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              // Copyright © 2015 Michael Dobekidis
// Licensed under the terms of the MIT License
var reg = {};
var GameState = function(game) {};

// Load images and sounds
GameState.prototype.preload = function() {
  this.load.image("card", "http://i221.photobucket.com/albums/dd22/djmid71/multi_attack_1_level_2_old_zpshmwreycq.png");


// Setup the example
GameState.prototype.create = function() {
  // Set stage background to something sky colored
  this.game.stage.backgroundColor = 0xcdcdcd;
  var card = this.add.image(100, 50, 'card');
  var grayscale = this.add.image(400, 50, 'grayscale');
  grayscale.blendMode = 14; //PIXI.blendModes.SATURATION
  var tween = game.add.tween(card).to({x:400}, 4000,Phaser.Easing.Linear.None, true, 0, -1, true);

// The update() method is called every frame
GameState.prototype.update = function() {


var game = new Phaser.Game(1280, 880, Phaser.CANVAS, 'game');
game.state.add('game', GameState, true);
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