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HTML

              
                <div class="container">
  <div class="row">
    <div class="col-md-12">
      <h2 class="text-center">Simple Simon Game</h2>
    </div>
  </div>
  <div class="row">
    <div class="col-md-12">
      <div class="gamefield">
        <div class="btn-sett" data-toggle="modal" data-target="#myModal">
          <h5>Settings</h5>
</div>
        <div class="top-row">
          <div id="blue" class="gamebutton" onClick="addToPlayer(this.id)"></div>
        </div>
        <div class="middle-row">
          <div id="green" class="gamebutton" onClick="addToPlayer(this.id)"></div>
          <div id="gameNumber"><h2 id="clickNumber">0</h2></div>
          <div id="red" class="gamebutton" onClick="addToPlayer(this.id)"></div>
        </div>
        <div class="bottom-row">
          <div id="dark" class="gamebutton" onClick="addToPlayer(this.id)"></div>
        <div>
      </div>  
    </div>
  </div>
  <div class="row">
    <div class="col-md-12">

   

<!-- Modal -->
<div class="modal fade" id="myModal" tabindex="-1" role="dialog" aria-labelledby="myModalLabel">
  <div class="modal-dialog" role="document">
    <div class="modal-content">
      <div class="modal-header">
        <button type="button" class="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">&times;</span></button>
        <h2 class="modal-title" id="myModalLabel">Settings!</h2>
      </div>
      <div class="modal-body">
        <div class="row">
          <div class="col-md-12 text-center">
          <h4 class="black">Strict mode?</h4>
          <p class="btn btn-primary text-center" id="strict" onClick="strict()"> Is currently Off</p>
          </div>
        </div>
        <div class="row">
          <div class="col-md-12 text-center">
          <h4 class="black">Reset?</h4>
          <p class="btn btn-warning text-center" data-dismiss="modal" onClick="newGame()"> Reset!</p>
          </div>
        </div>
      </div>
      <div class="modal-footer">
        <button type="button" class="btn btn-primary" data-dismiss="modal">Save changes</button>
      </div>
    </div>
  </div>
</div>
    </div>
  </div>
</div>
              
            
!

CSS

              
                @rich-black: #071013;
@kelly-green: #29BF12;
@tiffany-blue: #08BDBD;
@red: #F21B3F;
@dark: #FF9914;
@import 'https://fonts.googleapis.com/css?family=Muli';
body {
  background-color: @rich-black;
  color: white;
  font-family: 'Muli', sans-serif;
}

.gamefield {
  max-width: 480px;
  margin: 20px auto;
}

.align {
  display: flex;
  justify-content: center;
}

.top-row {
  .align;
}

.middle-row {
  display: flex;
  justify-content: space-around;
  align-items: center;
  margin: 15px auto;
}

.bottom-row {
  .align;
}

@buttonWidth: 90px;
.gamebutton {
  width: @buttonWidth;
  height: @buttonWidth;
  border-radius: 400px;
}

.border(@color) {
  border: 4px solid @color;
  margin: 20px;
  &:active {
    // Try deleting active  (better mobile performance)
    background-color: @color;
  }
}

.onhover(@color) {
  background-color: @color;
}

#blue {
  .border(@tiffany-blue);
}

#green {
  .border(@kelly-green);
}

#red {
  .border(@red);
}

#dark {
  .border(@dark);
}

#blue.hover {
  .onhover(@tiffany-blue);
}

#green.hover {
  .onhover(@kelly-green);
}

#red.hover {
  .onhover(@red);
}

#dark.hover {
  .onhover(@dark);
}

.btn-sett {
  font-size: 2.7em;
  text-align: left;
  transition: 500ms;
  width: 70px;
  margin-right: 340px;
  &:hover {
    color:  @kelly-green;
  }
}

.modal-title {
  .black;
}

.black {
  color: @rich-black;
  text-align: center;
}

#strict {
  margin: 5px auto;
  text-align: center;
}
              
            
!

JS

              
                var game = {
  count: 0,
  possibilities: ['#green','#blue', '#red', '#dark'],
  currentGame: [],
  player: [],
  sound:{
    blue: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound1.mp3'), 
    red: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound2.mp3'), 
    dark: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound3.mp3'), 
    green: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound4.mp3')
  },
  strict: false,
}

function clearGame() {
  game.currentGame = [];
  game.count = 0;
  addCount();
}

function newGame() {
  clearGame();
}

function strict() {
  if (game.strict == false) {
    game.strict = true;
    $('#strict').html('Is currently On').removeClass('btn-primary').addClass('btn-danger');
  } else {
    game.strict = false;
    $('#strict').html('Is currently Off').removeClass('btn-danger').addClass('btn-primary');
  }
  
  newGame();
}

function showMoves() {
  var i = 0;
  var moves = setInterval(function(){
    playGame(game.currentGame[i]);
    i++;
    if (i >= game.currentGame.length) {
      clearInterval(moves);
    }
  }, 600)
  
  clearPlayer();
}

function sound(name) {
  switch(name) {
    case'#green':
      game.sound.green.play();
      break;
    case '#blue':
      game.sound.blue.play();
      break;
    case '#red':
      game.sound.red.play();
      break;
    case '#dark':
      game.sound.dark.play();
      break;
  };
}

function playGame(field) {
  $(field).addClass('hover');
  sound(field);
  setTimeout(function(){
      $(field).removeClass('hover');
  }, 300);
}

function clearPlayer() {
  game.player = [];
}

function addToPlayer(id) {
  var field = "#"+id
  console.log(field);
  game.player.push(field);
  playerTurn(field);
} 

function playerTurn(x) {
  if (game.player[game.player.length - 1] !== game.currentGame[game.player.length - 1]) {
    if(game.strict){
      alert('Try again! ...From scratch!');
      newGame();
    } else {
      alert('Wrong move! Try again!');
      showMoves();
    }
   } else {
      console.log('Good Move!');
      sound(x);
      var check = game.player.length === game.currentGame.length;
      if (check) {
        if(game.count == 20){
          alert('You won! Congrats.');
        } else {
          alert('Next round!');
          nextLevel();
        }
      }
    }
} 

function nextLevel() {
  addCount();
}

function generateMove(){
  game.currentGame.push(game.possibilities[(Math.floor(Math.random()*4))]);
  //alert(game.currentGame.length);
  showMoves();
}

function addCount() {
  game.count++;
  $('#clickNumber').addClass('animated fadeOutDown');
  
  setTimeout(function(){
    $('#clickNumber').removeClass('fadeOutDown').html(game.count).addClass('fadeInDown');
  }, 200);
  
  generateMove();
}

newGame();
              
            
!
999px

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