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              <html>
<head>
  <meta charset="utf-8">
  <title>Empty project</title>
  <script type="text/javascript" src="https://assets.runemadsen.com/rune.browser.js"></script>
  <script type="text/javascript" src="https://assets.runemadsen.com/rune.noise.js"></script>
  
  

</head>
<body>
  <div id="canvas"></div>
  
</body>
</html>

            
          
!
            
               body {
      background-color: #fff;
    }
    #canvas svg {
      background-color: #fff;
      /*box-shadow: 0 3px 2px 0 rgba(0, 0, 0, 0.06),inset -1px -1px 1px 0 rgba(0, 0, 0, 0.02);
      border: 1px solid #E2E2E2;
      border-bottom-color: #CECECE;*/
    }
            
          
!
            
              //https://runemadsen.github.io/rune.js/index.html
//https://runemadsen.github.io/rune.js/documentation.html
canvasheight = window.innerHeight;
canvaswidth = window.innerHeight;


var r = new Rune({
  frameRate: 10,
  container: "#canvas",
  width: canvaswidth,
  height: canvasheight,
  //debug: true
});

// draw background
r.on('mousemove', function(mouse) {
  console.log("the mouse moved to", mouse.x, mouse.y);
  
  let ctrl1 = Rune.random(0, canvaswidth);
  let ctrl2 = Rune.random(0, canvasheight);
  
 /* The following will draw a quad bezier curve from the current path position to 200,0, with the curve going through a single control point at 100,100.

curveTo(100, 100, 200, 0);

The following will draw a cubic bezier curve from the current path position to 200,0, with the curve going through two control points at 100,100 and 200,200.

curveTo(100, 100, 200, 200, 200, 0);


*/
  r.path(0, 0)
  .moveTo(mouse.x, mouse.y)
     .lineTo(mouse.x, mouse.y)
  .fill(false)
   .curveTo(ctrl2, ctrl2, ctrl1, ctrl1, mouse.y + 10, mouse.x + 10)
  .closepath()
  
  
});

r.play()
            
          
!
999px
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