cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

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              body{
  margin:0;
  padding: 0;
  position: absolute;
  width: 100%;
  height: 100%;
  overflow: hidden;
}

            
          
!
            
              var mySprite;
var midground;
var bgmask;
var showBackgroundMask = true;

SPF.set({

  at: 'back', // You can use 'back', 'mid' and 'fore'


  init: function(PIXI, input) {
    
    //sprite that puts patterns in the background
    mySprite = new PIXI.Sprite(input.patterns.botanicorganic4, 1, 1);
    
    //setting the anchor of the patter to its center
    mySprite.anchor.set(0.5,0.5);
    
    //setting the height and the width
    mySprite.x = input.width / 2;
    mySprite.y = input.height / 2;
    
    //adding it to a container, so it shows in the video
    input.container.addChild(mySprite);
    
    
    //maske på bagrunden, replace with moving graphics
    /*var circle = new PIXI.Graphics();
    circle.beginFill(0xFFFFFF);
    circle.drawCircle(300, 300, 200);
    circle.endFill(0xFFFFFF);
    input.container.addChild(circle);
    */
    
    bgmask = new PIXI.Graphics();
    input.container.addChild(bgmask);
    
    //corelates to the picture that is being masked
    bgmask.visible = false;
    //mySprite.mask = bgmask;

  },

  render: function(PIXI, input) {
    //  This is called on every frame, put your animation here
    var baseY = input.mouseTouchPosition.y;
    var x1;
    var y1;
    var controlX = 0;
    
    bgmask.clear();
    bgmask.beginFill(0x335B5C);
    
    bgmask.moveTo(0, input.height);
    
    
    // Top point 1
    x1 = 0;
    y1 = baseY - input.audio.frequencies()[100] * 3;
    bgmask.bezierCurveTo(x1, y1, x1, y1, x1, y1);
    
    // Top point 2
    x1 = input.width * 0.2;
    y1 = baseY - input.audio.frequencies()[200] * 2;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1, y1, x1, y1);
    
    // Top point 3
    x1 = input.width * 0.4;
    y1 = baseY + input.audio.frequencies()[300] * 3;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1 - controlX, y1, x1, y1);
    
    // Top point 4
    x1 = input.width * 0.6;
    y1 = baseY + input.audio.frequencies()[400] * 3;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1 - controlX, y1, x1, y1);
    
    // Top point 5
    x1 = input.width * 0.8;
    y1 = baseY + input.audio.frequencies()[500] * 2;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1 - controlX, y1, x1, y1);
    
    // Top point 6
    x1 = input.width * 1.0;
    y1 = baseY + input.audio.frequencies()[600] * 3;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1 - controlX, y1, x1, y1);
    
    // Top point 7 
    x1 = input.width * 1.2;
    y1 = baseY + input.audio.frequencies()[800] * 2;
    bgmask.bezierCurveTo(x1 + controlX, y1, x1 - controlX, y1, x1, y1);
    
    x1 = input.width;
    y1 = input.height;
    bgmask.bezierCurveTo(x1, y1, x1, y1, x1, y1);
    
    bgmask.endFill();
    
  }

});


var shape, shapeColor;

SPF.set({

  at: 'mid', // You can use 'back', 'mid' and 'fore'


  init: function(PIXI, input) {
    
    shape = new PIXI.Graphics();
    input.container.addChild(shape);
    
  },

  render: function(PIXI, input) {
    
    var baseY = input.mouseTouchPosition.y;
    var x;
    var y;
    var controlX = 0;
    
    shape.clear();
    shape.beginFill(0x335B5C);
    //input.colors[5]
    
    shape.moveTo(0, input.height);
    
    
    // Top point 1
    x = 0;
    y = baseY - input.audio.frequencies()[100] * 3;
    shape.bezierCurveTo(x, y, x, y, x, y);
    
    // Top point 2
    x = input.width * 0.2;
    y = baseY - input.audio.frequencies()[200] * 2;
    shape.bezierCurveTo(x - controlX, y, x, y, x, y);
    
    // Top point 3
    x = input.width * 0.4;
    y = baseY - input.audio.frequencies()[300] * 3;
    shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
    
    // Top point 4
    x = input.width * 0.6;
    y = baseY - input.audio.frequencies()[400] * 3;
    shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
    
    // Top point 5
    x = input.width * 0.8;
    y = baseY - input.audio.frequencies()[500] * 2;
    shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
    
    // Top point 6
    x = input.width * 1.0;
    y = baseY - input.audio.frequencies()[600] * 3;
    shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
    
    // Top point 7 
    x = input.width * 1.2;
    y = baseY - input.audio.frequencies()[800] * 2;
    shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
    
    x = input.width;
    y = input.height;
    shape.bezierCurveTo(x, y, x, y, x, y);
    
    shape.endFill();
    
    SPF.midgroundMask(true);
    
   if(input.cast != null){

                    if(input.cast.id == "singer"){  
                     shape.clear();
                        shape.beginFill(0x58B0B0);
                        shape.moveTo(0, input.height);
                        x = 0;
                        y = baseY - input.audio.frequencies()[100] * 3;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        x = input.width * 0.2;
                        y = baseY - input.audio.frequencies()[200] * 2;
                        shape.bezierCurveTo(x - controlX, y, x, y, x, y);
                        x = input.width * 0.4;
                        y = baseY - input.audio.frequencies()[300] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 0.6;
                        y = baseY - input.audio.frequencies()[400] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 0.8;
                        y = baseY - input.audio.frequencies()[500] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 1.0;
                        y = baseY - input.audio.frequencies()[600] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 1.2;
                        y = baseY - input.audio.frequencies()[800] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width;
                        y = input.height;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        shape.endFill();
                        SPF.midgroundMask(true);

                    } else if(input.cast.id == "bass"){
                        shape.beginFill(0x3C6478);
                        shape.moveTo(0, input.height);
                        x = 0;
                        y = baseY - input.audio.frequencies()[100] * 3;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        x = input.width * 0.2;
                        y = baseY - input.audio.frequencies()[200] * 2;
                        shape.bezierCurveTo(x - controlX, y, x, y, x, y);
                        x = input.width * 0.4;
                        y = baseY - input.audio.frequencies()[300] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 0.6;
                        y = baseY - input.audio.frequencies()[400] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 0.8;
                        y = baseY - input.audio.frequencies()[500] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 1.0;
                        y = baseY - input.audio.frequencies()[600] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 1.2;
                        y = baseY - input.audio.frequencies()[800] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width;
                        y = input.height;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        shape.endFill();
                        SPF.midgroundMask(true);

                    } else if(input.cast.id == "drums"){
                        shape.beginFill(0x525C57);
                        shape.moveTo(0, input.height);
                        x = 0;
                        y = baseY - input.audio.frequencies()[100] * 3;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        x = input.width * 0.2;
                        y = baseY - input.audio.frequencies()[200] * 2;
                        shape.bezierCurveTo(x - controlX, y, x, y, x, y);
                        x = input.width * 0.4;
                        y = baseY - input.audio.frequencies()[300] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 0.6;
                        y = baseY - input.audio.frequencies()[400] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 0.8;
                        y = baseY - input.audio.frequencies()[500] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 1.0;
                        y = baseY - input.audio.frequencies()[600] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 1.2;
                        y = baseY - input.audio.frequencies()[800] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width;
                        y = input.height;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        shape.endFill();
                        SPF.midgroundMask(true);

                    } else if(input.cast.id == "all"){
                        shape.beginFill(0x335B5C);
                        shape.moveTo(0, input.height);
                        x = 0;
                        y = baseY - input.audio.frequencies()[100] * 3;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        x = input.width * 0.2;
                        y = baseY - input.audio.frequencies()[200] * 2;
                        shape.bezierCurveTo(x - controlX, y, x, y, x, y);
                        x = input.width * 0.4;
                        y = baseY - input.audio.frequencies()[300] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 0.6;
                        y = baseY - input.audio.frequencies()[400] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 0.8;
                        y = baseY - input.audio.frequencies()[500] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width * 1.0;
                        y = baseY - input.audio.frequencies()[600] * 3;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                         x = input.width * 1.2;
                        y = baseY - input.audio.frequencies()[800] * 2;
                        shape.bezierCurveTo(x - controlX, y, x + controlX, y, x, y);
                        x = input.width;
                        y = input.height;
                        shape.bezierCurveTo(x, y, x, y, x, y);
                        shape.endFill();
                        SPF.midgroundMask(true);
                    } else {
                        shapeColor = 0x000000;
                    }

                }

  },
  
  mouseUpTouchEnd: function(PIXI, input) {
    
    if (showBackgroundMask == true) {
      SPF.midgroundMask(false);
      bgmask.visible = true;
      //mySprite.mask = bgmask;
      shape.visible = false;
      showBackgroundMask = false;
    } else {
      SPF.midgroundMask(true);
      bgmask.visible = false;
      mySprite.mask = null;
      shape.visible = true;
      showBackgroundMask = true;
    }
    
  }

         
});

SPF.set({

  at: 'fore', // You can use 'back', 'mid' and 'fore'


  init: function(PIXI, input) {

    
  },

  render: function(PIXI, input) {
    //  This is called on every frame, put your animation here
    
    
    
  }
  
});


SPF.info({
            debug: false,
            title: "hacked wave",
            tip: "move about and click",
            firstName: "Pernille",
            lastName: "Hjorth",
            email: "pernille@ph-oto.dk"
        });

        SPF.start();
            
          
!
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