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<h1 class="title">WebGL Kinetic Typography</h1>
<canvas id="Canvas"></canvas>
<a href="https://greensock.com"><img class="gsap-3-logo" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/gsap-3-logo.svg" width="150" /></a>
* {
margin: 0;
padding: 0;
}
html {
background-color: #000;
font-family: 'Muli', sans-serif;
color: #fff;
}
.title {
position: absolute;
top: 20px;
left: 20px;
font-size: 32px;
}
#Canvas {
display: block;
position: absolute;
top: calc(50% - 270px);
left: calc(50% - 480px);
width: 960px;
height: 540px;
z-index: -1;
/* border: 1px solid #f00; */
}
.gsap-3-logo {
width: 20vw;
max-width: 150px;
position: fixed;
bottom: 15px;
right: 15px;
}
// load webfont from Google Fonts
WebFont.load({
google: {
families: ['Muli:600']
},
classes: false,
active: () => {
createCanvas()
updateCanvas()
}
})
// vertex shader
const vertexShader = `
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform float time;
uniform float index;
uniform float divisions;
uniform float tOffsetX;
uniform vec4 tween;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
mat2 scale2D(vec2 scale) {
return mat2(scale.x, 0.0, 0.0, scale.y);
}
void main() {
vUv = uv;
vec3 pos = position;
float scaleX = tween.x;
pos.x += tOffsetX;
pos.xy *= scale2D(vec2(scaleX, 1.0));
pos.x -= tOffsetX;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
`
// fragment shader
const fragmentShader = `
precision highp float;
uniform sampler2D texture;
uniform float time;
uniform float index;
uniform float divisions;
uniform vec4 tween;
varying vec2 vUv;
void main() {
vec2 uv = vUv;
float startV = index * (1.0 / divisions);
vec2 tuv = vec2(uv.x, startV + uv.y * (1.0 / divisions));
vec4 color = texture2D(texture, tuv);
gl_FragColor = color;
//gl_FragColor = vec4(vec3(tuv.y), 1.0);
}
`
// general settings
const width = 960
const height = 540
const aspectRatio = width / height
const dpr = Math.min(window.devicePixelRatio, 2)
const sceneWidth = 2
const sceneHeight = sceneWidth / aspectRatio
let scene, camera, renderer
// title settings
const titleWidth = 2.0
const titleHeight = 0.5
const numDivisions = 40
const titleMeshes = []
let numMeshes = 0
// animation settings
const tweens1 = [] // array of tweens for title1
const tweens2 = [] // array of tweens for title2
const tweens3 = [] // array of tweens for title3
function createCanvas() {
scene = new THREE.Scene()
camera = new THREE.OrthographicCamera(
-sceneWidth / 2,
sceneWidth / 2,
sceneHeight / 2,
-sceneHeight / 2,
0.01,
1000
)
camera.position.set(0, 0, 1)
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
canvas: document.getElementById('Canvas')
})
renderer.setSize(width, height)
renderer.setPixelRatio(dpr)
const texture1 = createFontTexture({
width: 1024,
height: 256,
fontSize: 230,
text: 'EXPLORE'
})
const texture2 = createFontTexture({
width: 1024,
height: 256,
fontSize: 230,
text: 'CREATE'
})
const texture3 = createFontTexture({
width: 1024,
height: 256,
fontSize: 230,
text: 'REPEAT'
})
createTitle({
texture: texture1,
tweens: tweens1,
})
createTitle({
texture: texture2,
tweens: tweens2,
})
createTitle({
texture: texture3,
tweens: tweens3,
})
numMeshes = titleMeshes.length
animateTitle()
}
function createFontTexture(options) {
const canvas = document.createElement('canvas')
const width = options.width * dpr
const height = options.height * dpr
canvas.width = width
canvas.height = height
const ctx = canvas.getContext('2d')
// ctx.fillStyle = 'rgba(255, 0, 0, 0.1)'
// ctx.fillRect(0, 0, width, height)
ctx.font = `600 ${options.fontSize * dpr}px 'Muli'`
ctx.textAlign = 'center'
ctx.textBaseline = 'middle'
ctx.fillStyle = '#fff'
ctx.fillText(options.text, width / 2, height / 2 + 25)
const texture = new THREE.CanvasTexture(canvas)
texture.minFilter = THREE.LinearFilter
texture.magFilter = THREE.LinearFilter
texture.format = THREE.RGBAFormat
texture.needsUpdate = false
return texture
}
function createTitle(params) {
for (let i = 0; i < numDivisions; i++) {
const dividedHeight = titleHeight / numDivisions
const geometry = new THREE.PlaneBufferGeometry(titleWidth, dividedHeight)
geometry.removeAttribute('normal')
const material = new THREE.RawShaderMaterial({
uniforms: {
texture: { value: params.texture },
time: { value: 0 },
index: { value: i },
divisions: { value: numDivisions },
tOffsetX: { value: -1.0 },
tween: { value: new THREE.Vector4(0, 0, 1, 1) },
},
vertexShader,
fragmentShader,
transparent: true,
})
const y = -titleHeight * 0.5 + i * dividedHeight + dividedHeight * 0.5
const mesh = new THREE.Mesh(geometry, material)
mesh.position.y = y
scene.add(mesh)
titleMeshes.push(mesh)
params.tweens.push(material.uniforms.tween.value)
}
}
function animateTitle() {
const tl = gsap.timeline({
repeat: -1,
defaults: {
ease: "power3.inOut",
duration: 0.8,
stagger: 0.01,
}
})
const setTransformOffset = (titleIndex, value) => {
const startIndex = titleIndex * numDivisions
const endIndex = startIndex + numDivisions
for (let i = startIndex; i < endIndex; i++) {
titleMeshes[i].material.uniforms.tOffsetX.value = value
}
}
tl.to(tweens1, {
x: 1.0,
onStart: () => {
setTransformOffset(0, -1.0)
}
}, 'start')
tl.to(tweens1, {
x: 0.0,
onStart: () => {
setTransformOffset(0, 1.0)
}
}, 'next1')
tl.to(tweens2, {
x: 1.0,
onStart: () => {
setTransformOffset(1, -1.0)
}
}, 'next1')
tl.to(tweens2, {
x: 0.0,
onStart: () => {
setTransformOffset(1, 1.0)
}
}, 'next2')
tl.to(tweens3, {
x: 1.0,
onStart: () => {
setTransformOffset(2, -1.0)
}
}, 'next2')
tl.to(tweens3, {
x: 0.0,
onStart: () => {
setTransformOffset(2, 1.0)
}
})
}
function updateCanvas() {
requestAnimationFrame(updateCanvas)
const time = performance.now() * 0.001
for (let i = 0; i < numMeshes; i++) {
const mesh = titleMeshes[i]
mesh.material.uniforms.time.value = time
}
renderer.render(scene, camera)
}
Also see: Tab Triggers