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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div class="ctn">
  <canvas id="c" width="360px" height="640px"></canvas>
  <div id="scoreboard">0</div>
  <div id="start-screen">
    <div id="ctrl-ctn">
      <div id="up" class="ctrl-btn">↑</div>
      <div id="space" class="ctrl-btn">SPACE</div>
      <div id="tap" class="ctrl-btn">TAP</div>
    </div>
  </div>
  <div id="gameover-screen">
    <div id="gameover">GAME OVER</div>
    <div id="replay">REPLAY</div>
  </div>
</div>
            
          
!

CSS

            
              body {
  width: 100vw;
  height: 100vh;
  margin: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  font-family: Helvetica, sans-serif;
  overflow-x: hidden;
}

canvas {
  position: absolute;
}

.ctn {
  position: relative;
  width: 360px;
  height: 640px;
}

#scoreboard {
  position: absolute;
  top: 540px;
  width: 360px;
  text-align: center;
  font-size: 50px;
  color: #333333;
}

#start-screen {
  position: absolute;
  top: 20px;
}

#gameover-screen {
  visibility: hidden;
  position: absolute;
  width: 360px;
  height: 640px;
  opacity: 0;
  transition: opacity 1s;
  text-align: center;
}

#gameover {
  width: 280px;
  background-color: #333333;
  color: #ffffff;
  padding: 10px 20px;
  font-size: 40px;
  letter-spacing: 4px;
  margin: auto;
  margin-top: 200px;
}

#replay {
  width: 100px;
  background-color: #333333;
  color: #ffffff;
  padding: 10px 20px;
  font-size: 20px;
  letter-spacing: 4px;
  transition: background-color 1s;
  margin: 100px auto;
}

#replay:hover {
  background-color: #ffffff;
  color: #333333;
  cursor: pointer;
}

#ctrl-ctn {
  position: absolute;
  top: 300px;
  left: 80px;
  opacity: 1;
  transition: opacity 1s;
}

.ctrl-btn {
  background-color: #333333;
  color: #ffffff;
  text-align: center;
  font-size: 18px;
  padding: 8px 16px;
  margin: 10px;
}

            
          
!

JS

            
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                </g>
            </svg>
        `;

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                xmlns:dc="http://purl.org/dc/elements/1.1/">
                <g stroke-linecap="round">
                    <ellipse id="body" stroke-linejoin="round" style="color-rendering:auto;color:#000000;isolation:auto;mix-blend-mode:normal;shape-rendering:auto;solid-color:#000000;image-rendering:auto"
                        rx="27.792" ry="14.864" stroke="#333333" transform="matrix(.97502 -.22210 .30061 .95375 0 0)" cy="46.239"
                        cx="16.016" stroke-width="4.0066" fill="#d38d5f" />
                    <g id="head" transform="matrix(.5 0 0 .5 .011191 -.016144)">
                        <path id="path6767-3" stroke-linejoin="round" style="color-rendering:auto;color:#000000;isolation:auto;mix-blend-mode:normal;shape-rendering:auto;solid-color:#000000;image-rendering:auto"
                            d="m196.03 86.922s-61.739-3.1063-75.355-6.8143c-14.08-3.835-25.527-11.615-25.527-25.941 0-13.335-15.956-50.135-15.956-50.135s30.525 17.767 41.481 24.195c11.784 6.9142 75.355 44.369 75.355 58.695z"
                            stroke="#333333" stroke-width="8" fill="#d38d5f" />
                        <ellipse id="eye" stroke-linejoin="round" style="color-rendering:auto;color:#000000;isolation:auto;mix-blend-mode:normal;shape-rendering:auto;solid-color:#000000;image-rendering:auto"
                            rx="5.8902" ry="5.9862" stroke="#ffffff" cy="45.876" cx="120.32" stroke-width="5" fill="#333333" />
                        <path id="mouth" d="m194.28 84.826c-23.83-4.875-43.57-11.271-63.81-23.461" fill-rule="evenodd"
                            stroke="#333333" stroke-width="5" fill="#d38d5f" />
                    </g>
                    <path id="wing-bot" stroke-linejoin="round" d="m10.252 43.445c8.7795 5.151 8.41 14.523 8.41 14.523 15.09 0 27.976-12.688 24.439-24.475l0.0005-0.0005"
                        fill-rule="evenodd" stroke="#333333" stroke-width="4" fill="#d38d5f">
                    </path>
                </g>
            </svg>
        `;

var bg = new Image();
bg.src = "data:image/svg+xml," + encodeURIComponent(bgSVG);

var fg = new Image();
fg.src = "data:image/svg+xml," + encodeURIComponent(fgSVG);

var dinoGlide = new Image();
dinoGlide.src = "data:image/svg+xml," + encodeURIComponent(sprite1);

var dinoFlap = new Image();
dinoFlap.src = "data:image/svg+xml," + encodeURIComponent(sprite2);

var topBone = new Image();
topBone.src = "data:image/svg+xml," + encodeURIComponent(topBoneSVG);

var botBone = new Image();
botBone.src = "data:image/svg+xml," + encodeURIComponent(botBoneSVG);

var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");

var hitboxWidth = 60;
var hitboxHeight = 15;

var spriteOffset_X = -10;
var spriteOffset_Y = -25;

var fgPos_X = 0;

var dinoPos_X = 100;
var dinoPos_Y = 250;
var dinoAngle = 0;
var dinoState = dinoGlide;

var minBoneHeight = -330;
var maxBoneHeight = -160;

var scrollSpeed = -3;
var gravity = 0.3;
var lift = -8;
var velocity = 0;

var start = false;
var gameOver = false;
var score = 0;

var bonePtr = 0;
var boneStart = 400;
var flyGap = 180;
var boneGap = 280;
var bones = [
  { x: boneStart, y: getRandomHeight(minBoneHeight, maxBoneHeight) },
  { x: boneStart + boneGap, y: getRandomHeight(minBoneHeight, maxBoneHeight) },
  {
    x: boneStart + 2 * boneGap,
    y: getRandomHeight(minBoneHeight, maxBoneHeight)
  }
];

function getRandomHeight(min, max) {
  return Math.floor(Math.random() * (max - min) + min);
}

function playerInput() {
  if (!start) {
    start = true;
    velocity = lift;
    dinoAngle = -20;
    document.getElementById("ctrl-ctn").style.opacity = 0;
  } else {
    if (!gameOver) {
      velocity = lift;
      dinoAngle = -20;
    }
  }
}

function checkCollision() {
  // set upper bound
  if (dinoPos_Y <= -hitboxHeight) {
    velocity = 0;
  }

  // dino hit the ground
  if (dinoPos_Y + hitboxHeight >= canvas.height - fg.height) {
    velocity = 0;
    dinoPos_Y = canvas.height - fg.height - hitboxHeight;
    setGameOver();
  }

  // dino hit bone
  if (
    dinoPos_X + hitboxWidth >= bones[bonePtr].x &&
    dinoPos_X < bones[bonePtr].x + topBone.width &&
    (dinoPos_Y <= bones[bonePtr].y + topBone.height ||
      dinoPos_Y + hitboxHeight >= bones[bonePtr].y + topBone.height + flyGap)
  ) {
    setGameOver();
  }
}

function replay() {
  start = false;
  gameOver = false;

  score = 0;
  velocity = 0;

  dinoPos_X = 100;
  dinoPos_Y = 250;
  dinoAngle = 0;
  dinoState = dinoGlide;

  bonePtr = 0;
  bones = [
    { x: boneStart, y: getRandomHeight(minBoneHeight, maxBoneHeight) },
    {
      x: boneStart + boneGap,
      y: getRandomHeight(minBoneHeight, maxBoneHeight)
    },
    {
      x: boneStart + 2 * boneGap,
      y: getRandomHeight(minBoneHeight, maxBoneHeight)
    }
  ];

  document.getElementById("ctrl-ctn").style.opacity = 1;

  document.getElementById("gameover-screen").style.visibility = "hidden";
  document.getElementById("gameover-screen").style.opacity = 0;
}

function setGameOver() {
  gameOver = true;
  document.getElementById("gameover-screen").style.visibility = "visible";
  document.getElementById("gameover-screen").style.opacity = 1;
}

function update() {
  // foreground scroll
  if (!gameOver) {
    fgPos_X += scrollSpeed;

    if (fgPos_X <= -canvas.width) {
      fgPos_X = 0;
    }
  }

  // game started
  if (start) {
    velocity += gravity;
    dinoPos_Y += velocity;

    // if velocity is negative show dino flap sprite else show dino falling
    if (velocity < 0) {
      dinoState = dinoFlap;
    } else {
      dinoState = dinoGlide;
      dinoAngle = Math.min(dinoAngle + 2, 90);
    }

    checkCollision();

    if (!gameOver) {
      for (var i = 0; i < bones.length; i++) {
        // scroll bones across screen
        bones[i].x += scrollSpeed;

        // reassign bone object XY after it leaves screen
        if (bones[i].x <= -topBone.width) {
          if (i == 0) {
            bones[0].x = bones[bones.length - 1].x + boneGap;
          } else {
            bones[i].x = bones[i - 1].x + boneGap;
          }

          bones[i].y = getRandomHeight(minBoneHeight, maxBoneHeight);
        }
      }

      // if dino passed through the bone increase score
      if (dinoPos_X >= bones[bonePtr].x + topBone.width) {
        score++;

        if (bonePtr == 2) {
          bonePtr = 0;
        } else {
          bonePtr++;
        }
      }
    }
  }
  render();
}

function render() {
  document.getElementById("scoreboard").innerHTML = score;

  ctx.drawImage(bg, 0, 0);

  for (var i = 0; i < bones.length; i++) {
    ctx.drawImage(topBone, bones[i].x, bones[i].y);
    ctx.drawImage(botBone, bones[i].x, bones[i].y + topBone.height + flyGap);
  }

  ctx.save();
  ctx.translate(
    dinoPos_X + hitboxWidth / 2 + spriteOffset_X,
    dinoPos_Y + hitboxHeight / 2
  );
  ctx.rotate(dinoAngle * Math.PI / 180);
  ctx.drawImage(
    dinoState,
    -hitboxWidth / 2,
    -hitboxHeight / 2 + spriteOffset_Y
  );
  ctx.restore();

  // Show hitbox
  // ctx.fillStyle = "#ff00ff";
  // ctx.fillRect(dinoPos_X, dinoPos_Y, hitboxWidth, hitboxHeight);

  ctx.drawImage(fg, fgPos_X, canvas.height - fg.height);
  ctx.drawImage(fg, fgPos_X + fg.width, canvas.height - fg.height);

  window.requestAnimationFrame(update);
}

document.addEventListener("keydown", function(e) {
  var char = e.which || e.keyCode;
  if (char == 32 || char == 38) {
    e.preventDefault();
    playerInput();
  }
});

document.addEventListener("touchstart", function() {
  playerInput();
});

document.getElementById("replay").addEventListener("click", function() {
  replay();
});

update();

            
          
!
999px

Console