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HTML

              
                
              
            
!

CSS

              
                body {
	margin: 0;
	background-color: #fff;
}


canvas {
	border: 1px solid black;
	width: 95%;/*98%*/
	position: absolute;
	left:0;
	right:0;
	top:0;/*8%*/
	margin:auto;
}

              
            
!

JS

              
                
//MATTER JS

// module aliases
var Engine = Matter.Engine,
    Render = Matter.Render,
    World = Matter.World,
    Bodies = Matter.Bodies,
		MouseConstraint = Matter.MouseConstraint,
		Mouse = Matter.Mouse,
		
		//Runner = Matter.Runner,
		Composites = Matter.Composites,
		Constraint = Matter.Constraint;



// create an engine
  var engine = Engine.create(),
        world = engine.world;


// create renderer
   var render = Render.create({
        element: document.body,
        engine: engine,
        options: {
            width: 1400,
            height: 800,
            background: 'white',
            showAngleIndicator: false,
            wireframes: false,
						//showVelocity: true,
						//showCollisions: true
        }
    });






// LES FORMES

var nicolas = Bodies.circle(145, 20, 145, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/nicolas-fond-blanc.png'
                    }
                }
            });


var est = Bodies.circle(200, 50, 77, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/est-cercle02.png'
                    }
                }
            });


var interactive = Bodies.rectangle(390, 10, 465, 118, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/interactive-cercle03.png'
                    }
                }
            });


var media = Bodies.circle(656, 156, 113, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/media-cercle04.png'
                    }
                }
            });


var designer = Bodies.rectangle(790, 0, 350, 148, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/designer-cercle05.png'
                    }
                }
            });

var et = Bodies.circle(900, -1000, 34, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/et.png'
                    }
                }
            });

var enseignant = Bodies.rectangle(890, -1800, 350, 90, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/enseignant.png'
                    }
                }
            });

var hello = Bodies.rectangle(890, -9800, 171, 31, {
                render: {
                    sprite: {
                        texture: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/265602/hello-blue.png'
                    }
                }
            });




var point1 = Bodies.polygon(400, -1200, 6, 40, {
	render: {
         fillStyle: 'black',
         strokeStyle: 'white',
         lineWidth: 1
	}
});

var point2 = Bodies.polygon(600, -2500, 8, 30, {
	render: {
         fillStyle: 'black',
         strokeStyle: 'white',
         lineWidth: 1
	}
});

var point3 = Bodies.polygon(900, -3600, 3, 60, {
	render: {
         fillStyle: 'black',
         strokeStyle: 'white',
         lineWidth: 1
	}
});



/*LES MURS*/
var sol = Bodies.rectangle(700, 810, 1400, 20, { 
	isStatic: true,
	render: {
         fillStyle: 'white',
         strokeStyle: 'white',
         lineWidth: 1
	}
});


var murgauche = Bodies.rectangle(-5, 50, 10, 1400, { 
	isStatic: true,
	render: {
         fillStyle: 'white',
         strokeStyle: 'white',
         lineWidth: 1
	}
});




var murdroit = Bodies.rectangle(1400, 50, -5, 1400, { 
	isStatic: true,
	render: {
         fillStyle: 'white',
         strokeStyle: 'white',
         lineWidth: 1
	}
});


/*
var plafond = Bodies.rectangle(700, 0, 1400, 10, { 
	isStatic: true,
	render: {
         fillStyle: 'white',
         strokeStyle: 'white',
         lineWidth: 1
	}
});
*/



// add all of the bodies to the world
World.add(engine.world, [nicolas, est, interactive, media, designer, et, enseignant, hello, sol, murgauche, murdroit, point1, point2, point3]);




// run the engine
Engine.run(engine);

// run the renderer
Render.run(render);

// create runner
    //var runner = Runner.create();
    //Runner.run(runner, engine);


// add mouse control
var mouse = Mouse.create(render.canvas),
        mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 1,
                render: {
                    visible: false
                }
            }
        });


World.add(world, mouseConstraint);

// keep the mouse in sync with rendering
render.mouse = mouse;
              
            
!
999px

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