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HTML

              
                <canvas id="c"></canvas>

<!--
  Click around to make your own ripples
-->
              
            
!

CSS

              
                body {
  background: black;
  margin: 0;
  overflow: hidden;
}
              
            
!

JS

              
                var c = document.getElementById('c')
var ctx = c.getContext('2d')

window.addEventListener('resize', function() {
	c.width = window.innerWidth
	c.height = window.innerHeight
})

window.dispatchEvent(new Event('resize'))

var mouse = { x: 0, y: 0, old_x: undefined, old_y: undefined }

window.addEventListener('mousemove', function(e) {
	mouse.old_x = mouse.x
	mouse.old_y = mouse.y
	mouse.x = e.clientX
	mouse.y = e.clientY
})

window.addEventListener('click', function(e) {
	addRipple(e.clientX, e.clientY)
	clearTimeout(sampleTimer)
})

function addRipple(x, y) {
	ripples.push({
		x: x,
		y: y,
		distance: 0
	})
}

var w = 100
var h = 100
var spacing = 20
var grid = []
var ripples = []

for(var y = 0; y < w; y++) {
	grid[y] = []
	for(var x = 0; x < w; x++) {
		grid[y][x] = {
			radius: 2,
			color: '#'+Math.floor(Math.random()*16777215).toString(16)
		}
	}
}

CanvasRenderingContext2D.prototype.circle = function (x, y, r) {
	this.beginPath()
	this.arc(x, y, r, 0, 2 * Math.PI, false)
	this.closePath()
}

var angleTools = {
	getAngle: function(obj1, obj2) {
		var dX = obj2.x - obj1.x
		var dY = obj2.y - obj1.y
		return Math.atan2(dY, dX) / Math.PI * 180
	},
	getDistance: function(obj1, obj2) {
		var dx = obj1.x - obj2.x
		var dy = obj1.y - obj2.y
		return Math.sqrt(dx * dx + dy * dy)
	},
	moveOnAngle: function(obj, distance) {
		var vel = this.getOneFrameDistance(obj, distance)
		obj.x += vel.x
		obj.y += vel.y
	},
	getOneFrameDistance: function(obj, speed) {
		return {
			x: speed * Math.cos(obj.rotation * Math.PI / 180),
			y: speed * Math.sin(obj.rotation * Math.PI / 180)
		}
	}
}

function render() {
	ctx.clearRect(0, 0, c.width, c.height)
	
	for(var i = 0; i < ripples.length; i++) {
		ripples[i].distance += 10
	}
	
	for(var y = 0; y < grid.length; y++) {
		for(var x = 0; x < grid[y].length; x++) {
			// ctx.fillStyle = '#'+Math.floor(Math.random()*16777215).toString(16)
			ctx.fillStyle = grid[y][x].color
			
			var pos      = { x: x * spacing, y: y * spacing }
			pos.rotation = angleTools.getAngle(mouse, pos)
			pos.radius   = grid[y][x].radius
			// angleTools.moveOnAngle(pos, 20)
			
			for(var j = 0; j < ripples.length; j++) {
				var distanceFromRippleCenter = angleTools.getDistance(ripples[j], pos)
				if(distanceFromRippleCenter > ripples[j].distance - 20 && distanceFromRippleCenter < ripples[j].distance + 20) {
					pos.radius *= 2
          if(pos.radius > 50) pos.radius = 50
				}
			}
			
			
			ctx.circle(pos.x, pos.y, pos.radius)
			ctx.fill()
		}
	}
}

window.requestAnimFrame = (function(){
	return window.requestAnimationFrame    ||
		window.webkitRequestAnimationFrame ||
		window.mozRequestAnimationFrame    ||
		function(callback){
			window.setTimeout(callback, 1000 / 60)
		}
})()

;(function animloop(){
	requestAnimFrame(animloop)
	render()
})()

// r( max, min, decimal places)
function r(a,b,c){ return parseFloat((Math.random()*((a?a:1)-(b?b:0))+(b?b:0)).toFixed(c?c:0)); }


// sample stuff

var sampleX = 0
var sampleSpeed = 500
var sampleTimer;
function sample() {
	sampleX = sampleX ? 0 : 1
	
	addRipple(sampleX ? c.width/2 - c.width/4 : c.width/2 + c.width/4, c.height/2)
	
	sampleTimer = setTimeout(sample, sampleSpeed)
}

sampleTimer = setTimeout(sample, sampleSpeed)
              
            
!
999px

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