<div>
  <span class="text">AT</span>
  <span class="space"><canvas></canvas></span>
  <span class="text">M</span>
</div>
<link href='https://fonts.googleapis.com/css?family=Raleway:300' rel='stylesheet' type='text/css'>
body {
  background: #efeae1;
}

div {
  display: block;
  margin: 0 auto;
  text-align: center;
}

  
span.text {
  display: inline-block;
  height: 300px;
  line-height: 300px;
  vertical-align: top;
  font-size: 80px;
  color: #66595c;
  font-family: Raleway;
  z-index: 100;
  position: relative;
}

span.space {
  display: inline-block;
  width: 100px;
  position: relative;
}

canvas {
  display: inline-block;
  animation: twist 10s infinite alternate linear;
  position: absolute;
  left: -100px;
  top: -13px;
}

@keyframes twist {
  0% {
    transform: rotateY(0deg) rotateX(0deg);
  }
  100% {
    transform: rotateY(30deg) rotateX(20deg);
  }
}
frontBuf = $("canvas")[0]
w = frontBuf.width = 300
h = frontBuf.height = 300
frontCtx = frontBuf.getContext "2d"

back = "#EFEAE1"
front = "#66595C"
frontCtx.strokeStyle = front

nOvals = 3
radius = 30
thickness = 3

drawOrbit = (i, t, c) ->
  v = if i > nOvals then Math.PI else 0
  c.lineWidth = thickness
  c.beginPath()
  c.save()
  c.translate(w/2, h/2)
  c.rotate(i * Math.PI*2/nOvals + (t))
  c.scale(2 + 0.1*Math.cos(t), 0.5 + 0.1*Math.cos(t))
  c.arc(0, 0, radius, v, v+Math.PI, false)
  c.restore()
  c.stroke()
  
drawNucleus = (t, c) ->
  c.lineWidth = thickness * 1.5
  c.fillStyle = back
  c.beginPath()
  c.save()
  c.translate(w/2, h/2)
  c.scale(0.9 + 0.15*Math.cos(t), 0.9 + 0.15*Math.cos(t))
  c.arc(0, 0, radius, 0, Math.PI*2, false)
  c.restore()
  c.fill()
  c.stroke()  

render = (t, c) ->
  c.fillStyle = back
  c.fillRect 0, 0, w, h
  for i in [0, 2, 4] by 1
     drawOrbit i, t, c
  drawNucleus t, c
  for i in [1, 5, 6] by 1
    drawOrbit i, t, c

window.requestAnimFrame = do ->
  window.requestAnimationFrame       ||
  window.webkitRequestAnimationFrame ||
  window.mozRequestAnimationFrame    ||
  (callback) ->
    window.setTimeout callback, 1000/60

time = 0
animLoop = =>
  requestAnimFrame animLoop
  render time, frontCtx

  time += .005
animLoop()
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External CSS

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External JavaScript

  1. //cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js