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HTML

              
                <h1 class="title">WebGL Kinetic Typography</h1>
<canvas id="Canvas"></canvas>

<a href="https://greensock.com"><img class="gsap-3-logo" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/gsap-3-logo.svg" width="150" /></a>
              
            
!

CSS

              
                * {
  margin: 0;
  padding: 0;
}

html {
  background-color: #000;
  font-family: 'Muli', sans-serif;
  color: #fff;
}

.title {
  position: absolute;
  top: 20px;
  left: 20px;
  font-size: 32px;
}

#Canvas {
  display: block;
  position: absolute;
  top: calc(50% - 270px);
  left: calc(50% - 480px);
  width: 960px;
  height: 540px;
  z-index: -1;
/*   border: 1px solid #f00; */
}

.gsap-3-logo {
  width: 20vw;
  max-width: 150px;
  position: fixed;
  bottom: 15px;
  right: 15px;
}
              
            
!

JS

              
                // load webfont from Google Fonts
WebFont.load({
  google: {
    families: ['Muli:600']
  },
  classes: false,
  active: () => {
    createCanvas()
    updateCanvas()
  }
})

// vertex shader
const vertexShader = `
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform float time;
uniform float index;
uniform float divisions;
uniform float tOffsetX;
uniform vec4 tween;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;

mat2 scale2D(vec2 scale) {
return mat2(scale.x, 0.0, 0.0, scale.y);
}

void main() {
vUv = uv;
vec3 pos = position;

float scaleX = tween.x;
pos.x += tOffsetX;
pos.xy *= scale2D(vec2(scaleX, 1.0));
pos.x -= tOffsetX;

gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
`

// fragment shader
const fragmentShader = `
precision highp float;

uniform sampler2D texture;
uniform float time;
uniform float index;
uniform float divisions;
uniform vec4 tween;
varying vec2 vUv;

void main() {
vec2 uv = vUv;
float startV = index * (1.0 / divisions);
vec2 tuv = vec2(uv.x, startV + uv.y * (1.0 / divisions));

vec4 color = texture2D(texture, tuv);

gl_FragColor = color;
//gl_FragColor = vec4(vec3(tuv.y), 1.0);
}
`

// general settings
const width = 960
const height = 540
const aspectRatio = width / height
const dpr = Math.min(window.devicePixelRatio, 2)
const sceneWidth = 2
const sceneHeight = sceneWidth / aspectRatio
let scene, camera, renderer

// title settings
const titleWidth = 2.0
const titleHeight = 0.5
const numDivisions = 40
const titleMeshes = []
let numMeshes = 0

// animation settings
const tweens1 = [] // array of tweens for title1
const tweens2 = [] // array of tweens for title2
const tweens3 = [] // array of tweens for title3

function createCanvas() {
  scene = new THREE.Scene()

  camera = new THREE.OrthographicCamera(
    -sceneWidth / 2,
    sceneWidth / 2,
    sceneHeight / 2,
    -sceneHeight / 2,
    0.01,
    1000
  )
  camera.position.set(0, 0, 1)

  renderer = new THREE.WebGLRenderer({
    antialias: true,
    alpha: true,
    canvas: document.getElementById('Canvas')
  })
  renderer.setSize(width, height)
  renderer.setPixelRatio(dpr)

  const texture1 = createFontTexture({
    width: 1024,
    height: 256,
    fontSize: 230,
    text: 'EXPLORE'
  })

  const texture2 = createFontTexture({
    width: 1024,
    height: 256,
    fontSize: 230,
    text: 'CREATE'
  })

  const texture3 = createFontTexture({
    width: 1024,
    height: 256,
    fontSize: 230,
    text: 'REPEAT'
  })

  createTitle({
    texture: texture1,
    tweens: tweens1,
  })

  createTitle({
    texture: texture2,
    tweens: tweens2,
  })

  createTitle({
    texture: texture3,
    tweens: tweens3,
  })

  numMeshes = titleMeshes.length

  animateTitle()
}

function createFontTexture(options) {
  const canvas = document.createElement('canvas')
  const width = options.width * dpr
  const height = options.height * dpr
  canvas.width = width
  canvas.height = height

  const ctx = canvas.getContext('2d')

  // ctx.fillStyle = 'rgba(255, 0, 0, 0.1)'
  // ctx.fillRect(0, 0, width, height)

  ctx.font = `600 ${options.fontSize * dpr}px 'Muli'`
  ctx.textAlign = 'center'
  ctx.textBaseline = 'middle'
  ctx.fillStyle = '#fff'
  ctx.fillText(options.text, width / 2, height / 2 + 25)

  const texture = new THREE.CanvasTexture(canvas)
  texture.minFilter = THREE.LinearFilter
  texture.magFilter = THREE.LinearFilter
  texture.format = THREE.RGBAFormat
  texture.needsUpdate = false

  return texture
}

function createTitle(params) {
  for (let i = 0; i < numDivisions; i++) {
    const dividedHeight = titleHeight / numDivisions
    const geometry = new THREE.PlaneBufferGeometry(titleWidth, dividedHeight)
    geometry.removeAttribute('normal')

    const material = new THREE.RawShaderMaterial({
      uniforms: {
        texture: { value: params.texture },
        time: { value: 0 },
        index: { value: i },
        divisions: { value: numDivisions },
        tOffsetX: { value: -1.0 },
        tween: { value: new THREE.Vector4(0, 0, 1, 1) },
      },
      vertexShader,
      fragmentShader,
      transparent: true,
    })

    const y = -titleHeight * 0.5 + i * dividedHeight + dividedHeight * 0.5

    const mesh = new THREE.Mesh(geometry, material)
    mesh.position.y = y

    scene.add(mesh)
    titleMeshes.push(mesh)
    params.tweens.push(material.uniforms.tween.value)
  }
}

function animateTitle() {
  const tl = gsap.timeline({
    repeat: -1,
    defaults: {
      ease: "power3.inOut",
      duration: 0.8,
      stagger: 0.01,
    }
  })

  const setTransformOffset = (titleIndex, value) => {
    const startIndex = titleIndex * numDivisions
    const endIndex = startIndex + numDivisions
    for (let i = startIndex; i < endIndex; i++) {
      titleMeshes[i].material.uniforms.tOffsetX.value = value
    }
  }

  tl.to(tweens1, {
    x: 1.0,
    onStart: () => {
      setTransformOffset(0, -1.0)
    }
  }, 'start')
  tl.to(tweens1, {
    x: 0.0,
    onStart: () => {
      setTransformOffset(0, 1.0)
    }
  }, 'next1')

  tl.to(tweens2, {
    x: 1.0,
    onStart: () => {
      setTransformOffset(1, -1.0)
    }
  }, 'next1')
  tl.to(tweens2, {
    x: 0.0,
    onStart: () => {
      setTransformOffset(1, 1.0)
    }
  }, 'next2')

  tl.to(tweens3, {
    x: 1.0,
    onStart: () => {
      setTransformOffset(2, -1.0)
    }
  }, 'next2')
  tl.to(tweens3, {
    x: 0.0,
    onStart: () => {
      setTransformOffset(2, 1.0)
    }
  })
}

function updateCanvas() {
  requestAnimationFrame(updateCanvas)

  const time = performance.now() * 0.001
  for (let i = 0; i < numMeshes; i++) {
    const mesh = titleMeshes[i]
    mesh.material.uniforms.time.value = time
  }

  renderer.render(scene, camera)
}
              
            
!
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