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HTML

              
                <html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Document</title>
    <link rel="stylesheet" href="style.css" />
    <script src="https://cdnjs.cloudflare.com/ajax/libs/chance/1.0.18/chance.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.0/jquery.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/jqueryui/1.12.1/jquery-ui.min.js"></script>
  </head>
  <body>
    <!-- Based on Red Stapler example at https://redstapler.co/thanos-snap-effect-javascript-tutorial/ -->
    <div class="content">
      <!-- Change the Svg Here -->
      <svg
        version="1.1"
        id="Layer_1"
        xmlns="http://www.w3.org/2000/svg"
        xmlns:xlink="http://www.w3.org/1999/xlink"
        x="0px"
        y="0px"
        viewBox="0 0 1300.5 1666.6"
        xml:space="preserve"
      >
        <style type="text/css">
          .st0 {
            fill: #d81212;
            stroke: #020202;
            stroke-width: 1.075;
            stroke-miterlimit: 10;
          }
          .st1 {
            fill: #d81212;
          }
          .st2 {
            fill: #d81212;
            stroke: #020202;
            stroke-width: 1.2;
            stroke-miterlimit: 10;
          }
        </style>
        <g>
          <path
            class="st0"
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          />
          <path
            class="st1"
            d="M385.2,894.6c-9.4-24.3-22-47.9-27-73c-3.4-17,3.4-36.4,7.6-54.4c2.6-11.8,9.4-22.5,12.6-34
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		c5,4.2,9.7,10.5,15.4,11.8C375.8,664.5,386.3,640.7,384.7,632L384.7,632z M364,628.1c4.7-13.3,17.8-20.9,33.2-20.7
		c9.4,0.3,24.3,11,27.2,20.4C404.3,610.8,384.4,610.3,364,628.1z"
          />
          <g>
            <path
              class="st0"
              d="M363,1544.2l52.6-180.4l5.8-0.3l65.4,180.4L363,1544.2z"
            />
            <path
              class="st2"
              d="M132.6,1665.7h-20.2v-105.5h20.2V1665.7z M178.2,1601.3h47.4c4.2,0,7.3-1.3,9.7-4.2s3.7-6.8,4.4-12h-70.9
			v80.6h-20.2v-105.5h110.7v20.2c0,26.7-10.2,41.4-30.6,44l31.7,41.4h-24.6l-32.2-40.8h-25.4V1601.3z M378.9,1560.2v53.1
			c0,8.1-1,15.7-2.9,22c-1.8,6.5-4.4,12-8.1,16.5c-3.4,4.4-7.9,7.9-13.1,10.2c-5.2,2.4-11,3.7-17.5,3.7h-69.1v-52.9
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			c-4.2,0-7.6,0.5-10.5,1.3c-2.9,0.8-5,2.4-6.5,4.7c-1.6,2.1-2.9,5-3.7,8.6c-0.8,3.7-1,8.1-1,13.6v27.5h48.4c3.9,0,7.3-0.5,10.2-1.3
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			c-0.3-3.1-0.3-5.5-0.3-6.8v-62h19.6V1665.7z"
            />
          </g>
        </g>
      </svg>
    </div>

    <div class="glow-div">
      <img
        class="infinity"
        src="https://www.google.com/logos/fnbx/thanos/thanos_idle.png"
      />
      <div class="snap hide"></div>
      <p class="para">Snap</p>
    </div>
    

    <div class="time-div">
      <img
        class="gauntlet"
        src="https://www.google.com/logos/fnbx/thanos/thanos_idle.png"
      />
      <div class="time hide"></div>
      <p class="paraTime">Reverse</p>
    </div>

    <script src="main.js"></script>
  </body>
</html>

              
            
!

CSS

              
                body {
  min-height: 100vh;
  display: flex;
  justify-content: center;
  align-items: center;
}

svg {
  width: 400px;
  height: 400px;
}

img,
.content,
svg {
  max-width: 400px;
  max-height: 400px;
}

.dust {
  position: absolute;
}

.hide {
  display: none;
}

.glow-div {
  top: 0;
  left: 0;
  position: absolute;
  height: 80px;
  width: 80px;
  border-radius: 50%;
}

.time-div {
  top: 0;
  right: 0;
  position: absolute;
  height: 80px;
  width: 80px;
  border-radius: 50%;
}

.infinity,
.gauntlet {
  cursor: pointer;
  position: absolute;
  left: -12px;
  height: 80px;
  width: 80px;
  user-select: none;
  -moz-user-select: none;
}

.gauntlet {
  cursor: pointer;
  position: absolute;
  left: -12px;
  height: 80px;
  width: 80px;
  user-select: none;
  -moz-user-select: none;
}

.snap {
  position: absolute;
  top: 0;
  left: -12px;
  height: 80px;
  width: 80px;
  background-image: url("https://www.google.com/logos/fnbx/thanos/thanos_snap.png");
  background-position: left;
  background-repeat: no-repeat;
  animation: snaps 2s steps(47);
}

@keyframes snaps {
  from {
    background-position: left;
  }
  to {
    background-position: right;
  }
}

.time {
  position: absolute;
  top: 0;
  left: -12px;
  height: 80px;
  width: 80px;
  background-image: url("https://www.google.com/logos/fnbx/thanos/thanos_time.png");
  background-position: left;
  background-repeat: no-repeat;
  animation: effect 2s steps(47);
}

@keyframes effect {
  from {
    background-position: left;
  }
  to {
    background-position: right;
  }
}

.para {
  position: absolute;
  top: 70px;
  left: 8px;
  font-family: "Roboto", san-seriff;
  color: red;
}

.paraTime {
  position: absolute;
  top: 70px;
  left: 8px;
  font-family: "Roboto", san-seriff;
  color: green;
}
              
            
!

JS

              
                const glove = document.querySelector(".infinity");
const snap = document.querySelector(".snap");
const content = document.querySelector(".content");
const svg = document.querySelector("svg");

var imageDataArray = [];
var canvasCount = 40;

$(".infinity").click(function() {
  // Hide default glove
  glove.style.display = "none";

  // Show Snap animation
  snap.className = "snap";

  setTimeout(() => {
    // Show the Glove Again
    glove.style.display = "block";

    // Hide the snap animation after 2500s
    snap.className = "hide";

    // get the svg data to make image data URL
    const svgData = new XMLSerializer().serializeToString(svg);

    // base 64 the svg data
    const svg64 = btoa(svgData);

    // base 64 svg data header
    const data64 = "data:image/svg+xml;base64,";

    // prepend the header to svg making image url
    const svgData64 = data64 + svg64;

    const image = document.createElement("img");

    // Add the image src
    image.src = svgData64;

    setTimeout(() => {
      // create a canvas and render the image there
      const canvas = document.createElement("canvas");

      // get the context and set 400px width and 400px height
      const ctx = canvas.getContext("2d");
      canvas.width = 400;
      canvas.height = 400;

      // draw the image on to the canvas
      ctx.drawImage(image, 44, 0, 312, 400);

      // Remove the svg from DOM
      content.removeChild(svg);

      let imageData = ctx.getImageData(44, 0, canvas.width, canvas.height);

      let rawPixelArr = imageData.data;

      // create more no. of empty imageData equal to this ImageData Length based on Canvas Count
      createBlankImageDatas(imageData);

      // put pixel info to imageDataArray (Weighted Distributed)
      for (let i = 0; i < rawPixelArr.length; i += 4) {
        //find the highest probability canvas the pixel should be in
        let p = Math.floor((i / rawPixelArr.length) * canvasCount);
        let a = imageDataArray[weightedRandomDistrib(p)];
        a[i] = rawPixelArr[i];
        a[i + 1] = rawPixelArr[i + 1];
        a[i + 2] = rawPixelArr[i + 2];
        a[i + 3] = rawPixelArr[i + 3];
      }

      // Create a new canvas with the imageDataArray based on canvas count
      for (let i = 0; i < canvasCount; i++) {
        let canvass = newCanvasFromImageData(
          imageDataArray[i],
          canvas.width,
          canvas.height
        );
        canvass.classList.add("dust");
        document.body.appendChild(canvass);
      }

      //apply animation
      $(".dust").each(function(index) {
        setTimeout(() => {
          animateTransform(
            $(this),
            100,
            -100,
            chance.integer({ min: -25, max: 25 }),
            800 + 110 * index
          );
        }, 20 * index);

        // remove the canvas from DOM tree when faded
        $(this)
          .delay(20 * index)
          .fadeOut(110 * index + 800, "easeInQuint", () => {
            $(this).remove();
          });
      });
    }, 1);
  }, 2500);
});

// create empty imageData equal to original ImageData Length
function createBlankImageDatas(imageData) {
  for (let i = 0; i < canvasCount; i++) {
    let arr = new Uint8ClampedArray(imageData.data);
    for (let j = 0; j < arr.length; j++) {
      arr[j] = 0;
    }
    imageDataArray.push(arr);
  }
}

function weightedRandomDistrib(peak) {
  var prob = [],
    seq = [];
  for (let i = 0; i < canvasCount; i++) {
    prob.push(Math.pow(canvasCount - Math.abs(peak - i), 3));
    seq.push(i);
  }
  return chance.weighted(seq, prob);
}

function animateTransform(elem, sx, sy, angle, duration) {
  var td = (tx = ty = 0);
  $({ x: 0, y: 0, deg: 0 }).animate(
    { x: sx, y: sy, deg: angle },
    {
      duration: duration,
      easing: "easeInQuad",
      step: function(now, fx) {
        if (fx.prop == "x") tx = now;
        else if (fx.prop == "y") ty = now;
        else if (fx.prop == "deg") td = now;
        elem.css({
          transform:
            "rotate(" + td + "deg)" + "translate(" + tx + "px," + ty + "px)"
        });
      }
    }
  );
}

// Create a new canvas with the imageDataArray
function newCanvasFromImageData(imageDataArray, w, h) {
  var canvas = document.createElement("canvas");
  canvas.width = w;
  canvas.height = h;
  tempCtx = canvas.getContext("2d");
  tempImageData = new ImageData(imageDataArray, w, h);
  tempCtx.putImageData(tempImageData, 44, 0);

  return canvas;
}

// Time Effect
const gauntlet = document.querySelector(".gauntlet");
const time = document.querySelector(".time");

gauntlet.addEventListener("click", timeEffect);

function timeEffect() {
  gauntlet.className = "hide";
  time.className = "time";
  setTimeout(() => {
    gauntlet.className = "gauntlet";
    time.className = "hide";
    content.appendChild(svg);
  }, 2500);
}

              
            
!
999px

Console