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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <script>
  // What content elements do you care if people copy?
var coolContent = document.querySelectorAll("h1,h2,p,li");
// How many seconds does an engaged user stay on the page for?
var qualityTime = 60; //in seconds
// How types interactions until a user is considered engaged? Each interaction type is only counted once, e.g., two intances of copying only count as 1 interaction here. 
var threshold = 2;

// Creates an array to track interactions and provides a function to pass new interactions in.
var engagement = [];
function plusOneEngagement(interaction) {
  engagement.push(interaction);
}
// Checks to see if the threshold has been reached. We push to the dataLayer at the exact moment when the threshold is reached but not again if more interaction types are detected. 

function pageEngaged() {
  if (engagement.length == threshold) {
    console.log("Page engaged!");
    dataLayer.push({ event: "pageEngaged", engagedActions: engagement.join(', ') });
  }
}

// Copy some content
for (var i = 0; i < coolContent.length; i++) {
  coolContent[i].addEventListener("copy", function() {
    console.log("Copied content");
    plusOneEngagement("copied content");
    pageEngaged();
  });
}

// Scroll some depth
window.addEventListener("scroll", deepScroll);
function deepScroll(ev) {
  if (window.innerHeight + window.pageYOffset >= document.body.offsetHeight) {
    console.log("Scrolled deep");
    plusOneEngagement("scrolled deep");
    pageEngaged();
    window.removeEventListener("scroll", deepScroll);
  }
}

//Take some time
setTimeout(function() {
  console.log("Passed time");
  plusOneEngagement("passed time");
  pageEngaged();
}, qualityTime * 1000);

</script>
            
          
!
            
              // What content elements do you care if people copy?
var coolContent = document.querySelectorAll("h1,h2,p,li");
// How many seconds does an engaged user stay on the page for?
var qualityTime = 60; //in seconds
// How types interactions until a user is considered engaged? Each interaction type is only counted once, e.g., two intances of copying only count as 1 interaction here. 
var threshold = 2;

// Creates an array to track interactions and provides a function to pass new interactions in.
var engagement = [];
function plusOneEngagement(interaction) {
  engagement.push(interaction);
}
// Checks to see if the threshold has been reached. We push to the dataLayer at the exact moment when the threshold is reached but not again if more interaction types are detected. 

function pageEngaged() {
  if (engagement.length == threshold) {
    console.log("Page engaged!");
    dataLayer.push({ event: "pageEngaged" });
  }
}

// Copy some content
for (var i = 0; i < coolContent.length; i++) {
  coolContent[i].addEventListener("copy", function() {
    console.log("Copied content");
    plusOneEngagement("copied content");
    pageEngaged();
  });
}

// Scroll some depth
window.addEventListener("scroll", deepScroll);
function deepScroll(ev) {
  if (window.innerHeight + window.pageYOffset >= document.body.offsetHeight) {
    console.log("Scrolled deep");
    plusOneEngagement("scrolled deep");
    pageEngaged();
    window.removeEventListener("scroll", deepScroll);
  }
}

//Take some time
setTimeout(function() {
  console.log("Passed time");
  plusOneEngagement("passed time");
  pageEngaged();
}, qualityTime * 1000);



            
          
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