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<main class="main">
<ul class="main_list">
<li class="main_list_item main_list_item-01">
<img class="begumaru" width="340" src="https://bagelee.s3-ap-northeast-1.amazonaws.com/uploads/production/attachments/5668/2019/11/12/63144/1c187813-c5ba-424d-aff3-dda44f09ea77.png">
</li>
<li class="main_list_item main_list_item-02">
<img class="begumaru" width="300" src="https://bagelee.s3-ap-northeast-1.amazonaws.com/uploads/production/attachments/5668/2019/11/12/63144/604a0485-4c92-4596-bd48-d0c25cf0954b.png">
</li>
<li class="main_list_item main_list_item-03">
<img class="begumaru" width="300" src="https://bagelee.s3-ap-northeast-1.amazonaws.com/uploads/production/attachments/5668/2019/11/12/63144/445d8439-f48e-4278-a167-c67d6e6df695.png">
</li>
<li class="main_list_item main_list_item-04">
<img class="begumaru" width="260" src="https://bagelee.s3-ap-northeast-1.amazonaws.com/uploads/production/attachments/5668/2019/11/12/63144/56ea4be0-8c1e-4801-8560-44548561ae48.png">
</li>
<li class="main_list_item main_list_item-05">
<img class="begumaru" width="260" src="https://bagelee.s3-ap-northeast-1.amazonaws.com/uploads/production/attachments/5668/2019/11/12/63144/a6c30a09-e532-4ca0-9abf-b0d6424c71ce.png">
</li>
</ul>
</main>
html {
width: 100%;
height: 100%;
}
body {
width: 100%;
height: 100%;
}
.main {
display: block;
width: 100%;
height: 100%;
position: relative;
&_list {
width: 1600px;
height: 100%;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
&_item {
position: absolute;
transform: translate(-50%, -50%);
.begumaru {
transition: .15s;
}
&-01 {
top: 50%;
left: 50%;
z-index: 5;
}
&-02 {
top: 50%;
left: 37.5%;
z-index: 4;
}
&-03 {
top: 50%;
left: 62.5%;
z-index: 3;
}
&-04 {
top: 50%;
left: 25%;
z-index: 2;
}
&-05 {
top: 50%;
left: 75%;
z-index: 1;
}
}
}
}
/**
* 小数点の桁数をを指定し、四捨五入して返す
* @param {number} number - 対象となる数値
* @param {number} digit - 小数点の桁数
* @return {number} xxx.xx
* @note Math.pow() は累乗を算出する関数で、 Math(x, y) はxのy乗を表す
*/
const toDecimal = (number, digit) => {
return Math.round(number * Math.pow(10, digit)) / Math.pow(10, digit);
};
/**
* 初期値
*/
const windowWidth = window.innerWidth; // ウィンドウの幅
const windowHeight = window.innerHeight; // ウィンドウの高さ
const begumaruNode = document.querySelectorAll('.begumaru'); // 対象となる要素の配列
const begumaruArray = Array.prototype.slice.call(begumaruNode, 0); // 対象となる要素の配列 (IE対策)
const begumaruPosition = begumaruArray.map((item, index) => { // 対象となる要素の位置座標の配列
const itemWidth = item.clientWidth; // 要素の横幅
const itemHeight = item.clientHeight; // 要素の横幅
const itemRect = item.getBoundingClientRect(); // 要素の初期位置情報
const itemLeft = itemRect.left + itemWidth / 2; // 調整前の位置座標X
const itemTop = itemRect.top + itemHeight / 2; // 調整前の位置座標Y
let itemX = (itemLeft * 2 - windowWidth) / windowWidth; // 調整後の位置座標X
let itemY = (itemTop * 2 - windowHeight) / windowHeight; // 調整後の位置座標Y
let itemZ = (begumaruArray.length - index) / 5; // 配列に入っている数 - 配列のインデックス
// = 配列の最初ほど大きく配列の最後ほど小さい値
// = どのくらい要素を動かすか決める係数
itemX = toDecimal(itemX, 2); // 小数点の桁数が多いので第二位までに
itemY = toDecimal(itemY, 2); // 小数点の桁数が多いので第二位までに
return { itemX, itemY, itemZ }; // 位置座標 と どのくらい動かすか決める係数 を格納
});
/**
* マウスが動いたら処理を開始
*/
window.addEventListener('mousemove', (eve) => { // eve.clientX と eve.clientY で調整前のマウスの位置座標が取得できる
let eveX = (eve.clientX * 2 - windowWidth) / windowWidth; // 調整後のマウスの位置座標X
let eveY = (eve.clientY * 2 - windowHeight) / windowHeight; // 調整後のマウスの位置座標Y
eveX = toDecimal(eveX, 2); // 小数点の桁数が多いので第二位までに
eveY = toDecimal(eveY, 2); // 小数点の桁数が多いので第二位までに
begumaruArray.forEach((item, index) => { // 対象となる要素それぞれに対して行う処理
let strengthX = eveX - begumaruPosition[index].itemX; // 調整後のマウスの位置座標X - 調整後の要素の位置座標X
let strengthY = eveY - begumaruPosition[index].itemY; // 調整後のマウスの位置座標Y - 調整後の要素の位置座標Y
// = マウスと要素がどのくらい離れているかを表す値
let strengthZ = begumaruPosition[index].itemZ; // どのくらい要素を動かすか決める係数を取り出す
strengthX = toDecimal(strengthX, 2) * -1; // 小数点の桁数が多いので第二位までにして、値を反転
strengthY = toDecimal(strengthY, 2) * -1; // 小数点の桁数が多いので第二位までにして、値を反転
// = マウスと逆の向きへ動くようになる
item.style.transform = `translate(${40 * strengthX * strengthZ}px, ${40 * strengthY * strengthZ}px)`;
// strengthZ は どのくらい要素を動かすか決める係数 なので
// 値が大きいほど動き、値が小さいほど動かない
// = 遠近感を表現できる!
});
});
Also see: Tab Triggers