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HTML

              
                <main>
  <section class="card">
    <div class="ripple-container">
      <div class="ripple"></div>
    </div>
  </section>
  
  <section class="content">
    <div class="circle-container">
      <div class="circle"></div>
    </div>
  </section>
</main>
              
            
!

CSS

              
                * {
  box-sizing: border-box;
}

html, body {
  height: 100%;
  min-height: 100%;
  background: #eee;   
}

main {
  height: 100vh;
  display: flex;
  flex-direction: column;
  position: relative;
  visibility: hidden;
  opacity: 0;
}

.card {  
  background: #eee;  
  height: 400px;
  min-height: 150px;
  max-height: 40vh;
  overflow: hidden;
  position: relative;
  background-color: #fff;
  box-shadow: 
    0 2px 2px 0 rgba(0, 0, 0, 0.14), 
    0 1px 5px 0 rgba(0, 0, 0, 0.12), 
    0 3px 1px -2px rgba(0, 0, 0, 0.2);
}

.content {
  position: relative;
  flex: 1;
}

.circle-container,
.ripple-container {  
  position: relative;
  width: 100px;
  height: 100px;
}

.circle-container {
  top: 50px;
  left: 10vw;
}

.ripple-container {
  position: absolute;
  top: 0;
  left: 0;
}

.circle,
.ripple {
  position: absolute;
  width: 100px;
  height: 100px;
  top: 50%;
  left: 50%;  
  border-radius: 50%;
  cursor: pointer;
  background: #ff9800;
}

              
            
!

JS

              
                console.clear();
var log = console.log.bind(console);

var kappa = 0.551915024494;

var circleContainer = document.querySelector(".circle-container");
var rippleContainer = document.querySelector(".ripple-container");
var circle = document.querySelector(".circle");
var ripple = document.querySelector(".ripple");
var card = document.querySelector(".card");
var root = document.documentElement;
var body = document.body;

var p0 = { x: 0, y: 0 };
var p1 = { x: 0, y: 0 };
var p2 = { x: 0, y: 0 };
var p3 = { x: 0, y: 0 };

var bezier = { values: [p0, p1, p2, p3], type: "cubic" };
var cursor = { x: 0, y: 0 };

var circleBounds = getBounds(circleContainer);
var rippleBounds = getBounds(card);

var radius = circleBounds.w2;
var padding = -radius;
var duration = 0.4;
var requestId = null;

var standardCurve = new CustomEase("standardCurve", "0.4, 0.0, 0.2, 1");
TweenLite.defaultEase = standardCurve;

TweenLite.set([circle, ripple], { xPercent: -50, yPercent: -50 });

var tl = new TimelineMax({ reversed: true });

update();

circle.addEventListener("click", toggleAnimation);
ripple.addEventListener("click", toggleAnimation);
window.addEventListener("resize", requestUpdate);

TweenLite.set("main", { autoAlpha: 1 });

function toggleAnimation() {
  tl.reversed(!tl.reversed());
}

function update() {
  
  var progress = tl.progress() || 0;
  var reversed = tl.reversed() || false;
  
  tl.progress(0).clear();
  
  circleBounds = getBounds(circleContainer);
  rippleBounds = getBounds(card);
  
  updateBezier();
  
  var delay = getDelay();
  
  var dt = duration - delay;
  var dx = rippleBounds.w2;
  var dy = rippleBounds.h2;
  var tx = dx - radius - p3.x;
  var ty = dy - radius - p3.y;
  
  var size = Math.sqrt(dx * dx + dy * dy) * 2;
  
  TweenLite.set(rippleContainer, { x: tx, y: ty });
  
  tl.to([circle, ripple], duration, { bezier }, 0)
    .to(ripple, dt, { width: size, height: size }, delay)
    .to(circle, dt, { autoAlpha: 0, scale: 0 }, delay)
    .progress(progress)
    .reversed(reversed);
  
  requestId = null;
}

function updateBezier() {
  
  p3.x = rippleBounds.cx - circleBounds.cx;
  p3.y = rippleBounds.cy - circleBounds.cy;
  
  var dx = p3.x - p0.x;
  var dy = p3.y - p0.y;

  if (p3.y > p0.y) {

    p1.x = p0.x;
    p1.y = p0.y + (dy * kappa);  
    p2.x = p3.x - (dx * kappa);
    p2.y = p3.y;

  } else {

    p1.x = p0.x + (dx * kappa);
    p1.y = p0.y;  
    p2.x = p3.x;
    p2.y = p3.y - (dy * kappa);
  }
}

function getDelay() {
  
  cursor.x = p0.x;
  cursor.y = p0.y;
   
  var k = 0.0001;
  
  var cx = circleBounds.cx;
  var cy = circleBounds.cy;
  
  var rx = rippleBounds.x + padding;
  var ry = rippleBounds.x + padding;
  var rw = rippleBounds.w - padding * 2;
  var rh = rippleBounds.h - padding * 2;  
  
  var delay = 0;
  
  var tween = TweenLite.to(cursor, duration, { bezier, paused: true });
  
  for (var i = 0; i <= 1; i += k) {

    tween.progress(i);
    
    var x = cx + cursor.x;
    var y = cy + cursor.y;
    
    if (pointInRect(x, y, rx, ry, rw, rh)) {
      delay = tween.time();
      break;
    }
  }
  
  return delay;
}

function getBounds(element) {
  
  var rect = element.getBoundingClientRect();
    
  var scrollTop  = window.pageYOffset || root.scrollTop  || body.scrollTop  || 0;
  var scrollLeft = window.pageXOffset || root.scrollLeft || body.scrollLeft || 0;

  var clientTop  = root.clientTop  || body.clientTop  || 0;
  var clientLeft = root.clientLeft || body.clientLeft || 0;
    
  var x = Math.round(rect.left + scrollLeft - clientLeft);
  var y = Math.round(rect.top  + scrollTop  - clientTop);  
  
  var w = rect.width;
  var h = rect.height;
  var w2 = w / 2;
  var h2 = h / 2;
  var cx = x + w2;
  var cy = y + h2;  
  
  return { x, y, w, h, w2, h2, cx, cy };
}

function requestUpdate() {
  if (!requestId) {
    requestId = requestAnimationFrame(update);
  }
}

function pointInRect(px, py, rx, ry, rw, rh) {
  return px >= rx && py >= ry && px <= rx + rw && py <= ry + rh;
}

              
            
!
999px

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