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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              html, body {
  height: 100%;
  overflow: hidden;
}
            
          
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              /*
 * Noel Delgado - @pixelia_me
 * Inspiration: https://dingundding.tumblr.com/post/99836716906
 */

/* https://threejs.org/examples/js/Detector.js */
var Detector={canvas:!!window.CanvasRenderingContext2D,webgl:function(){try{var e=document.createElement("canvas");return!!window.WebGLRenderingContext&&(e.getContext("webgl")||e.getContext("experimental-webgl"))}catch(t){return false}}(),workers:!!window.Worker,fileapi:window.File&&window.FileReader&&window.FileList&&window.Blob,getWebGLErrorMessage:function(){var e=document.createElement("div");e.id="webgl-error-message";e.style.fontFamily="monospace";e.style.fontSize="13px";e.style.fontWeight="normal";e.style.textAlign="center";e.style.background="#fff";e.style.color="#000";e.style.padding="1.5em";e.style.width="400px";e.style.margin="5em auto 0";if(!this.webgl){e.innerHTML=window.WebGLRenderingContext?['Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />','Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'].join("\n"):['Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>','Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'].join("\n")}return e},addGetWebGLMessage:function(e){var t,n,r;e=e||{};t=e.parent!==undefined?e.parent:document.body;n=e.id!==undefined?e.id:"oldie";r=Detector.getWebGLErrorMessage();r.id=n;t.appendChild(r)}};

if (!Detector.webgl) Detector.addGetWebGLMessage();

/* -- */
var debug, _width, _height, PI, Utils, CUBE_SIZE, GRID, TOTAL_CUBES, WALL_SIZE, HALF_WALL_SIZE,
    MAIN_COLOR, SECONDARY_COLOR, cubes, renderer, camera, scene, group

debug = false
_width = window.innerWidth
_height = window.innerHeight
PI = Math.PI

CUBE_SIZE = 100 /* width, height */
GRID = 6 /* cols, rows */
TOTAL_CUBES = (GRID * GRID)
WALL_SIZE = (GRID * CUBE_SIZE)
HALF_WALL_SIZE = (WALL_SIZE / 2)
MAIN_COLOR = 0xFFFFFF
SECONDARY_COLOR = 0x222222
cubes = []

renderer = new THREE.WebGLRenderer({antialias: false})
camera = new THREE.PerspectiveCamera(45, (_width / _height), 0.1, 10000)
scene = new THREE.Scene()
group = new THREE.Object3D()

Utils = {
    randomInRange : function(min, max) {
        return Math.floor(Math.random() * (max- min + 1)) + min;
    }
}

/* -- -- */
setupCamera(0, 0, 800)
setupBox(group)
setupFloor(group)
setupCubes(group)
setupLights(group)
group.position.y = 50
group.rotation.set(-60 * (PI/180), 0, -45 * (PI/180))
scene.add(group)
setupRenderer(document.body)

/* -- -- */
if (debug) render()
else TweenLite.ticker.addEventListener("tick", render)
window.addEventListener('resize', resizeHandler, false)

/* -- -- */
function resizeHandler() {
    _width = window.innerWidth
    _height = window.innerHeight
    renderer.setSize(_width, _height)
    camera.aspect = _width / _height
    camera.updateProjectionMatrix()
}

/* -- CAMERA -- */
function setupCamera(x, y, z) {
    camera.position.set(x, y, z)
    scene.add(camera)
}

/* -- BOX -- */
function setupBox(parent) {
    var i, boxesArray, geometry, material

    boxesArray = []
    geometry = new THREE.BoxGeometry(WALL_SIZE, WALL_SIZE, 0.05)
    geometry.faces[8].color.setHex(SECONDARY_COLOR)
    geometry.faces[9].color.setHex(SECONDARY_COLOR)
    geometry.colorsNeedUpdate = true
    material = new THREE.MeshBasicMaterial({
        color : MAIN_COLOR,
        vertexColors : THREE.FaceColors
    })

    for (i = 0; i < 5; i++) {
        boxesArray.push(new THREE.Mesh(geometry, material))
    }

    // back
    boxesArray[0].position.set(0, HALF_WALL_SIZE, -HALF_WALL_SIZE)
    boxesArray[0].rotation.x = 90 * (PI/180)

    // right
    boxesArray[1].position.set(HALF_WALL_SIZE, 0, -HALF_WALL_SIZE)
    boxesArray[1].rotation.y = -90 * (PI/180)

    // front
    boxesArray[2].position.set(0, -HALF_WALL_SIZE, -HALF_WALL_SIZE)
    boxesArray[2].rotation.x = -90 * (PI/180)

    // left
    boxesArray[3].position.set(-HALF_WALL_SIZE, 0, -HALF_WALL_SIZE)
    boxesArray[3].rotation.y = 90 * (PI/180)

    // bottom
    boxesArray[4].position.set(0, 0, -WALL_SIZE)

    boxesArray.forEach(function(box) {
        parent.add(box)
    });
}

/* -- FLOOR -- */
function setupFloor(parent) {
    var i, tilesArray, geometry, material

    tilesArray = []
    geometry = new THREE.PlaneBufferGeometry(WALL_SIZE, WALL_SIZE)
    material = new THREE.MeshLambertMaterial({
        color : MAIN_COLOR
    })

    for (i = 0; i < 8; i++) {
        tilesArray.push(new THREE.Mesh(geometry, material))
    }

    tilesArray[0].position.set(-WALL_SIZE, WALL_SIZE, 0)
    tilesArray[1].position.set(0, WALL_SIZE, 0)
    tilesArray[2].position.set(WALL_SIZE, WALL_SIZE, 0)
    tilesArray[3].position.set(-WALL_SIZE, 0, 0)
    tilesArray[4].position.set(WALL_SIZE, 0, 0)
    tilesArray[5].position.set(-WALL_SIZE, -WALL_SIZE, 0)
    tilesArray[6].position.set(0, -WALL_SIZE, 0)
    tilesArray[7].position.set(WALL_SIZE, -WALL_SIZE, 0)

    tilesArray.forEach(function(tile) {
        tile.receiveShadow = true
        parent.add(tile)
    })
}

/* -- CUBES --*/
function setupCubes(parent) {
    var i, geometry, material, x, y, row, col, minDuration, maxDuration, minDelay, maxDelay, attrOptions, attr, direction, config

    geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, 0.05)
    material = new THREE.MeshLambertMaterial({color: MAIN_COLOR})
    x = 0
    y = 0
    row = 0
    col = 0
    minDuration = 3
    maxDuration = 6
    minDelay = 0.5
    maxDelay = 6
    attrOptions = ['x', 'y']

    for (i = 0; i < TOTAL_CUBES; i++) {
        cubes.push(new THREE.Mesh(geometry, material))

        if ((i % GRID) === 0) {
            col = 1
            row++
        } else col++

        x = -(((GRID * CUBE_SIZE) / 2) - ((CUBE_SIZE) * col) + (CUBE_SIZE/2))
        y = -(((GRID * CUBE_SIZE) / 2) - ((CUBE_SIZE) * row) + (CUBE_SIZE/2))

        cubes[i].position.set(x, y, 0)
    }

    cubes.forEach(function(cube) {
        cube.castShadow = true
        cube.receiveShadow = true
        
        if (debug) {
          cube.rotation.x = (Math.random() * 10)
        } else {
            config = {
                ease : Elastic.easeOut,
                delay : Utils.randomInRange(minDelay, maxDelay),
                repeat : -1
            }
            attr = attrOptions[~~(Math.random() * attrOptions.length)]
            direction = (Math.random() < 0.5 ? -PI : PI)
            config[attr] = direction

            TweenMax.to(
                cube.rotation,
                Utils.randomInRange(minDuration, maxDuration),
                config
            )
        } 
      
        parent.add(cube)
    })
}

/* -- LIGHTS -- */
function setupLights(parent) {
    var light, soft_light

    light = new THREE.DirectionalLight(MAIN_COLOR, 1.25)
    soft_light = new THREE.DirectionalLight(MAIN_COLOR, 1.5)

    light.position.set(-WALL_SIZE, -WALL_SIZE, CUBE_SIZE * GRID)
    light.castShadow = true
    light.shadowDarkness = 0.5
    
    soft_light.position.set(WALL_SIZE, WALL_SIZE, CUBE_SIZE * GRID)

    parent.add(light).add(soft_light)
}

/* -- RENDERER -- */
function setupRenderer(parent) {
    renderer.setSize(_width, _height)
    renderer.setClearColorHex(MAIN_COLOR, 1.0);
    renderer.shadowMapEnabled = true
    parent.appendChild(renderer.domElement)
}

function render() {
    renderer.render(scene, camera)
}

            
          
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