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    <div class="score-display"><span id="score1">0</span> - <span id="score2">0</span></div>
    <p>Playing to: <span id="maxScoreDisplay">5</span></p>

       <label for="max-score-input">Choose Final Score (1-10):</label>
       <input type="number" id="maxScoreInput" name="max-score-input" value="5" min="1" max="10">
       <button id="player1button">Player 1</button>
       <button id="player2button">Player 2</button>
       <button id="reset">Reset</button>


                body {
    font: 1rem 'Fira Sans', sans-serif; 

label {
    display: block;

#score1, #score2 {

.score-display {
    font-size: 6em;

#maxScoreDisplay {
    font-size: 2em;

.turnGreen {
    color: green;



                // PLAYER VARIABLES
// Assigning variables to each player button
var p1Button = document.querySelector("#player1button");
var p2Button = document.querySelector("#player2button");

// Assigning variables to Score display <span>s
var p1Display = document.querySelector("#score1");
var p2Display = document.querySelector("#score2");

// Creating variables to track current score
var p1Score = Number(document.querySelector("#score1").textContent);
var p2Score = Number(document.querySelector("#score2").textContent);

var maxScoreInput = document.querySelector("#maxScoreInput");
var maxScoreDisplay = document.querySelector("#maxScoreDisplay");
var maxScore = Number(maxScoreInput.value);

var resetButton = document.querySelector("#reset");

// Simply for debugging in the console
p1Button.addEventListener("click", logClick);
p2Button.addEventListener("click", logClick);

// clicking player buttons adds 1 to their score
p1Button.addEventListener("click", p1PlusOne);
p2Button.addEventListener("click", p2PlusOne);

// set max score display = to max score input
maxScoreInput.addEventListener("change", changeMaxScore);

// reset button sets scores back to zero and removes green class
resetButton.addEventListener("click", resetScore);

// console.log function for click event listeners
function logClick() {
  console.log("Button has been clicked");

// **The following two functions could be refactored together** 
// if neither player is at max score, gives 1 point to player 1, if max score is reached, turns score display green
function p1PlusOne() {
  if (p1Score < maxScore && p2Score < maxScore) {
    console.log("player 1 score is " + p1Score);
    p1Display.textContent = p1Score;
  if (p1Score === maxScore) {

// if neither player is at max score, gives 1 point to player 2, if max score is reached, turns score display green
function p2PlusOne() {
  if (p1Score < maxScore && p2Score < maxScore) {
    console.log("player 2 score is " + p2Score);
    p2Display.textContent = p2Score;
  if (p2Score === maxScore) {

// updates the max score display with the current max score value
function changeMaxScore() {
  maxScore = Number(maxScoreInput.value);
  maxScoreDisplay.textContent = maxScore;

// resets the player scores to zero, sets player score displays to new score which is zero, removes .turnGreen CSS class
function resetScore() {
  p1Score = 0;
  p2Score = 0;
  p1Display.textContent = p1Score;
  p2Display.textContent = p2Score;