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HTML

              
                 <div id="container"></div>
              
            
!

CSS

              
                * {
        margin: 0;
      }
              
            
!

JS

              
                import { OrbitControls } from "https://cdn.skypack.dev/three@0.124.0/examples/jsm/controls/OrbitControls";
import * as dat from "https://cdn.skypack.dev/dat.gui@0.7.7";
// import * as THREE from "https://cdn.skypack.dev/three@0.124.0";
import Stats from "https://cdn.skypack.dev/three@0.124.0/examples/jsm/libs/stats.module";
/**
 * Global utils
 */
(function () {
  var _w = window,
    _s = window.screen,
    _b = document.body,
    _d = document.documentElement;

  window.Utils = {
    // screen info
    screen: function () {
      var width = Math.max(
        0,
        _w.innerWidth || _d.clientWidth || _b.clientWidth || 0
      );
      var height = Math.max(
        0,
        _w.innerHeight || _d.clientHeight || _b.clientHeight || 0
      );

      return {
        width: width,
        height: height,
        centerx: width / 2,
        centery: height / 2,
        ratio: width / height
      };
    },
    // mouse info
    mouse: function (e) {
      var x = Math.max(0, e.pageX || e.clientX || 0);
      var y = Math.max(0, e.pageY || e.clientY || 0);
      var s = this.screen();

      return {
        x: x,
        y: y,
        centerx: x - s.centerx,
        centery: y - s.centery
      };
    }
  };
})();
// constructor
var Firework = function (scene) {
  this.scene = scene;
  this.done = false;
  this.dest = [];
  this.colors = [];
  this.geometry = null;
  this.points = null;
  this.material = new THREE.PointsMaterial({
    size: 16,
    color: 0xffffff,
    opacity: 1,
    vertexColors: true,
    transparent: true,
    depthTest: false
  });
  this.launch();
};

// prototype
Firework.prototype = {
  constructor: Firework,

  // reset
  reset: function () {
    this.scene.remove(this.points);
    this.dest = [];
    this.colors = [];
    this.geometry = null;
    this.points = null;
  },

  // launch
  launch: function () {
    var s = Utils.screen();
    var x = THREE.Math.randInt(-s.width, s.width);
    var y = THREE.Math.randInt(100, 800);
    var z = THREE.Math.randInt(-1000, -3000);

    var from = new THREE.Vector3(x, -800, z);
    var to = new THREE.Vector3(x, y, z);

    var color = new THREE.Color();
    color.setHSL(THREE.Math.randFloat(0.1, 0.9), 1, 0.9);
    this.colors.push(color);

    this.geometry = new THREE.Geometry();
    this.points = new THREE.Points(this.geometry, this.material);

    this.geometry.colors = this.colors;
    this.geometry.vertices.push(from);
    this.dest.push(to);
    this.colors.push(color);
    this.scene.add(this.points);
  },

  // explode
  explode: function (vector) {
    this.scene.remove(this.points);
    this.dest = [];
    this.colors = [];
    this.geometry = new THREE.Geometry();
    this.points = new THREE.Points(this.geometry, this.material);

    for (var i = 0; i < 80; i++) {
      var color = new THREE.Color();
      color.setHSL(THREE.Math.randFloat(0.1, 0.9), 1, 0.5);
      this.colors.push(color);

      var from = new THREE.Vector3(
        THREE.Math.randInt(vector.x - 10, vector.x + 10),
        THREE.Math.randInt(vector.y - 10, vector.y + 10),
        THREE.Math.randInt(vector.z - 10, vector.z + 10)
      );
      var to = new THREE.Vector3(
        THREE.Math.randInt(vector.x - 1000, vector.x + 1000),
        THREE.Math.randInt(vector.y - 1000, vector.y + 1000),
        THREE.Math.randInt(vector.z - 1000, vector.z + 1000)
      );
      this.geometry.vertices.push(from);
      this.dest.push(to);
    }
    this.geometry.colors = this.colors;
    this.scene.add(this.points);
  },

  // update
  update: function () {
    // only if objects exist
    if (this.points && this.geometry) {
      var total = this.geometry.vertices.length;

      // lerp particle positions
      for (var i = 0; i < total; i++) {
        this.geometry.vertices[i].x +=
          (this.dest[i].x - this.geometry.vertices[i].x) / 20;
        this.geometry.vertices[i].y +=
          (this.dest[i].y - this.geometry.vertices[i].y) / 20;
        this.geometry.vertices[i].z +=
          (this.dest[i].z - this.geometry.vertices[i].z) / 20;
        this.geometry.verticesNeedUpdate = true;
      }
      // watch first particle for explosion
      if (total === 1) {
        if (Math.ceil(this.geometry.vertices[0].y) > this.dest[0].y - 20) {
          this.explode(this.geometry.vertices[0]);
          return;
        }
      }
      // fade out exploded particles
      if (total > 1) {
        this.material.opacity -= 0.015;
        this.material.colorsNeedUpdate = true;
      }
      // remove, reset and stop animating
      if (this.material.opacity <= 0) {
        this.reset();
        this.done = true;
        return;
      }
    }
  }
};

// export
window.Firework = Firework;
var container,
  point,
  ambient,
  clock,
  controls,
  gui,
  camera,
  scene,
  renderer,
  stats,
  to = { px: 0, py: 0, pz: 500 },
  fireworks = [],
  screen = Utils.screen();
const debug = true;
const { innerWidth, innerHeight } = window;

// animate()
window.onload = () => {
  init("#container");
};
function init(el) {
  container = document.querySelector(el);
  initScene();
  initCamera();
  initRenderer();
  initLight();
  debug && initHelper();
  initControls();
  onWindowResize();
  window.addEventListener("resize", onWindowResize, false);
  // addCubes()
  render();
}
function initScene() {
  scene = new THREE.Scene();
}
function initCamera() {
  const ratio = innerWidth / innerHeight;
  camera = new THREE.PerspectiveCamera(75, ratio, 0.1, 20000);
  console.log("camera==>", camera);
  // camera.position.set(0, 0, 120)
}
function initRenderer() {
  renderer = new THREE.WebGLRenderer();
  renderer.setClearColor(0x000000, 1);
  renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
  // renderer.setPixelRatio(1)
  renderer.setSize(innerWidth, innerHeight);
  container.appendChild(renderer.domElement);
}
function initLight() {
  point = new THREE.DirectionalLight(0xffffff);
  point.position.set(400, 200, 600);
  scene.add(point);
  ambient = new THREE.AmbientLight(0x444444);
  scene.add(ambient);
}
function initHelper() {
  stats = new Stats();
  container && container.appendChild(stats.dom);
}
function onWindowResize() {
  camera.updateProjectionMatrix();
  renderer.setSize(innerWidth, innerHeight);
}
function render() {
  renderer.render(scene, camera);
  // addCubes()
  // add fireworks
  if (THREE.Math.randInt(1, 20) >= 1) {
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
    fireworks.push(new Firework(scene));
  }
  // update fireworks
  for (var i = 0; i < fireworks.length; i++) {
    if (fireworks[i].done) {
      // cleanup
      fireworks.splice(i, 1);
      continue;
    }
    fireworks[i].update();
  }
  stats.update();
  requestAnimationFrame(render);
}
function initControls() {
  controls = new OrbitControls(camera, renderer.domElement);
  controls.update();
}

              
            
!
999px

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