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                <canvas id="game" width="896" height="896"></canvas>





var sprite = kontra.sprite({
  x: 100, // starting x,y position of the sprite
  y: 100,
  color: 'red', // fill color of the sprite rectangle
  width: 100, // width and height of the sprite rectangle
  height: 100,
  update: function () {

    var distanceFromLeft = this.x;
    var distanceFromTop = this.y;

    if (kontra.keys.pressed('left')){
      this.x = distanceFromLeft - 2;

    else if (kontra.keys.pressed('right')) {
      this.x = distanceFromLeft + 2;

    if (kontra.keys.pressed('up')) {
      this.y = distanceFromTop - 2;

    else if (kontra.keys.pressed('down')) {
      this.y = distanceFromTop + 2;


// prevent default key behavior
kontra.keys.bind(['up', 'down', 'left', 'right'], function(event) {

var loop = kontra.gameLoop({ // create the main game loop
  update: function() { // update the game state
  render: function() { // render the game state

loop.start(); // start the game