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              <canvas id="game" width="896" height="896"></canvas>

var sprite = kontra.sprite({
  x: 100, // starting x,y position of the sprite
  y: 100,
  color: 'red', // fill color of the sprite rectangle
  width: 100, // width and height of the sprite rectangle
  height: 100,
  dx: 5 // move the sprite 5px to the right every frame

var loop = kontra.gameLoop({ // create the main game loop
  update: function() { // update the game state

    // wrap the sprites position when it reaches
    // the edge of the screen
    if (sprite.x > kontra.canvas.width) {
      sprite.x = -sprite.width;
  render: function() { // render the game state

loop.start(); // start the game
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