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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="wrapper">
    <h1>JSweeper</h1>
    <div id="minesweeper">
      <ul class="level-select">
        <li><button data-level="easy">Easy</button></li>
        <li><button data-level="mid">Medium</button></li>
        <li><button data-level="hard">Hard</button></li>
      </ul>
      <div class="menu">
        <ul>
          <li class="timer">000</li>
          <li class="reset"><button> :) </button></li>
          <li class="mine-count">010</li>
        </ul>
      </div>
      <div id="mine-grid"></div>
    </div>
  </div>

<a href="https://github.com/mmellado/jsweeper"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/52760788cde945287fbb584134c4cbc2bc36f904/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f77686974655f6666666666662e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_white_ffffff.png"></a>
            
          
!
            
              /* Surroundings */

body {
  font-family: 'Helvetica', Arial, sans-serif;
  background: #171617;
  color: #E9F0EF;
}

h1 {
  font-size: 45px;
  text-align: center;
  padding-top: 50px;
}


 /* Button Status */
#mine-grid button {
  width: 25px;
  height: 25px;
  border: 1px solid #171617 !important;
  border-right: 0;
  border-bottom: 0;
  background: #2D3E4A;
  line-height: 21px;
  font-size: 13px;
  padding-bottom: 6px;
  display: inline-block;
  cursor: pointer;
}

#mine-grid button.open {
  background: #E9F0EF;
  color: #2D3E4A;
}

#mine-grid button.exploded {
  background: #A705ED !important;
  color: #E9F0EF;
}

#mine-grid button.flagged {
  background: #95DCED;
}

#minesweeper.easy #mine-grid button[data-x="7"],
#minesweeper.medium #mine-grid button[data-x="15"],
#minesweeper.hard #mine-grid button[data-x="15"] {
  border-bottom: 1px solid #171617 !important;
}

#minesweeper.easy #mine-grid button[data-y="7"],
#minesweeper.medium #mine-grid button[data-y="15"],
#minesweeper.hard #mine-grid button[data-y="29"] {
  border-right: 1px solid #171617 !important;
}


 /* Board */
#minesweeper {
  margin-left: auto;
  margin-right: auto;
  margin-top: 50px;
  margin-bottom: 50px;
  border: 1px solid #D2D3A9;
  padding: 20px;
}

#minesweeper.easy {
  width: 200px;
}

#minesweeper.mid {
  width: 400px;
}

#minesweeper.hard {
  width: 750px;
}

 /* Menu */

.menu ul {
  padding-top: 20px;
  padding-bottom: 20px;
}

.level-select,
.menu ul {
  text-align: center;
}

.level-select li,
.menu ul li {
  display: inline-block;
  width: 30%;
}

.level-select button {
  width: 100%;
  height: 30px;
  border: 0;
  background: #2D3E4A;
  color: #E9F0EF;
  cursor: pointer;
}

.reset button {
  width: 25px;
  height: 25px;
  line-height: 18px;
  border-radius: 50%;
  border: 0;
  transform: rotate(90deg);
  padding-left: 10px;
  background: #E9F0EF;
  color: #2D3E4A;
  cursor: pointer;
}


            
          
!
            
              var JSweeper = JSweeper || function(){};

JSweeper = (function() {
  var Settings = {
    easy: {x: 8, y: 8, mines: 10},
    mid: {x: 16, y: 16, mines: 40},
    hard: {x: 16, y: 30, mines: 99}
  },
  mineMap = [],
  minedBoxes = [],
  resetLevel = 'easy'
  $mineContainer = $('#mine-grid'),
  $mineCount = $('.mine-count'),
  timer = false;

  // Creates the mine in the mine object
  _createMines = function(level) {
    var rows = level.x,
        cols = level.y,
        mines = level.mines,
        i, j, mineIdx;

    for (i = 0; i < rows; i++) {
      for (j = 0; j < cols; j++) {
        // button status: 0-> closed, 1-> open, 2-> flagged
        mineMap.push({x: i, y: j, mine: 0, status: 0});
      }
    }

    while (mines) {
      mineIdx = Math.floor(Math.random() * mineMap.length);
      if (mineMap[mineIdx].mine === 0) {
        mineMap[mineIdx].mine = 1;
        minedBoxes.push(mineIdx);
        mines--;
      }
    }
  };

  // Render the board
  _initBoard = function(level) {
    var _level = level || Settings.easy,
        dificulty = (_level.mines === 10) ? 'easy' : ((_level.mines === 40) ? 'mid' : 'hard'),
        i, mine, button;

    $mineContainer.parent().removeClass().addClass(dificulty)
    $mineCount.text(_level.mines)

    _createMines(_level);
    for (i = 0; i < mineMap.length; i++) {
      mine = mineMap[i]
      button = '<button data-x="' + mine.x + '" data-y="' +  mine.y + '">';
      button += '</button>';
      $mineContainer.append(button);
    }
  };

  _startTimer = function() {
    var $timer = $('.timer');
    $timer.text('001');

    timer = setInterval(function() {
      var newCount = parseInt($timer.text(), 10) + 1 + "";
      while (newCount.length < 3) newCount = "0" + newCount;
      $timer.text(newCount);
    }, 1000);
  };

  _stopTimer = function() {
    clearInterval(timer);
    timer = false;
  };

  _getButtonIdx = function(x, y) {
    var index,
        res = mineMap.filter(function(el, idx) {
          if (el.x == x && el.y == y) {
            index = idx;
            return true;
          }
        });
    return (index >= 0) ? index : -1;
  }

  _getMinesInButton = function(x, y) {
    var idx = _getButtonIdx(x, y);
    return (mineMap[idx] && mineMap[idx].mine) || 0
  }

  // Returns the number of mines around the clicked button
  _checkSurroundingMines = function(x, y) {
    var x = parseInt(x, 10),
        y = parseInt(y, 10),
        btn = mineMap[_getButtonIdx(x, y)] || 0,
        topLeft,
        top,
        topRight,
        left,
        right,
        botLeft,
        bottom,
        botRight,
        numMines;

    if (btn && btn.status === 0) {
      topLeft =   _getMinesInButton(x - 1, y - 1);
      top =       _getMinesInButton(x, y - 1);
      topRight =  _getMinesInButton(x + 1, y - 1);
      left =      _getMinesInButton(x - 1, y);
      right =     _getMinesInButton(x + 1, y);
      botLeft =   _getMinesInButton(x - 1, y + 1);
      bottom =    _getMinesInButton(x, y + 1);
      botRight =  _getMinesInButton(x + 1, y + 1);

      numMines = topLeft +
                 top +
                 topRight +
                 left +
                 right +
                 botLeft +
                 bottom +
                 botRight;

      if (numMines && !btn.mine) {
        _openButton(x, y, numMines);
      } else if (!btn.mine) {
        _openButton(x, y);
        //setTimeout(function(){
        _checkSurroundingMines(x - 1, y - 1);
        _checkSurroundingMines(x, y - 1);
        _checkSurroundingMines(x + 1, y - 1);
        _checkSurroundingMines(x - 1, y);
        _checkSurroundingMines(x + 1, y);
        _checkSurroundingMines(x - 1, y + 1);
        _checkSurroundingMines(x, y + 1);
        _checkSurroundingMines(x + 1, y + 1);
        //}, 1000)
      }
    }
  };

  _flagButton = function(evt) {
    evt.preventDefault();
    console.log(timer)
    if (!timer) _startTimer();

    var $el = $(this),
        x = parseInt($el.attr('data-x'), 10),
        y = parseInt($el.attr('data-y'), 10),
        idx = _getButtonIdx(x, y),
        btn = mineMap[idx],
        $btn = $('[data-x='+x+'][data-y='+y+']'),
        mines = parseInt($mineCount.text(), 10);

    if (btn.status === 0) {
      mineMap[idx].status = 2;
      $mineCount.text(mines - 1);
      _hasWon();
    } else if (btn.status === 2) {
      mineMap[idx].status = 0;
      $mineCount.text(mines + 1);
    }
    $btn.toggleClass('flagged');
  }

  // Checks if mine, else triggers checks around the block
  _pressButton = function(evt) {
    var $el, x, y , btnIdx, btn;

    (console.log(timer))
    if (!timer) _startTimer();

    if (evt.which === 1) {
      $el = $(this);
      x = $el.attr('data-x');
      y = $el.attr('data-y');
      btnIdx = _getButtonIdx(x, y);
      btn = mineMap[btnIdx];

      if (btn.mine) {
        _openButton(x, y, 'explode')
        _explodeMines();
      } else {
        _checkSurroundingMines(x, y)
      }
    }


  };

  // Explodes all mines and disables all buttons
  _explodeMines = function() {
    var len = mineMap.length,
        i, btn;
    _stopTimer();
    for (i = 0; i < len; i++) {
      btn = mineMap[i];
      if (btn.mine && btn.status !== 1) {
        _openButton(btn.x, btn.y)
      }
    }
  };

  _allMinesFlagged = function() {
    for (i = 0; i < minedBoxes.length; i++) {
      if (mineMap[minedBoxes[i]].status != 2) { return false; }
    }
    return true;
  };

  _allBoxesOpen = function() {
    var btn;
    for (i = 0; i < mineMap.length; i++) {
      btn = mineMap[i];
      if (!btn.mine) {
        if (btn.status !== 1) {
          return false;
        }
      }
    }
    return true;
  }

  _hasWon = function() {
    if (_allMinesFlagged() || _allBoxesOpen()) {
      _stopTimer();
    }
  }

  _openButton = function(x, y, type) {
    var idx = _getButtonIdx(x, y),
        btn = mineMap[idx],
        $btn = $('[data-x='+x+'][data-y='+y+']');

    if (type === 'explode') {
      $btn.addClass('exploded').append('*');
    } else {
      $btn.addClass('open');
      if (parseInt(type, 10)) {
        $btn.append(type);
      } else if (btn.mine) {
        $btn.append('*');
      }
    }
    mineMap[idx].status = 1;
    _hasWon();
  }

  // Removes the current board and its memory
  _cleanBoard = function() {
    mineMap = [];
    $mineContainer.empty();
  };

  // Wipes the board and creates a new one
  _resetBoard = function(level) {
    _cleanBoard();
    _initBoard(level);
  };

  _initEvents = function() {
    $('.level-select').on('click', 'button', function() {
      var $this = $(this),
          level = $this.attr('data-level');

      _stopTimer();
      resetLevel = level;
      _resetBoard(Settings[level]);
    });

    $mineContainer.on('mousedown', 'button', _pressButton);
    $mineContainer.on('contextmenu', 'button', _flagButton);


    $('.reset').on('click', function() {
      var level = resetLevel;
      _stopTimer();
      _startTimer();
      _resetBoard(Settings[level]);
    })
  };

  _init = function() {
    _initEvents();
    _initBoard();
  }

  return {
    init: _init,
    g: _getButtonIdx
  }

}());

(function() {
  JSweeper.init();
})();
            
          
!
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