix = [];
  var matchMatrix = [];
  var turn = 0;
  var gameSwitch = false;
  var strictmode = false;
  var cycle = 0;
  
  console.log(arraudio[1]);
  
  function alloff(){
    document.getElementById("1").style.visibility ='hidden';
    document.getElementById("2").style.visibility ='hidden';
    document.getElementById("3").style.visibility ='hidden';
    document.getElementById("4").style.visibility ='hidden';
  }
  
  function allon(){
    document.getElementById("1").style.visibility ='visible';
    document.getElementById("2").style.visibility ='visible';
    document.getElementById("3").style.visibility ='visible';
    document.getElementById("4").style.visibility ='visible';
  }
  
  function clickyme(input){
    return(document.getElementById(input).click());
    }
  
  function offlight(input){
    $('#'+input).removeClass('lightup');
  }
  
  function lighters(input,input2){
    $('#'+ input).addClass('lightup');
    //input2.play();
    arraudio[input2].play();
    setTimeout(function(){offlight(input);},400);
  }
  
  function resetter(){
    turn = 0;
    cycle=0;
    alloff();
    gameSwitch = false;
    strictmode = false;
     $("#btn-strict").css("background","black");
    gamingMatrix =[];
    matchMatrix=[];
    $('.output').text("--");
   } 
  
  function thegame(input){
    var current = matchMatrix[turn]; 
    var currentStringTurn = current.toString(); 
    if (turn === 0){
      setTimeout(function(){
      lighters(currentStringTurn, current);}, 1000);
      turn+=1; 
      $('.output').text(turn);
      console.log("Returning the value of turn to be "+turn);
      return(turn);
    }
    else if(input != matchMatrix[cycle]){
      alert('Wrong! The value should be ' + matchMatrix[cycle] + " with the cycle of "+ cycle + " in turn of " + turn);
      $('.output').text("XX");
      resetter();//This is strict mode, will need to add another if statment to include non-strict mode
      return;
    }
    else if(input == matchMatrix[cycle]){
        console.log("The input matched the current " + matchMatrix[cycle]);
        cycle+=1; console.log("The cycle is now "+ cycle + " with turn of "+ turn);
        if(cycle == turn){
          var i = 0;
        function showme(){
          setTimeout(function(){
            lighters(matchMatrix[i].toString(),matchMatrix[i]);
            console.log(i +" lighters should light up now");
              i++;
              if(i < turn){
                showme();
              }
          } ,800); 
        }
          showme();
          cycle = 0;
          turn +=1; 
          $('.output').text(turn);
          console.log("Returning the cycle value of "+cycle+" with turn of "+turn);
          return(cycle,turn);
        } 
        else{
          console.log("Still on same turn = "+ turn + " with the cycle of " + cycle);
          return(turn,cycle);
        }
        
      }
      
    }

  
  
  if(!gameSwitch){alloff();}
    else{allon();
      }
  
  
  console.log("Initalized");
  

  //Setting up the Event Listener for the game
  
$(document).on('click','button', function(){

    if(this.id =="btn-swtch"){
      if (gameSwitch){
        $("#btn-swtch").css("background","black");
        gameSwitch = false; 
        console.log("game off!"); 
        resetter();
        return(gameSwitch);
      }
     else if (!gameSwitch){ 
      $('#btn-swtch').css("background", 'red');
      gameSwitch = true; 
      console.log("game on!");  
        //creating 20 randomized sequence for the game 
      for(i=0; i<20; i++){
        matchMatrix[i] = Math.floor(Math.random()*4) + 1;
      }
      console.log("The randomized sequence is created: " + matchMatrix);
      allon();
      thegame();
      return(gameSwitch);
      }
    }
if(this.id =="btn-strict"){
      if (strictmode){
        $("#btn-strict").css("background","black");
        strictmode = false; 
        console.log("strict mode is off!"); 
        return(strictmode);
      }
     else if (!strictmode){ 
      $('#btn-strict').css("background", 'red');
      strictmode = true; 
      console.log("The strict mode is on!");  
      return(strictmode);
      }
    }

     else if(this.id == "1"){
        lighters(this.id,1); 
      // setTimeout(function(){lighters(this.id,audio1);},2000); 
       //setTimeout(lighters.bind(null,this.id,audio1),2000);  
       gamingMatrix.push(1); 
       console.log(gamingMatrix);
        console.log(this.id);
       thegame(this.id);
      }
               
     else if(this.id == "2"){audio2.play(); gamingMatrix.push(2); console.log(gamingMatrix);thegame(this.id);}
     else if(this.id == "3"){audio3.play(); gamingMatrix.push(3); console.log(gamingMatrix);thegame(this.id);}
     else if(this.id == "4"){audio4.play(); gamingMatrix.push(4); console.log(gamingMatrix);thegame(this.id);}
     console.log("gamingMatrix is "+ gamingMatrix);
  });
});

            
          
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