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<html lang="ja">
<head>
<meta charset="UTF-8">
<title>コインめくり</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
</head>
<body>
<div class="wrapper">
<ul class="sheet"></ul>
</div>
</body>
</html>
*{
margin: 0;
padding: 0;
}
html , body , .wrapper{
width: 100%;
height: 100%;
}
body{
background-image: url("http://www.otwo.jp/blog/demo/coin/bg.png");
background-size: 100%;
}
.sheet{
width: 100%;
text-align: center;
}
.sheet li{
list-style: none;
width: 200px;
height: 200px;
margin: 20px;
cursor: pointer;
display: inline-block;
background-size: 100%;
background-repeat: no-repeat;
}
.sheet li.normal{
background-image: url("http://www.otwo.jp/blog/demo/coin/normal.png");
}
.sheet li.safe{
background-image: url("http://www.otwo.jp/blog/demo/coin/safe.png");
}
.sheet li.out{
background-image: url("http://www.otwo.jp/blog/demo/coin/out.png");
}
$(document).ready(function(){
const coincnt = 1; // コインの数
// コイン生成
for(var i = 0;i < coincnt;i++){
// liタグを追加
$(".sheet").append("<li>");
}
// コイン全てにcssクラスのnormalを設定
$(".sheet").children().addClass("normal");
// ハズレのコインの番号
const outcoin = Math.floor( Math.random() * coincnt );
const safe = 1; // セーフコインのステータス
const out = 2; // ハズレコインのステータス
// コイン全てにdata属性で"1(セーフ)"を設定
$(".sheet").children().attr("data-role",safe);
// ハズレコインのdata-roleを"2(ハズレ)"に書き換える
$(".sheet li").eq(outcoin).attr("data-role",out);
// コインの画像を切り替える関数
function notice(li){
// クリックされたコインのcssクラスを付け替える
if(li.data("role")=="2"){
li.attr("class","out");
// ハズレとわかる様に背景を変更する
$("body").css("background-image","url(http://www.otwo.jp/blog/demo/coin/bg_hazure.png)");
}else{
li.attr("class","safe");
}
}
// コインの角度を傾ける関数
function turn(li , f , b ,motiontime){
// li、開始角度、終了角度、アニメーション時間
$({deg:f}).animate({deg:b}, {
duration:motiontime,
progress:function(){
$(li).css({transform:'rotateY('+this.deg+'deg)'});
}
});
}
// 演出内で使用するコインの角度
const angle_s = 0;
const angle_e = 90;
// 演出2の関数
function motion1(li){
// ノーマルな演出
const motiontime = 50;
turn(li,angle_s,angle_e,motiontime);
// めくるアニメーションの途中でコインのステータスを変更する
setTimeout(function(){
notice(li);
turn(li,angle_e,angle_s,motiontime);
},motiontime);
}
const arySafe = [6,8,10];
const aryOut = [3,6,10];
var ary = []; // 判定時に使用する配列
$(".sheet li").click(function(){
// コインのステータスにより使用する配列を判定
if($(this).data("role")==out){
ary = aryOut;
}else{
ary = arySafe;
}
// 演出判定で使用する乱数を発行(1-10)
var random = Math.floor( Math.random() * 10 ) + 1;
// 演出判定
motion1($(this)); // 演出1を実行
});
});
Also see: Tab Triggers