<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200"
height="200"
viewBox="0 0 1000 1000"
style="background: #000;"
role="img"
aria-labelledby="solarSystemTitle"
aria-describedby="solarSystemDescription"
>
<title id="solarSystemTitle">A procedurally generated solar system</title>
<desc id="solarSystemDescription">A 2D rendering of a solar system, with planets orbiting a central star.</desc>
<!-- This element will store our graphics -->
<g class="js-svg-wrapper"></g>
<!-- This stores any global CSS styles -->
<style></style>
</svg>
<button class="js-refresh-button">Refresh</button>
/**
* Code related to setting up the codepen, not the solar systems
*/
* {
margin: 0;
}
body {
display: flex;
flex-direction: column;
align-items: center;
}
svg {
width: min(100vw, calc(100vh - 4.5em));
height: auto;
}
button {
margin-top: 1em;
appearance: none;
}
:root {
--hue: 200;
}
button {
/* Text Colors */
--text-saturation: 90%;
--text-lightness: 40%;
--text-saturation-hover: calc(var(--text-saturation) + 10%);
--text-lightness-hover: calc(var(--text-lightness) - 5%); ;
--text-saturation-active: var(--text-saturation-hover);
--text-lightness-active: calc(var(--text-lightness) - 10%); ;
--text-saturation-disabled: calc(var(--text-saturation) - 60%);
--text-lightness-disabled: calc(var(--text-lightness) + 10%);
/* Background Colors */
--background-saturation: 0%;
--background-lightness: 100%;
--background-saturation-hover: calc(var(--background-saturation) + 80%);
--background-lightness-hover: calc(var(--background-lightness) - 5%);
--background-saturation-active: var(--background-saturation-hover);
--background-lightness-active: calc(var(--background-lightness) - 10%);
--background-saturation-disabled: calc(var(--background-saturation) + 30%);
--background-lightness-disabled: calc(var(--background-lightness) - 10%);
/* Border Colors */
--border-saturation: 90%;
--border-lightness: 60%;
--border-saturation-hover: calc(var(--border-saturation) + 10%);
--border-lightness-hover: calc(var(--border-lightness) - 10%);
--border-saturation-active: var(--border-saturation-hover);
--border-lightness-active: calc(var(--border-lightness) - 20%);
--border-saturation-disabled: calc(var(--border-saturation) - 60%);
--border-lightness-disabled: calc(var(--border-lightness) + 20%);
/* Focus shadow styles */
--shadow-saturation-focus: 100%;
--shadow-lightness-focus: 85%;
/* Color Styles */
color: hsl(var(--hue), var(--text-saturation), var(--text-lightness));
background-color: hsl(var(--hue), var(--background-saturation), var(--background-lightness));
border:0.1em solid hsl(var(--hue), var(--border-saturation), var(--border-lightness));
/* Misc. Styles */
border-radius: 0.25em;
cursor: pointer;
display: inline-block;
font-size: 1em;
padding: 0.5em 1em;
transition-property: box-shadow, background-color, border-color, color;
transition-timing-function: ease-out;
transition-duration: 0.2s;
}
button:hover {
color: hsl(
var(--hue),
var(--text-saturation-hover),
var(--text-lightness-hover)
);
background-color: hsl(
var(--hue),
var(--background-saturation-hover),
var(--background-lightness-hover)
);
border-color: hsl(
var(--hue),
var(--border-saturation-hover),
var(--border-lightness-hover)
);
}
button:active {
color: hsl(
var(--hue),
var(--text-saturation-active),
var(--text-lightness-active)
);
background-color: hsl(
var(--hue),
var(--background-saturation-active),
var(--background-lightness-active)
);
border-color: hsl(
var(--hue),
var(--border-saturation-active),
var(--border-lightness-active)
);
}
button:focus {
outline: none;
box-shadow: 0 0 0 0.25em hsl(
var(--hue),
var(--shadow-saturation-focus),
var(--shadow-lightness-focus)
);
}
body {
font-family: -apple-system, BlinkMacSystemFont, avenir next, avenir, helvetica neue, helvetica, Ubuntu, roboto, noto, segoe ui, arial, sans-serif;
}
// Define a couple variables about our SVG grid
const width = 1000;
const height = 1000;
// Define some helper functions to randomize plant size and orbit distance
let randomPlanetSize = () => randomInt(10, 50);
let randomOrbitDistance = () => randomInt(100, 120);
function draw() {
let starSize = randomInt(70, 120);
let markup = drawStar(starSize) + addPlanets(starSize);
document.querySelector(".js-svg-wrapper").innerHTML = markup;
}
function addPlanets(starSize) {
let markup = '';
// Set up our first planet
let planetSize = randomPlanetSize();
let orbitDistance = starSize + randomOrbitDistance();
// Keep adding planets until a planet's orbital distance and size would lead
// to it extending past our canvas
while (orbitDistance + planetSize < 500) {
// Add our new planet and its orbit path to our markup
markup += drawOrbit(orbitDistance) + drawPlanet(planetSize, orbitDistance);
// Prep our next planet so the while loop can check whether it's in bounds
planetSize = randomPlanetSize();
orbitDistance += randomOrbitDistance();
}
return markup;
}
// We create a separate drawStar function to make it easier to change later
function drawStar(size) {
// `cx` and `cy` represent the x and y coordinates for the center of our circle.
// `r` sets the radius of the circle. We'll use our star size.
// For now we'll make our star white (`#fff`). We'll change the color soon.
return `
<circle
cx="${width / 2}"
cy="${height / 2}"
r="${size}"
fill="#fff"
/>
`;
}
function drawPlanet(size, distance) {
// We center the planet vertically, but we adjust the x position
// by our orbit distance.
return `
<circle
cx="${width/2 + distance}"
cy="${height/2}"
r="${size}"
fill="#fff"
/>
`;
}
function drawOrbit(distance) {
// The orbit is centered and has a radius equal to our current distance
return `
<circle
cx="${width/2}"
cy="${height/2}"
r="${distance}"
stroke="#ccc"
fill="none"
/>
`;
}
/**
* Initialize our art piece
*/
draw();
document.querySelector(".js-refresh-button").addEventListener("click", draw);
//
// Randomization Functions
//
// Return a number between two values.
function random(min, max) {
const difference = max - min;
return min + difference * Math.random();
}
// Returns a random integer between two values
function randomInt(min, max) {
return Math.round(random(min, max));
}
// Returns true or false. By default the chance is 50/50 but you can pass in
// a custom probability between 0 and 1. (Higher values are more likely to
// return true.)
function randomBool(probability = 0.5) {
return Math.random() > probability;
}
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.