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HTML

              
                <canvas id="flappyBlock"></canvas>
              
            
!

CSS

              
                body {
	background-color: #000;
	overflow: hidden;
}
              
            
!

JS

              
                /*

FLAPPY BLOCK

Press s to start the game.

Space: Flap wings

*/

var c = document.getElementById("flappyBlock");
var ctx = c.getContext("2d");

var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;

c.width = WIDTH;
c.height = HEIGHT;

function JVector(x, y) {
	this.x = x;
	this.y = y;
}

JVector.prototype.add = function(vector) {
	this.x += vector.x;
	this.y += vector.y;
}

JVector.prototype.mult = function(scalar) {
	this.x *= scalar;
	this.y *= scalar;
}

JVector.prototype.div = function(scalar) {
	this.x /= scalar;
	this.y /= scalar;
}

JVector.prototype.mag = function() {
	return Math.sqrt((this.x * this.x) + (this.y * this.y));
}

JVector.prototype.normalize = function() {
	var m = this.mag();
	this.div(m);
}

function Bird(posVec, velVec, accVec, size, maxSpeed, flapStrength) {
	this.pos = posVec;
	this.vel = velVec;
	this.acc = accVec;

	this.size = size;

	this.maxSpeed = maxSpeed;

	this.flapStrength = flapStrength;

	this.flapping = false;
}

Bird.prototype.flap = function() {
	this.vel = new JVector(this.vel.x, -this.flapStrength);
}

Bird.prototype.reset = function() {
	this.pos = new JVector(0, HEIGHT / 2);
	this.vel = new JVector(0, 0);
}

Bird.prototype.update = function() {
	this.vel.add(this.acc);
	this.pos.add(this.vel);
	if (this.vel.mag() >= this.maxSpeed) {
		this.vel.normalize();
		this.vel.mult(this.maxSpeed);
	}
}

Bird.prototype.display = function() {
	ctx.fillStyle = "#fff";
	ctx.fillRect(this.pos.x - this.size, this.pos.y - this.size, this.size, this.size);
	if (!this.flapping) {
		ctx.beginPath();
		ctx.moveTo(this.pos.x - this.size, this.pos.y - this.size);
		ctx.lineTo(this.pos.x - this.size / 2, this.pos.y - this.size - this.size);
		ctx.lineTo(this.pos.x, this.pos.y - this.size);
		ctx.closePath;
	}
	if (this.flapping) {
		ctx.beginPath();
		ctx.moveTo(this.pos.x - this.size, this.pos.y);
		ctx.lineTo(this.pos.x - this.size / 2, this.pos.y + this.size);
		ctx.lineTo(this.pos.x, this.pos.y);
		ctx.closePath;
	}
	ctx.strokeStyle = "#fff";
	ctx.stroke();
}

Bird.prototype.checkWorld = function() {
	var x = this.pos.x;
	var y = this.pos.y;
	if (x <= 0) {
		this.pos.x = WIDTH;
	} else if (x > WIDTH) {
		this.pos.x = 0;
	}
	if (y <= 0) {
		this.pos.y = 0 + this.size;
	} else if (y > HEIGHT) {
		this.pos.y = HEIGHT;
	}
}

Bird.prototype.frame = function() {
	this.update();
	this.checkWorld();
	this.display();
}

function Obstacle(x) {
	this.x = x;
	this.height = (Math.random() * 2 - 1) * (HEIGHT / 2);
	this.width = Math.random() * 50 + 20;
}

Obstacle.prototype.display = function() {
	ctx.fillStyle = "#fff";
	if (this.height >= 0) {
		ctx.fillRect(this.x - this.width / 2, 0, this.width, this.height);
	} else if (this.height < 0) {
		ctx.fillRect(this.x - this.width / 2, HEIGHT + this.height, this.width, HEIGHT);
	}
	// console.log(this.x + ", " + this.height + ", " + this.width);
}

Obstacle.prototype.detectCollision = function(player) {
	var playerX = player.pos.x;
	var playerY = player.pos.y;

	if (this.height >= 0) {
		if (playerX >= this.x - this.width / 2 && playerX <= this.x + this.width && playerY <= this.height) {
			console.log("Player Hit!");
			return true;
		}
	} else if (this.height < 0) {
		if (playerX >= this.x - this.width / 2 && playerX <= this.x + this.width && playerY >= HEIGHT + this.height) {
			console.log("Player Hit!");
			return true;
		}
	}
	return false;
}

function ObstacleManager(maxNum) {
	this.maxNum = maxNum;
	this.obstacles = [];

	this.generateObstacles = function() {
		this.obstacles = [];
		for (var i = 0; i < this.maxNum; i++) {
			var xPos = ((i * WIDTH / this.maxNum) + Math.floor(Math.random() * 50)) + WIDTH / 4;
			this.obstacles.push(new Obstacle(xPos));
		}
	}

	this.renderObstacles = function() {
		for (var i = 0; i < this.obstacles.length; i++) {
			this.obstacles[i].display();
		}
	}

	this.detectCollisions = function(player) {
		for (var i = 0; i < this.obstacles.length; i++) {
			var collision = this.obstacles[i].detectCollision(player);
			if (collision) {
				return true;
			}
		}
	}
}

function Score() {
	this.score = 0;

	this.increment = function() {
		this.score += 100;
		console.log(this.score);
	}
	
	this.reset = function() {
		this.score = 0;
	}

	this.display = function() {
		ctx.fillStyle = "#fff";
		ctx.font = "20px Oswald";
		ctx.textAlign = "left";
		ctx.fillText("Score: " + this.score, 15, 35);
	}
}

var bg = "#000";

var Game = function() {
	this.startScreen = true;
	this.playing = false;
	this.gameOver = false;

	this.locVec = new JVector(0, HEIGHT / 2);
	this.velVec = new JVector(0, 0);
	this.accVec = new JVector(0.1, 0.4);

	this.score = new Score();

	this.player = new Bird(this.locVec, this.velVec, this.accVec, 20, 12, 10);

	this.obstacleManager = new ObstacleManager(5);

	this.gravity = new JVector(0, .6);

	this.startGame = function() {
		this.startScreen = false;
		this.playing = true;
		this.gameOver = false;
		this.obstacleManager.generateObstacles();
		this.player.reset();
	}

	this.killPlayer = function() {
		this.startScreen = false;
		this.playing = false;
		this.gameOver = true;
	}

	this.draw = function() {
		ctx.fillStyle = bg;
		ctx.fillRect(0, 0, WIDTH, HEIGHT);

		if (this.startScreen) {
			ctx.strokeStyle = "#fff";
			ctx.fillStyle = "#fff";
			ctx.font = "48px Oswald";
			ctx.textAlign = "center";
			ctx.strokeText("Flappy Block", WIDTH / 2, HEIGHT / 2);
			ctx.font = "18px Oswald";
			ctx.fillText("Hit 'S' to start the game!", WIDTH / 2, HEIGHT / 2 + 40);
			this.score.reset();
		}

		if (this.playing) {
			this.score.display();
			this.player.vel.add(this.gravity);
			this.obstacleManager.renderObstacles();
			var collision = this.obstacleManager.detectCollisions(this.player);
			if (collision) {
				this.killPlayer();
			}
			this.player.frame();
			if (this.player.pos.x == 0) {
				this.obstacleManager.generateObstacles();
				this.score.increment();
			}
		}

		if (this.gameOver) {
			ctx.strokeStyle = "#fff";
			ctx.fillStyle = "#fff";
			ctx.font = "48px Oswald";
			ctx.textAlign = "center";
			ctx.strokeText("Gameover!", WIDTH / 2, HEIGHT / 2);
			ctx.font= "24px Oswald";
			ctx.fillText("Final Score: " + this.score.score, WIDTH / 2, HEIGHT / 2 + 40);
			ctx.font = "18px Oswald";
			ctx.fillText("Hit 'S' to play again!", WIDTH / 2, HEIGHT / 2 + 80);
		}

		requestAnimationFrame(this.draw.bind(this));
	}
}

var flappyBlock = new Game();
flappyBlock.draw();

window.addEventListener("resize", function() {
	WIDTH = window.innerWidth;
	HEIGHT = window.innerHeight;

	c.width = WIDTH;
	c.height = HEIGHT;
});

document.onkeydown = keyDown;
document.onkeyup = keyUp;

function keyDown(e) {
	var event = e || window.event;
	var key = event.keyCode;
	console.log(key);

	if (key == 83 && !flappyBlock.playing) {
		flappyBlock.startGame();
		flappyBlock.score.reset();
	}

	if (key == 32 && !flappyBlock.player.flapping && flappyBlock.playing) {
		flappyBlock.player.flap();
		flappyBlock.player.flapping = true;
	}
}

function keyUp(e) {
	var event = e || window.event;
	var key = event.keyCode;
	console.log(key);

	if (key == 32 && flappyBlock.player.flapping) {
		flappyBlock.player.flapping = false;
	}
}

function lerp(current, target, percent) {
	return (target - current) * percent;
}
              
            
!
999px

Console