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HTML

              
                <div id='root'></div>
<div id='message'>PULL & RELEASE IMAGE UP OR DOWN</div>
              
            
!

CSS

              
                * {
  overflow: hidden;
}

body {
  margin: 0;
  font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen",
    "Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
    sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  user-select: none;
  background-color: black;
  overscroll-behavior-y: contain;
}

code {
  font-family: source-code-pro, Menlo, Monaco, Consolas, "Courier New",
    monospace;
}

#root {
  align-items: center;
  justify-content: center;
}

#container {
  position: absolute;
  width: 100%;
  height: 100vh;
}

#textCont {
  position: absolute;
  align-items: center;
  display: flex;
  justify-content: center;
  width: 100%;
	    top: 0;
  height: 100vh;
}

#text {
  color: rgb(255, 255, 255);
  font-weight: 900;
  font-size: 7vw;
  position: absolute;
  margin-left: 27%;
  margin-top: 29vh;
  transition: 0.4s;
}

@media only screen and (max-width: 700px) {
  #container {
    height: 90vh;
  }
  #text {
    font-size: 13vw;
    margin-top: 33vh;
  }
}


#message {

    position: absolute;
    bottom: 4vh;
    width: 100%;
    color: #242424;
    text-align: center;
    font-weight: 900;
    z-index: 1000;
    font-size: 26px;

}
              
            
!

JS

              
                
const { useState, Component } = React;
const { useSpring } = ReactSpring;
const { useDrag } = ReactUseGesture;

function lerp(v0, v1, t) {
    return v0*(1-t)+v1*t
}


const frag = `
		uniform float time;
		uniform float progress;
		uniform float width;
		uniform float scaleX;
		uniform float scaleY;
		uniform float transition;
		uniform float radius;
		uniform float intensity;
		uniform sampler2D texture1;
		uniform sampler2D texture2;
		uniform sampler2D displacement;
		uniform vec4 resolution;
		varying vec2 vUv;
		void main()	{
		  vec2 newUV = (vUv - vec2(0.5))*resolution.zw + vec2(0.5);
         vec4 d1 = texture2D(texture1, newUV);
         vec4 d2 = texture2D(texture2, newUV);
         float displace1 = (d1.r + d1.g + d1.b)*0.33;
         float displace2 = (d2.r + d2.g + d2.b)*0.33;
         
         vec4 t1 = texture2D(texture1, vec2(newUV.x, newUV.y + progress * (displace2 * intensity)));
         vec4 t2 = texture2D(texture2, vec2(newUV.x, newUV.y + (1.0 - progress) * (displace1 * intensity)));
         gl_FragColor = mix(t1, t2, progress);
		}
`;

const vert = `
      uniform float scale;
      uniform float shift;
      uniform float shiftx;
      varying vec2 vUv;
      void main() {
        vec3 pos = position;
        pos.y = pos.y + ((sin(uv.x * 3.1415926535897932384626433832795) * shift * 5.0) * 0.125);
        pos.x = pos.x + ((sin(uv.y * 3.1415926535897932384626433832795) * shiftx * 5.0) * 0.125);
        vUv = uv;
        gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.);
      }
        `;
class Noise extends Component {
  uniforms = {
    time: { type: "f", value: 0 },
    progress: { type: "f", value: 0 },
    border: { type: "f", value: 0 },
    intensity: { type: "f", value: 20 },
    scaleX: { type: "f", value: 40 },
    scaleY: { type: "f", value: 40 },
    transition: { type: "f", value: 40 },
    swipe: { type: "f", value: 0 },
    width: { type: "f", value: 400 },
    radius: { type: "f", value: 0 },
    scale: { value: 0 },
    shift: { value: 0 },
    shiftx: { value: 0 },
    intensity: { value: 0.3, type: "f" },

    resolution: { type: "v4", value: new THREE.Vector4() },
  };
  time = 0;
  images = [
    "https://images.unsplash.com/photo-1514423140760-4479e12ca0cc?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2550&q=80",
    "https://images.unsplash.com/photo-1470217407524-b1e77afc6ec5?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2546&q=80",
    "https://images.unsplash.com/photo-1505598872760-6090aa9ed603?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=1650&q=80",
  ];
  textures = [];
  isRunning = false;
  duration = 2;
  easing = "easeInOut";
  current = 0;
  componentDidMount() {
    this.initRender();
    this.setTextures(() => {
      this.addLighting();
      this.addPlane();
      this.handleResize();
      this.animateRender();
    });

    window.addEventListener("resize", this.handleResize, false);
  }
  componentWillUnmount() {
    window.removeEventListener("resize", this.handleResize, false);
  }

  componentDidUpdate(prevProps) {
    if (this.props.active !== prevProps.active) {
      setTimeout(() => {
        this.updateTexture();
      }, 400);
    }
  }
  initRender() {
    this.width = window.innerWidth;
    this.height = window.innerHeight;
    this.scene = new THREE.Scene();
    this.camera = new THREE.PerspectiveCamera(
      75,
      400 / window.innerHeight,
      0.1,
      1000
    );
    this.camera.position.z = 5;
    this.vertex = `varying vec2 vUv;void main() {vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );}`;
    this.renderer = new THREE.WebGLRenderer({ alpha: true });
    this.renderer.shadowMap.enabled = true;
    this.renderer.antialias = true;
    this.renderer.setPixelRatio(window.devicePixelRatio);
    this.renderer.setSize(this.width, window.innerHeight);
    this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
    this.renderer.interpolateneMapping = THREE.ACESFilmicToneMapping;
    this.renderer.outputEncoding = THREE.sRGBEncoding;
    this.renderer.setClearAlpha(0);
    document.getElementById("world").appendChild(this.renderer.domElement);
    this.renderer.render(this.scene, this.camera);
  }

  addLighting = () => {
    const hemislight = new THREE.HemisphereLight();
    hemislight.intensity = 0.2;
    this.scene.add(hemislight);
    const pointlight = new THREE.PointLight();
    pointlight.distance = 1000;
    pointlight.intensity = 0.7;
    pointlight.position.set(30, 70, 20);
    this.scene.add(pointlight);
  };

  addPlane = () => {
    this.geometry = new THREE.PlaneGeometry(2, 3, 10, 10);
    this.material = new THREE.ShaderMaterial({
      vertexShader: vert,
      fragmentShader: frag,
      uniforms: {
        ...this.uniforms,
        texture1: { type: "f", value: this.textures[0] },
        texture2: { type: "f", value: this.textures[1] },
        displacement: {
          type: "f",
          value: new THREE.TextureLoader().load(
            "https://images.unsplash.com/photo-1470217407524-b1e77afc6ec5?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2546&q=80"
          ),
        },
      },
    });
    this.material.uniforms.resolution.value.x = this.width;
    this.material.uniforms.resolution.value.y = this.height;

    this.plane = new THREE.Mesh(this.geometry, this.material);
    this.scene.add(this.plane);
  };

  handleResize = () => {
    this.width = window.innerWidth;
    this.height = window.innerHeight;
    this.camera.aspect = this.width / this.height;
    const dist = this.camera.position.z;
    const height = 1;
    let a2;
    this.camera.fov = 2 * (180 / Math.PI) * Math.atan(height / (2 * dist));
    this.imageAspect =
      this.textures[this.current].image.height /
      this.textures[this.current].image.width;
    if (this.width < 700) {
      if (this.height / this.width > this.imageAspect) {
        a2 = 1;
      } else {
        a2 = this.height / 7000 / (this.width / 1800) / this.imageAspect;
      }
      this.plane.scale.x = this.width / 1800;
      this.plane.scale.y = window.innerHeight / 7000;
    } else if (this.height < 600) {
      if (this.height / this.width > this.imageAspect) {
        a2 = 1;
      } else {
        a2 = this.height / this.width / this.imageAspect;
      }
      this.plane.scale.x = this.width / 2000;
      this.plane.scale.y = window.innerHeight / 2500;
    } else {
      if (this.height / this.width > this.imageAspect) {
        a2 = 1;
      } else {
        a2 = this.height / this.width / this.imageAspect;
      }
      this.plane.scale.x = this.width / 3000;
      this.plane.scale.y = window.innerHeight / 6000;
    }
    this.material.uniforms.resolution.value.x = this.width;
    this.material.uniforms.resolution.value.y = this.height;
    this.material.uniforms.resolution.value.z = a2;
    this.material.uniforms.resolution.value.w = a2;
    this.camera.updateProjectionMatrix();
    this.renderer.setSize(this.width, this.height);

  };

  setTextures = (cb) => {
    const promises = [];
    let that = this;
    this.images.forEach((url, i) => {
      let promise = new Promise((resolve) => {
        that.textures[i] = new THREE.TextureLoader().load(url, resolve);
      });
      promises.push(promise);
    });
    Promise.all(promises).then(() => {
      cb();
    });
  };

  updateTexture = () => {
    let next;
    if (this.current === this.images.length - 1) {
      this.current = 0;
      next = 1;
    } else {
      this.current += 1;
      next = this.current + 1;
      if (next === this.images.length) {
        next = 0;
      }
    }
    if (this.props.active) {
      this.material.uniforms.texture1.value = this.textures[next];
    } else {
      this.material.uniforms.texture2.value = this.textures[next];
    }
  };

  animateRender() {
    this.renderer.render(this.scene, this.camera);
    this.time += 0.05;
    this.material.uniforms.time.value = this.time;
    this.plane.geometry.vertices.forEach((element) => {
      this.material.uniforms.shift.value = lerp(
        this.material.uniforms.shift.value,
        -this.props.Y / 100,
        0.01
      );
      this.material.uniforms.shiftx.value = lerp(
        this.material.uniforms.shiftx.value,
        this.props.X / 1000,
        0.01
      );
    });
    this.material.uniforms.progress.value = this.props.P;
    this._frameId = window.requestAnimationFrame(this.animateRender.bind(this));
  }

  render() {
    return <div id="world" className="app"></div>;
  }
}


const Parent = () => {
  const [active, setActive] = useState(false);
  const [current, setCurrent] = useState(0);
  const [{ X, Y, P }, set] = useState({
    X: 0,
    Y: 0,
    P: 0,
  });
  const [{ yPos, xPos, progress }, setPos] = useSpring(() => ({
    yPos: 0,
    xPos: 0,
    progress: 0,
    config: {
      mass: 2,
      tension: 670,
    },
    onFrame: ({ yPos, xPos, progress }) => {
      set({
        Y: yPos,
        X: xPos,
        P: progress,
      });
    },
  }));

  const bind = useDrag(
    ({ down, movement: [x, y], distance, direction: [xDir], velocity }) => {
      if (down) {
        if (!active) {
          setPos({ yPos: y, xPos: x, progress: Math.abs(y / 500) });
        } else {
          setPos({ yPos: y, xPos: x, progress: 1 - Math.abs(y / 500) });
        }
      } else {
        if (Math.abs(Y) > 150) {
          if (!active) {
            setPos({ yPos: 0, xPos: 0, progress: 1 });
            setActive(true);
          } else {
            setPos({ yPos: 0, xPos: 0, progress: 0 });
            setActive(false);
          }
          if (current === 2) {
            setCurrent(0);
          } else {
            setCurrent(current + 1);
          }
        } else {
          if (!active) {
            setPos({ yPos: 0, xPos: 0, progress: 0 });
          } else {
            setPos({ yPos: 0, xPos: 0, progress: 1 });
          }
        }
      }
    }
  );

  return (
    <div id="container" {...bind()}>
      <Noise X={X} Y={Y} P={P} active={active} />
      <div id="textCont">
        <div
          id="text"
          style={{
            opacity: current === 0 ? 1 : 0,
            transform: current === 0 ? `translateY(0px)` : `translateY(20px)`,
          }}
        >
          ICELAND
        </div>
        <div
          id="text"
          style={{
            opacity: current === 1 ? 1 : 0,
            transform: current === 1 ? `translateY(0px)` : `translateY(20px)`,
          }}
        >
          MALDIVES
        </div>
        <div
          id="text"
          style={{
            opacity: current === 2 ? 1 : 0,
            transform: current === 2 ? `translateY(0px)` : `translateY(20px)`,
          }}
        >
          NAMIBIA
        </div>
      </div>
    </div>
  );
};

ReactDOM.render(<Parent />, document.getElementById("root"));
              
            
!
999px

Console