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                body {
  background: #333F47;

#context {
  width: 400px;
  height: 300px;
  margin: auto;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;


                // Set up the scene, camera, and renderer as global variables.
var scene, camera, renderer;


// Sets up the scene.
function init() {
  // Create the scene and set the scene size.
  scene = new THREE.Scene();
  var WIDTH = 400,
      HEIGHT = 300;

  // Create a renderer and add it to the DOM.
  renderer = new THREE.WebGLRenderer({antialias:true});
  renderer.setSize(WIDTH, HEIGHT);
  document.body.appendChild(renderer.domElement); = "context"

  // Create a camera, zoom it out from the model a bit, and add it to the scene.
  camera = new THREE.PerspectiveCamera(45, WIDTH / HEIGHT, 0.1, 20000);

  // Create a light, set its position, and add it to the scene.
  var light = new THREE.PointLight(0xffffff);

  // Add a white PointLight to the scene.
  var loader = new THREE.JSONLoader();
  loader.load( '', function(geometry){
    var material = new THREE.MeshLambertMaterial({color: 0x55B663});
    mesh = new THREE.Mesh( geometry, material);

  // Add OrbitControls so that we can pan around with the mouse.
  controls = new THREE.OrbitControls(camera, renderer.domElement);

// Renders the scene and updates the render as needed.
function animate() {
  requestAnimationFrame( animate );
  renderer.render( scene, camera );