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HTML

              
                h1 creep calculator for 
	a(href="https://screeps.com") Screeps: World
div.content.top(ng-app='calc' ng-controller="parts")
	.controls
		table
			tr
				th part/struct
				th price
				th
				th count 
				th 
				th boost
				th sum
			tr(ng-repeat='i in parts' ng-class="{have: i.count && i.mul<0, source: i.count && i.mul>0, error: i.count<i.min}")
				td {{ i.type }}
				td.right {{ i.price }}
				td
					button(tabindex="-1" ng-click="i.count = i.min") min
					button(tabindex="-1" ng-click="subtract(i.type)") -
				td: input.count(type="number" ng-model="i.count" size="5")
				td
					button(tabindex="-1" ng-click="add(i.type)") +
					button(tabindex="-1" ng-if="i.type!=='spawn'" ng-click="add(i.type, 10)") +10
				td
					select(ng-if="boosts[i.type]" ng-model="i.boost" ng-init="boost[i.type]='-'" ng-options="b.text as b.text for b in boosts[i.type]")
				td.right {{ i.count * i.price * i.mul }}
			tr
				th.left
					label(for="unitsId") units
				th
					input.count(id="unitsId" type="number" size="1" ng-model="units" ng-init="units=1" ng-change="updateLink()")
				th parts
				th(ng-class="{error: getPartsCount()>50}") {{ getPartsCount() | num:0 }}
					span(title="all parts") ({{ getPartsCount()*units | num:0 }})
				th
				th sum
				th {{ units*getSum(false) | num }}
			tr
				th.left
					label(for="controllerLevelId") controller: 
				th
					select.count(id="controllerLevelId" ng-model="controllerLevel" ng-options="l as l.text for l in controllerLevels" ng-change="updateLink()")
				th
				th
				th
				th(title="number of units keeps builded from one source") per source
				th {{ (1500/300*3000 / getSum(false) / units) | num }}
			tr
				th.left
					label(for="tickId") tick duration (sec)
				th
					input.count(id="tickId" type="number" size="1" step="0.1" ng-model="tick" ng-init="tick=3")
				th
				th
				th
				th balance
				th(ng-class="{error: getBalance()<0}") {{ getBalance() | num }}
		div
			.fr
				button(ng-click="parseInput()") parse
				button(ng-click="reset()") reset
			div
				label(for="inputTextId") field to parse body array
				textarea(id="inputTextId" ng-model="inputText" rows="2")

						
	.stats(ng-if="getPartsCount()>0")
		table.stats(border="1")
			tr
				td.label โค๏ธ&nbsp;Health:
				td.center(colspan="4") 
					span {{ getHits(false)*units | num }} 
					span(ng-if="assoc['TOUGH'].count>0") (by TOUGH ๐Ÿ›ก๏ธ{{getHits(true)*units  | num }})
			tr(ng-repeat="stat in [\
				{id: 'dismantle', name: '๐Ÿงจ Dismantle structures', part: 'WORK', mul: 50},\
				{id: 'harvest', name: 'โ›๏ธ Harvest energy', part: 'WORK', mul: 2},\
				{id: 'upgrade', name: '๐Ÿ™ Upgrade controller', part: 'WORK', mul: 1},\
				{id: 'build', name: '๐Ÿงฑ Build', part: 'WORK', mul: 5},\
				{id: 'build', name: '๐Ÿšง Fortify', part: 'WORK', mul: 100},\
				{id: 'attack', name: 'โš”๏ธ Attack', part: 'ATTACK', mul: 30},\
				{id: 'rangedAttack', name: '๐ŸŽฏ Ranged attack', part: 'RANGED_ATTACK', mul: 10},\
				{id: 'rangedAttack', name: '๐Ÿน Mass attack 1', part: 'RANGED_ATTACK', mul: 10},\
				{id: 'rangedAttack', name: '๐Ÿน Mass attack 2', part: 'RANGED_ATTACK', mul: 4},\
				{id: 'rangedAttack', name: '๐Ÿน Mass attack 3', part: 'RANGED_ATTACK', mul: 1},\
				{id: 'heal', name: 'โš•๏ธ Heal', part: 'HEAL', mul: 12},\
				{id: 'heal', name: '๐Ÿ’Š Ranged heal', part: 'HEAL', mul: 4},\
				]" ng-if="assoc[stat.part].count > 0")
				td {{ ::stat.name }}
				td {{ assoc[stat.part].count*stat.mul*(bmul[stat.id][assoc[stat.part].boost]||1)*units | num }}
					span.tip /T
				td {{ assoc[stat.part].count*stat.mul*(bmul[stat.id][assoc[stat.part].boost]||1)*1500*units | num }}
					span.tip /life
				td {{ assoc[stat.part].count*stat.mul*(bmul[stat.id][assoc[stat.part].boost]||1)*60*60*units/tick | num }}
					span.tip /H
				td {{ assoc[stat.part].count*stat.mul*(bmul[stat.id][assoc[stat.part].boost]||1)*60*60*24*units/tick | num }}
					span.tip /D
			tr(ng-if="assoc['CARRY'].count>0")
				td ๐Ÿšš Carry
				td {{ assoc['CARRY'].count*(bmul['carry'][assoc['CARRY'].boost]||1)*50 | num }}
					span.tip /1
				td
					span(ng-if="units > 1") {{ assoc['CARRY'].count*(bmul['carry'][assoc['CARRY'].boost]||1)*50*units | num }}
						span.tip /{{ units }}
				td
				td
			tr(ng-if="assoc['MOVE'].count>0")
				td
					span ๐Ÿƒ&nbsp;Walk&nbsp;time
					//br(ng-if="assoc['CARRY'].count>0")
					span(ng-if="assoc['CARRY'].count>0") (empty,&nbsp;full)
				td.center(colspan="4")
					span(ng-repeat="place in [\
						{name: 'plain', k:1},\
						{name: 'road', k:0.5},\
						{name: 'swamp', k:5},\
					]") {{ place.name }}=
						span {{ getWait(place.k, false) }}
						span(ng-if="assoc['CARRY'].count>0") ,{{ getWait(place.k, true) }}
						span &nbsp;&nbsp;
			tr
				td Energy
				td {{ getSum(true) | num }}
					span.tip /1
				td 
					span(ng-if="units > 1") {{ units*getSum(true) |num }}
						span.tip /{{ units }}
				td {{ units*getSum(true)*60*60/(1500*tick) | num }}
					span.tip /H
				td {{ units*getSum(true)*60*60*24/(1500*tick) | num }}
					span.tip /D
			tr(ng-repeat='i in parts' ng-if="i.boost != undefined && i.boost != '-' && i.count > 0")
				td {{ assoc[i.type].boost }}
				td {{ 30*i.count | num}}
					span.tip /1
				td
					span(ng-if="units > 1") {{ 30*i.count*units | num }}
						span.tip /{{units}}
				td {{ 30*i.count*units*60*60/(1500*tick) | num}}
					span.tip /H
				td {{ 30*i.count*units*60*60*24/(1500*tick) | num}}
					span.tip /D
		div
			textarea(rows="2" onmouseup="this.select()" ng-model="getParts()")
			br
			div
				textarea(rows="1" onmouseup="this.select()" ng-model="getParts(true)")

div links
	ul
		li: a(href="http://jsonviewer.stack.hu/") good online JSON viewer

div changes
	ul
		li 2024-04-04 ๐Ÿ’„ added some emojiis, just for fun
		li 2018-05-08 ๐Ÿ’„ made it less noisy
		li 2018-05-08 โœจ added boosts support
		li 2018-05-08 โœจ added ability to specify tick rate for correct by-hour and by-day calculations
		li 2017-04-28 ๐Ÿ› fixed extensions capacity for rcl7/8
		li 2015-08-26 ๐Ÿ› fixed harvest amount
		li 2015-10-08 ๐Ÿฆบ max parts warning set to 50
		li 2015-10-14 ๐Ÿ› fixed attack,heal values; added units multiplier; captions shinked;
              
            
!

CSS

              
                tr:nth-child(odd) {
	background-color: #f8f8f8;
}

tr.have {
	background-color: #ff0;
}

tr.source {
	background-color: #afa;
}

tr.error, td.error, th.error {
	background-color: #f88 !important;
}

textarea {
	width: calc(100% - 4px);
	border: 1px solid #888;
	padding: 1px;
	margin: 1px;
}

div.controls, div.stats { display: inline-block; padding: 10px; 
vertical-align: top;
}

table.stats {
	border-collapse: collapse;
	width: 34em;
	border: 1px solid #888;
	padding: 1px;
	margin: 1px;
}

table.stats td {
	padding: 4px;
}

table.stats tr td:first-child {
	min-width: 10em;
	text-align: left;
}

.left {
	text-align: left;
}

.right {
	text-align: right;
}

.center {
	text-align: center !important;
}

table.stats tr td:nth-child(1n+2) {
	min-width: 6em;
	text-align: right;
}

span.tip {
	color: grey;
}

.fr {
	float: right;
}

.top {
	display: table-cell;
	vertical-align: top;
}

h1 {
	font-size: 28px;
	margin: 2px;
	padding: 1px;
}

button, select, input {
	border: 1px solid #ccc;
	border-radius: 4px;
	padding: 4px;
	margin: 1px;
	background-color: #e8e8a0;
}

button:focus, select:focus, input:focus {
	border: 1px solid #000;
}

input.count {
	width: 4em;
}
              
            
!

JS

              
                angular.module('calc', [])
.controller('parts',['$scope','$rootScope','$location', '$window', '$timeout', function($scope,$rootScope, $location,  $window, $timeout){
	var assoc = $scope.assoc = {};
	$scope.getHash = function() { return window.location.hash; };
	$scope.add = function(type, n){
		var t = assoc[type];
		if(!n)
			n = 1;
		t.count = +t.count + +n;
		$scope.updateLink()
	};
	$scope.subtract = function(type){
		var t = assoc[type];
		if(t.count===t.min)
			return;
		t.count -= 1;
		$scope.updateLink()
	};
	$scope.parts = [
		{type: 'TOUGH', price: 10, count: 0, mul: -1, boost: '-'},
		{type: 'MOVE', price: 50, count: 1, mul: -1,  boost: '-'},
		{type: 'WORK', price: 100, count: 0, mul: -1, boost: '-'},
		{type: 'CARRY', price: 50, count: 0, mul: -1, boost: '-'},
		{type: 'ATTACK', price: 80, count: 0, mul: -1, boost: '-'},
		{type: 'RANGED_ATTACK', price: 150, count: 0, mul: -1, boost: '-'},
		{type: 'HEAL', price: 250, count: 0, mul: -1, boost: '-'},
		{type: 'CLAIM', price: 600, count: 0, mul: -1, boost: '-'},
		{type: 'spawn', price: 300, count: 1, mul: 1, min: 1},
		{type: 'extension', price: 50, count: 0, mul: 1},
	];
	for(var t of $scope.parts){
		assoc[t.type] = t;
		t.min = t.min || 0;
	}
	$scope.getBalance = function(){
		var s = 0;
		for(var t of $scope.parts){
			s += t.count * t.price * t.mul;
		}
		return s;
	}
	$scope.getSum = function(includeBoostingCost){
		var s = 0;
		for(var t of $scope.parts){
			if(t.mul<0) {
				s += t.count * t.price;
				if(includeBoostingCost && (t.boost != undefined) && (t.boost != '-')) {
					s += 20*t.count;
				}
			}
		}
		return s;
	}
	$scope.getPartsCount = function(){
		var c = 0;
		for(var t of $scope.parts)
			if(t.mul<0)
				c += +t.count;
		return c;
	}
	$scope.getParts = function(hm){
		if(hm){
			return $scope.parts
				.filter(function(part){ return part.count>0 && part.mul<0;})
				.map(function(part){ return part.type+'*'+part.count;})
				.join(',');
		}
		var out = [];
		for(var t of $scope.parts){
			if(t.mul>0)
				continue;
			var a = [];
			for(var j=0; j<t.count; ++j)
					out.push(t.type);
		}
		return '['+out.join(',')+']';
	}
	$scope.reset = function(){
			for(var i in $scope.parts)
				if($scope.parts[i].mul<0)
					$scope.parts[i].count = $scope.parts[i].min;
	}
	$scope.parseInput = function(){
		for(var p of $scope.parts) {
			p.boostPower = 0;
			if(p.mul<0){
				var match = $scope.inputText.match(new RegExp("\\b"+p.type+"\\b", 'g'));
				p.count = match ? Math.max(match.length, p.min) : p.min;
			}
			$scope.updateLink()
		}
	}
	$scope.updateLink = function(){
		$scope.creepHash = $scope.getCreepHash()
		
		$scope.creepUrl = window.location.href + $scope.creepHash
		$scope.inputText = $scope.getParts()
	}
	$scope.getCreepHash = function(){
		return btoa($scope.getParts());
	}
	$scope.getBodyFromHash = function(){
		return atob(window.location.hash.substring(2))
	}
	$scope.inputText = $scope.getBodyFromHash()
	$scope.parseInput()
	$scope.boosts = {
		'MOVE': [
			{ text: '-' },
			{ text: 'ZO' },
			{ text: 'ZHO2' },
			{ text: 'XZHO2' },
		],
		'TOUGH': [
			{ text: '-' },
			{ text: 'GO' },
			{ text: 'GHO2' },
			{ text: 'XGHO2' },
		],
		'WORK': [
			{ text: '-' },
			{ text: 'ZH' },
			{ text: 'ZH2O' },
			{ text: 'XZH2O' },
			{ text: 'LH' },
			{ text: 'LH2O' },
			{ text: 'XLH2O' },
			{ text: 'GH' },
			{ text: 'GH2O' },
			{ text: 'XGH2O' },
			{ text: 'UO' },
			{ text: 'UHO2' },
			{ text: 'XUHO2' },
		],
		'CARRY' : [
			{ text: '-' },
			{ text: 'KH' },
			{ text: 'KH2O' },
			{ text: 'XKH2O' },
		],
		'ATTACK' : [
			{ text: '-' },
			{ text: 'UH' },
			{ text: 'UH2O' },
			{ text: 'XUH2O' },
		],
		'RANGED_ATTACK' : [
			{ text: '-' },
			{ text: 'KO' },
			{ text: 'KHO2' },
			{ text: 'XKHO2' },
		],
		'HEAL' : [
			{ text: '-' },
			{ text: 'LO' },
			{ text: 'LHO2' },
			{ text: 'XLHO2' },
		],
	}
	$scope.bmul = {
		'harvest': {
			'UO': 3,
			'UHO2': 5,
			'XUHO2': 7
		},
		'upgrade': {
			'GH': 1.5,
			'GH2O': 1.8,
			'XGH2O': 2
		},
		'build': {
			'LH': 1.5,
			'LH2O': 1.8,
			'XLH2O': 2
		},
		'dismantle': {
			'ZH': 2,
			'ZH2O': 3,
			'XZH2O': 4
		},
		'attack': {
			'UH': 2,
			'UH2O': 3,
			'XUH2O': 4
		},
		'rangedAttack': {
			'KO': 2,
			'KHO2': 3,
			'XKHO2': 4
		},
		'heal': {
			'LO': 2,
			'LHO2': 3,
			'XLHO2': 4
		},
		'carry': {
			'KH': 2,
			'KH2O': 3,
			'XKH2O': 4
		},
		'move': {
			'ZO': 2,
			'ZHO2': 3,
			'XZHO2': 4
		},
		'armor': {
			'GO': 30,
			'GHO2': 50,
			'XGHO2': 70
		}
	}
	$scope.controllerLevels = [
		{spawns: 0, extensions: 0, extensionCapacity: 0, text: 'no (='},
		{spawns: 1, extensions: 0, extensionCapacity: 50, text: '1'},
		{spawns: 1, extensions: 5, extensionCapacity: 50, text: '2'},
		{spawns: 1, extensions: 10, extensionCapacity: 50, text: '3'},
		{spawns: 1, extensions: 20, extensionCapacity: 50, text: '4'},
		{spawns: 1, extensions: 30, extensionCapacity: 50, text: '5'},
		{spawns: 1, extensions: 40, extensionCapacity: 50, text: '6'},
		{spawns: 2, extensions: 50, extensionCapacity: 100, text: '7'},
		{spawns: 3, extensions: 60, extensionCapacity: 200, text: '8'},
	];
	$scope.controllerLevel = $scope.controllerLevels['8'];
	$scope.$watch('controllerLevel', function(val){
			if(!val)
				return;
			assoc['spawn'].count = val.spawns;
			assoc['extension'].count = val.extensions;
		  assoc['extension'].price = val.extensionCapacity;
	});
	$scope.maxHarvest = function(mul){
		return Math.min(60*60/300*1500*mul, assoc['WORK'].count*5*60*60*mul);
	};
/*
t = ceil(k * W / M)

Where:
    t = time (game ticks)
    k = terrain factor (1x for plain, 0.5x for road, 5x for swamp)
    W = creep weight (Number of body parts, excluding MOVE and empty CARRY parts)
    M = number of MOVE parts
*/
	$scope.getWait = function(k, full){
		var W = $scope.getPartsCount() - +assoc['MOVE'].count - (full ? 0 : +assoc['CARRY'].count);
		var M = +assoc['MOVE'].count*($scope.bmul['move'][assoc['MOVE'].boost]||1);
		var speed = Math.ceil(k * W / M);
		return Math.max(1,speed);
	};
	$scope.getHits = function(toughOnly){
	  var armor = assoc['TOUGH'];
		var armorHits = armor.count*100*100/(100-($scope.bmul['armor'][armor.boost]||0));
		if(toughOnly) {
			return armorHits;
		} else {
			var unarmoredHp = 100*($scope.getPartsCount()-assoc['TOUGH'].count);
			return unarmoredHp + armorHits;
		}
	}
}])

.filter('num', function(){
	return function(n, w){
		if(n==0) {
			return '';
		}
		if(w === undefined)
				w = 3;
		if(w == 0) {
			return n;
		}
		if(n<1000)
			return n.toPrecision(w);
		else if(n<1000000)
			return (n/1000).toPrecision(w)+'K';
		else
			return (n/1000000).toPrecision(w)+'M';
	};
})
;
              
            
!
999px

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