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Use npm Packages

We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <div id = "scene-container"></div>
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  overflow: hidden;
const container = document.querySelector("#scene-container");

let camera, scene, renderer, mesh, trackball;
let mixer;
const action ={};
const clock = new THREE.Clock(); //アニメーション用
let aspect = container.clientWidth / container.clientHeight;


function init() {
	camera = new THREE.PerspectiveCamera( 45, aspect, 1, 2000);
	scene = new THREE.Scene();
  var loader = new THREE.GLTFLoader();
  const gltf_charactor = "https://dl.dropbox.com/s/nlwjbi28no7wkxs/greenman_dance.glb?dl=0"
  loader.load(gltf_charactor, function(data) {
        var gltf = data;
        var character = gltf.scene;
        var animations = gltf.animations;
        character.position.set(0, 0, 0);
        character.scale.set(2, 2, 2);
        character.traverse( function( node ) { //シーン上のすべてに対して
                if ( node instanceof THREE.Mesh ) { //型を判定
                        node.castShadow = true; 
                        node.receiveShadow = true;
                        node.material.flatShading = true; 
        } );
        scene.add( character );
        mixer = new THREE.AnimationMixer(character);
        mixer.clipAction(gltf.animations[ 0 ]).play();
        } );
	var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
	directionalLight.position.set(50, 50, 50);
	scene.add( directionalLight );

	// Grid
    const grid = new THREE.GridHelper( 100, 10, 0x808080, 0x808080 );
			grid.position.set( 0, 0, 0 );
			scene.add( grid );

	renderer = new THREE.WebGLRenderer( );
	renderer.setSize( container.clientWidth, container.clientHeight );
  renderer.gammaOutput = true; //Blenderの色味に近づける補正の呪文
	renderer.setClearColor(new THREE.Color('white'));//背景色の設定
	container.appendChild( renderer.domElement );
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.target.set( 0, 10, 0 );

let t = 0;//アニメーション用
function animate(){
	requestAnimationFrame( animate );

function render() {
	let delta = clock.getDelta();
	renderer.render( scene, camera );

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