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HTML

              
                	

<!--
   I got the SVG image from:
     * https://commons.wikimedia.org/wiki/File:Milky_way_stargate_with_very_detailed_glyphs2.svg
     * Author: Max Willis & User:M.A.D.company
     * I split the image up into separate parts:
       - The outer edge
       - The ring that rotates
       - each Chevron

   Videos of stargate dialing:
     * https://www.youtube.com/watch?v=B8JoShAUE1U
     * https://www.youtube.com/watch?v=3Ds0DRCNXN4

   Info about how stargates are "supposed" to work:
     * https://en.wikipedia.org/wiki/Stargate_(device)
    
        - Six or more symbols must be dialed in a specific order
          to establish a wormhole with another desired gate

 -->


	Attribution: See HTML comments for information.


<div id="info"></div>
 
	<div id="stargateContainer">
		<img id="symbols" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateSymbols.svg">
		<img id="outerEdge" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateOuterEdge.svg">
		<img id="chevron1" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron1.svg">
		<img id="chevron2" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron2.svg">
		<img id="chevron3" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron3.svg">
		<img id="chevron4" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron4.svg">
		<img id="chevron5" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron5.svg">
		<img id="chevron6" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron6.svg">
		<img id="chevron7" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron7.svg">
		<img id="chevron8" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron8.svg">
		<img id="chevron9" class="stargate" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/1658514/stargateChevron9.svg">
    <div id="penTitle">#codePenChallenge</div>
	</div>
	
<div id="standAloneLink">
<a href="/orvilleChomer/debug/yvWmGY" target="_new">Stand-alone Window</a>
</div>



	<style id="animationStyles"></style>
	
              
            
!

CSS

              
                
	body {
	  background:#212121;
	}


	#stargateContainer {
		position:absolute;
	  	left:30px;
	  	top:60px;
    z-index:210;
    transform-origin:0 0;
	} 
	
	
	.stargate {
	  position:absolute;
	  left:0px;
	  top:0px;
	  width:528px;
	  height:526px;
    z-index:100;
	}

    
    .attribBtn {
    	position:absolute;
    	left:5px;
	  	top:5px;
    } 

#standAloneLink {
  display:none;
}

a {
  color:white;
  font-family: "Lato", "Lucida Grande", "Lucida Sans Unicode", Tahoma, Sans-Serif;
}

#penTitle {
  font-family: "Lato", "Lucida Grande", "Lucida Sans Unicode", Tahoma, Sans-Serif;
  position:absolute;
  top:240px;
  left:85px;
  width:354px;
  height:90px;
  overflow:hidden;
  font-family:Lucida Console;
  font-size:25pt;
  font-weight:bold;
  color:orange;
  text-align:center;
}


#info {
  position:absolute;
  top:30px;
  left:120px;
}
              
            
!

JS

              
                
	var stargate ={};
	
	pageSetup();
	
	function pageSetup() {
    var info = $("#info")[0];
    var standAloneLink = $("#standAloneLink")[0];
    var stargateContainer = $("#stargateContainer")[0];
    var outerEdge = $("#outerEdge")[0];
    var s=[];
    var nScale;
    var sScale;
    
		stargate.currentRotationDir = "clockwise";
		
    // color codes
    stargate.chevronColorNotLit = "";
		stargate.chevronColorLit = "";
    
		stargate.degreesPerSymbol = 360 / 39; // there are 39 symbols
		stargate.classCounter = 0;
		stargate.currentGateAngle = 0;
    stargate.currentSymbolIndex = 0;
    stargate.width = 700;
    stargate.animationIdx = -1;
    stargate.animationsByIndex = [];
    console.log("");
    
    stargate.addAnimation = function(sType, optParams) {
			var ani = {};
			var nMax = stargate.animationsByIndex.length;
			
			ani.animationType = sType;
			ani.idx = nMax;
			ani.optParams = optParams;
			
			stargate.animationsByIndex[nMax] = ani;
			
		} // end of method stargate.addAnimation()
    
    
    
    if(document.location.href.indexOf("debug")<0) {
      standAloneLink.style.display = "block";
    } // end if
    
    
    
    if (stargate.width > (window.innerWidth)) {
      sScale = "scale(0.72)";
      stargateContainer.style.left = "15px";
      stargateContainer.style.transform = sScale;
    } // end if    

    stargate.addAnimation("dialSymbol",{"num":5});
		//stargate.addAnimation("activateChevron",{"num":1,"xOffset":0,"yOffset":20});
		stargate.addAnimation("dialSymbol",{"num":35});
		stargate.addAnimation("dialSymbol",{"num":23});
		stargate.addAnimation("dialSymbol",{"num":4});
		stargate.addAnimation("dialSymbol",{"num":8});
		stargate.addAnimation("dialSymbol",{"num":14});
		stargate.addAnimation("updateCenterCaption",{"caption":"Engaging<br>7th Symbol"});
		stargate.addAnimation("dialSymbol",{"num":8});
		stargate.addAnimation("updateCenterCaption",{"caption":""});
    console.log("Animations added");
    runNextAnimation();
    
	} // end of function pageSetup()
	

	
	function runNextAnimation() {
		console.log("runNextAnimation() called");
		var nMax = stargate.animationsByIndex.length;
		var ani,optParams;
		
		
		if (stargate.animationIdx === nMax-1) {
			return; // done running animations
		} // end if
		
		stargate.performingAnimation = true;
		stargate.animationIdx = stargate.animationIdx + 1;
		
		ani = stargate.animationsByIndex[stargate.animationIdx];
		optParams = ani.optParams;
		
		switch(ani.animationType) {
			case "dialSymbol":
				dialSymbolNum(optParams.num);
				break;
			case "activateChevron":
				doChevronAnimation(optParams.num, 
				                   optParams.xOffset, 
				                   optParams.yOffset);
				break;
			case "updateCenterCaption":
				updateCenterCaption(optParams);
				runNextAnimation();
				break;
		} // end of switch(ani.animationType)
				
	} // end of function


	
	function animationComplete() {
		console.log("animationComplete() called");
		stargate.performingAnimation = false;
		
		runNextAnimation();
	} // end of function animationComplete()


	function crazyRounding(nNum, nPrecision) {
		var sNum = nNum+"";
		var nPos = sNum.indexOf(".");
		var nLen = sNum.length;
		var nLastDigit,nCheckDigit;
		
		if (typeof nPrecision === "undefined") {
			nPrecision = 3; // inferred precision if none is provided
		} // end if
		
		if (nPos===-1 || nPos > nLen-nPrecision) {
			return nNum; // no need to round
		} // end if
		
		nLastDigit = (sNum.substr(nPos+nPrecision,1))-0;
		nCheckDigit = (sNum.substr(nPos+nPrecision+1,1))-0;
		
		if (nCheckDigit > 5) {
			nLastDigit = nLastDigit + 1; // round up
		} // end if
		
		sNum = sNum.substr(0,nPos+nPrecision) + nLastDigit;
		nNum = sNum - 0;
		
		return nNum;
		
	} // end of function crazyRounding(()



	
	
	function dialSymbolNum(nIdx) {
		console.log("dialSymbolNum() called");
		var nIndexSymbolAngle = stargate.degreesPerSymbol * nIdx;
		var nStartAngle = stargate.currentGateAngle;
		var nEndAngle,nOffset;
		var sRotation = stargate.currentRotationDir;
		
		if (sRotation === "clockwise") {
			if (nIndexSymbolAngle < nStartAngle) {
				nOffset = nStartAngle - nIndexSymbolAngle;
				
				// instead of going backwards, go all the way
				// around (minus the offset):
				nEndAngle = nStartAngle + 360 - nOffset;
				doRotateGateAnimation(nEndAngle);
				return;
			} // end if
			
			if (nIndexSymbolAngle === nStartAngle) {
				// same spot as before? Boring!
				// go around twice (to make things a little interesting):
				nEndAngle = nStartAngle + 360 * 2;
				doRotateGateAnimation(nEndAngle);
				return;
			} // end if
			
			if (nIndexSymbolAngle > nStartAngle) {
				nOffset = nIndexSymbolAngle - nStartAngle;
				nEndAngle = nIndexSymbolAngle; // just move clockwise to the desired symbol
				
				//unless...
				if (nOffset < 181) {
					// too small of a change... we want more movement!
					nEndAngle = nEndAngle + 360;
				} // end if
				doRotateGateAnimation(nEndAngle);
				return;
			} // end if
			
		} else {
			// counter-clockwise...
			
			if (nIndexSymbolAngle > nStartAngle) {
				nOffset = nIndexSymbolAngle - nStartAngle;
				
				// instead of going forwards, go all the way
				// around (plus the offset):
				nEndAngle = nStartAngle - 360 + nOffset;
				doRotateGateAnimation(nEndAngle);
			} // end if (nIndexSymbolAngle > nStartAngle)
			
			
			if (nIndexSymbolAngle === nStartAngle) {
				// same spot as before? Boring!
				// go around twice (to make things a little interesting):
				nEndAngle = nStartAngle - 360 * 2;
				doRotateGateAnimation(nEndAngle);
				return;
			} // end if (nIndexSymbolAngle === nStartAngle)
						
			if (nIndexSymbolAngle < nStartAngle) {
				nOffset = nStartAngle - nIndexSymbolAngle;
				nEndAngle = nIndexSymbolAngle; // just move cntr clockwise to the desired symbol
				
				if (nOffset > 180) {
					// too small of a change... we want more movement!
					nEndAngle = nEndAngle - 360;
				} // end if (nOffset > 180) 
        
				doRotateGateAnimation(nEndAngle);
				return;				
			} // end if (nIndexSymbolAngle < nStartAngle)
		} // end if/else
	} // end of function dialSymbolNum()

	
	function doRotateGateAnimation(nEndAngle) {
		var sRotation = stargate.currentRotationDir;
		var s =[];
		var sClass = getAnimationClassName();
		var symbols = $("#symbols")[0];
		var animationStyles = $("#animationStyles")[0];
		var nStartAngle;
		var nSymbolAngle = 360 /39; // there are 39 symbols
    
    nEndAngle = crazyRounding(nEndAngle);    
    nStartAngle = stargate.currentGateAngle;
   	
    s[s.length] = "@keyframes "+sClass+"KF {"; 
	  s[s.length] = " from {transform: translate(0px,1px) rotate("+nStartAngle+"deg) }";
	 	s[s.length] = " to {transform: translate(0px,1px) rotate("+nEndAngle+"deg) };";	   		   	
	  s[s.length] = "}";
		s[s.length] = "";
		
	  s[s.length] = "."+sClass+" {";
    s[s.length] = " animation-delay: .25s;";
    s[s.length] = " animation-name:"+sClass+"KF;";
    s[s.length] = " animation-duration:5s;";
    s[s.length] = " animation-fill-mode: both;";
    s[s.length] = "}";	
        
    animationStyles.innerHTML = s.join("\n");
    symbols.addEventListener("animationend", runNextAnimation, false);	
		symbols.className = "stargate "+sClass;

		toggleGateRotation();
	} // end of function
	
	
	function getAnimationClassName() {
		stargate.classCounter++
		
		if (stargate.classCounter > 100) {
			stargate.classCounter = 1;
		} // end if
		
		return "aniCls"+stargate.classCounter;
	} // end of function
	
	
	function doEngageChevronAnimation() {
	} // end of function
	
	function doBlinkChevronAnimation() {
	} // end of function
	
	
	
	
	
	function toggleGateRotation() {
		var sRotation = stargate.currentRotationDir;
				
		if (sRotation === "clockwise") {
			stargate.currentRotationDir = "counter-clockwise";
		} else {
			stargate.currentRotationDir = "clockwise";
		} // end if/else	
	} // end of function
	
	

function showAttribution() {
  var attribPanel = $("#attribPanel")[0];
  
  attribPanel.style.display = "block";
  return false;
} // end of function

              
            
!
999px

Console