Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="main">
    <div id="setup">
        <div id="togame"></div>
        <div class="content">
             <h1>Setup</h1>

            <div id="time">
                <input class="knob" data-thickness=".3" data-skin="tron" data-width="120" data-height="100" data-min="4" data-max="60" data-angleOffset="-125" data-angleArc="250" data-displayInput="false" data-fgColor="#acacac" data-bgColor="#fff" value="15" readonly />
                <div id="timevalue"></div>
                 <h3>Seconds per turn</h3>

            </div>
            <div id="startgame">Start</div>
        </div>
    </div>
    <div id="playfield">
        <div id="tomenu"></div>
        <div id="grid" class="currentgrid">
            <div class="result"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
            <div class="container"></div>
        </div>
    </div>
</div>
              
            
!

CSS

              
                $one: DodgerBlue;
$two: Tomato;

* {
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  -khtml-user-select: none;
  -moz-user-select: none;
  -ms-user-select: none;
  user-select: none;
}
html,
body {
  width: 100%;
  height: 100%;
  background: #f2f2f2;
  font-family: sans-serif;
  color: #555;
  overflow: hidden;
}
a {
  color: inherit;
  text-decoration: none;
}
a:hover {
  text-decoration: underline;
}
h1 {
  font-size: 30px;
}
h3 {
  font-size: 10px;
}
#main {
  position: absolute;
  height: 100%;
  width: 100%;
  overflow: hidden;
}
#timeup {
  position: absolute;
  height: 100%;
  width: 100%;
  background: white;
  /*color:white;*/
  text-align: center;
  z-index: 999;
}
#timeup .content {
  height: 140px;
  margin-top: -70px;
}
#timeup h3 {
  margin: 20px;
}
#timeup #nextplayer {
  height: 30px;
  width: 100px;
  margin: auto;
  background: #acacac;
  border-radius: 15px;
  color: white;
  line-height: 30px;
  cursor: pointer;
}
#setup {
  position: absolute;
  width: 100%;
  height: 100%;
  background: #f2f2f2;
  text-align: center;
  z-index: 100;
}
#togame {
  position: absolute;
  height: 30px;
  width: 30px;
  top: 50%;
  right: 0;
  margin-top: -15px;
  display: none;
  background: #acacac;
  z-index: 2;
}
.content {
  position: relative;
  top: 50%;
  margin-top: -120px;
  height: 240px;
}
#time {
  position: relative;
  margin: 20px;
  display: flex;
  flex-direction: column;
}
#time > div:first-child {
  position: relative;
  margin: auto;
  display: table !important;
  z-index: 2;
}
#timevalue {
  position: absolute;
  width: 100%;
  left: 0;
  right: 0;
  bottom: 39px;
  font-size: 30px;
  font-weight: bold;
  color: #acacac;
}
#startgame {
  height: 30px;
  width: 80px;
  margin: auto;
  background: #acacac;
  border-radius: 15px;
  color: white;
  line-height: 30px;
  cursor: pointer;
}
#playfield {
  position: absolute;
  height: 100%;
  width: 100%;
  left: 100%;
  background: #f2f2f2;
  z-index: 99;
}
#tomenu {
  position: relative;
  height: 30px;
  width: 30px;
  top: 50%;
  margin-top: -15px;
  background: #acacac;
}
.current #timer {
  top: -10px;
  bottom: -10px;
  left: -10px;
  right: -10px;
}
#timer {
  position: absolute;
  top: 0;
  bottom: 0;
  left: 0;
  right: 0;
  margin: -1px;
}
#timer div {
  position: absolute;
  background: white;
}
#timer #top,
#timer #bottom {
  height: 1px;
  width: 100%;
}
#top {
  top: 0px;
  left: 0px;
}
#bottom {
  bottom: 0px;
  right: 0px;
}
#timer #left,
#timer #right {
  height: 100%;
  width: 1px;
}
#left {
  left: 0px;
  bottom: 0px;
}
#right {
  top: 0px;
  right: 0px;
}
#grid {
  position: absolute;
}
#grid > .result {
  display: none;
  z-index: 99;
}
.container {
  position: relative;
  height: 33.33%;
  width: 33.33%;
  float: left;
  border: 10px solid #f2f2f2;
  -webkit-box-sizing: border-box;
  -moz-box-sizing: border-box;
  box-sizing: border-box;
}
.field {
  position: absolute;
  z-index: 2;
  /*left:30px;
    top:30px;
    right:30px;
    bottom:30px;*/
}
.result {
  position: absolute;
  height: 100%;
  width: 100%;
  display: none;
  background-color: #fff;
  /*opacity:0.8; */
  z-index: 2;
}
.result .info {
  position: absolute;
  width: 100%;
  top: 0;
  bottom: 0;
  left: 0;
  right: 0;
  margin: auto;
  display: table;
  display: none;
  text-align: center;
}
.square {
  position: relative;
  height: 33.33%;
  width: 33.33%;
  padding: 10%;
  float: left;
  box-sizing: border-box;
  
  &.last {
    z-index: 2;
  }
}
.square.one div {
  background: $one;
}
.square.two div {
  background: $two;
}
.square:hover {
  opacity: 0.6;
}
.square div {
  background: #fff;
  width: 100%;
  height: 100%;
}

// Rippled
.ripple {
  position: absolute;
  height: 100px;
  width: 100px;
  top: 0;
  right: 0;
  background-color: rgba(200, 200, 200, 0.5);
  border-radius: 100%;
  //transform: scale(0);
}
.ripple-animate {
  animation: ripple 0.4s linear;
}
@keyframes ripple {
  100% {
    transform: scale(1.5);
    background-color: transparent;
  }
}
// END Rippled
              
            
!

JS

              
                function createFields() {
  $("#grid #timer").remove();
  $("#grid")
    .removeClass("currentgrid")
    .addClass("currentgrid")
    .append('<div id="timer"></div>');
  $("#timer").html(
    '<div id="top"></div><div id="right"></div><div id="bottom"></div><div id="left"></div>'
  );
  $("#grid .result").removeClass("two one white").css("display", "none");
  $(".container")
    .addClass("playable current")
    .html(
      '<div class="field"><div class="result"><div class="info"></div></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div></div>'
    )
    .css({
      outline: "none"
    });
  $(".square").html("<div></div>");
  fieldSetup($(".container"));
}
//createFields();

var num = 0;
var turnTime = 15;
var paused = false;
var playerArray;
var randomNumber;
var currentPlayer;
var currentPlayerColor;
var otherPlayer;
var otherPlayerColor;
var timerStart;
var colorOne = "DodgerBlue";
var colorTwo = "Tomato";
var winArr = [
  "1,2,3",
  "4,5,6",
  "7,8,9",
  "1,4,7",
  "2,5,8",
  "3,6,9",
  "1,5,9",
  "3,5,7"
];
var winFieldIndex = null;
var winSquareIndex = null;

function fieldSetup(thisContainer) {
  num++;
  //console.log(num);
  playerArray = ["two", "one"];
  randomNumber = Math.floor(Math.random() * playerArray.length);
  currentPlayer = playerArray[randomNumber];
  //nextPlayer();

  setSize();
  thisContainer.find(".result").css({
    display: "none"
  });
  thisContainer.find(".square").css({
    backgroundColor: "#f2f2f2"
  });
  thisContainer.find(".square").addClass("clickable rippled");
  thisContainer.find(".square").removeClass("two");
  thisContainer.find(".square").removeClass("one");
  nextPlayer();
}
//fieldSetup($('.container'));

function nextPlayer() {
  if (currentPlayer == "two") {
    currentPlayer = "one";
    currentPlayerColor = colorOne;
    otherPlayer = "two";
    otherPlayerColor = colorTwo;
  } else {
    currentPlayer = "two";
    currentPlayerColor = colorTwo;
    otherPlayer = "one";
    otherPlayerColor = colorOne;

    TweenMax.killDelayedCallsTo(botActionRandom);
    TweenMax.delayedCall(1, botActionRandom);
  }
  if ($("#grid").hasClass("currentgrid")) {
    $("#grid.currentgrid").css("outline", "1px solid " + currentPlayerColor);
  } else {
    $(".container.current").css("outline", "1px solid " + currentPlayerColor);
  }
  timer();
}

function botActionRandom() {
  console.log("botActionRandom");
  if($("#grid > .result").hasClass(playerArray[0]) || $("#grid > .result").hasClass(playerArray[1])) {
    return;
  }

  simWin();
  console.log('>>', winFieldIndex, winSquareIndex);
  if (winFieldIndex !== null && winSquareIndex !== null) {
    $("#grid .container")
      .eq(winFieldIndex - 1)
      .find(".square")
      .eq(winSquareIndex)
      .click();
    winFieldIndex = null;
    winSquareIndex = null;
    return;
  }

  console.log('Random move');
  var currentFieldsArr = [];
  $("#grid .container.playable.current").each(function () {
    currentFieldsArr.push($(this).index());
  });
  //console.log("currentFieldsArr", currentFieldsArr);
  var randomFieldIndex =
    currentFieldsArr[Math.floor(Math.random() * currentFieldsArr.length)] - 1;
  //console.log("randomFieldIndex", randomFieldIndex);

  var currentSquaresArr = [];
  $("#grid .container")
    .eq(randomFieldIndex)
    .find(".square.clickable")
    .each(function () {
      currentSquaresArr.push($(this).index());
    });
  //console.log("currentSquaresArr", currentSquaresArr);
  var randomSquareIndex =
    currentSquaresArr[Math.floor(Math.random() * currentSquaresArr.length)] - 1;
  //console.log("randomSquareIndex", randomSquareIndex);

  $("#grid .container")
    .eq(randomFieldIndex)
    .find(".square")
    .eq(randomSquareIndex)
    .click();
  //var field = $("#grid .container.current").eq();
  //var randomDotIndex = Math.floor(Math.random() * trgt.length);
  //console.log('randomDotIndex', randomDotIndex);
  /* $(".dot")
    .eq($(trgt[randomDotIndex]).index())
    .click(); */
}

function timer() {
  /*var counter = { var: 0 };
    TweenMax.to(counter, 5, {
        var: 100, 
        onUpdate: function () {
            console.log(Math.ceil(counter.var));
        },
        ease:Linear.easeNone
    });*/
  timerStart = Math.floor(Date.now() / 1000);
  totalTime = turnTime;
  if (turnTime == 4) {
    $("#timer").hide();
  } else {
    $("#timer").show();
    if (!$("#grid").hasClass("currentgrid")) {
      $(".container.current").append($("#timer"));
    } else {
      $("#grid").append($("#timer"));
    }
    if (currentPlayer == "two") {
      lineColor = "one";
    } else {
      lineColor = "two";
    }
    //$('#timer div').css({background:lineColor});
    TweenMax.killTweensOf(
      "#timer #top, #timer #right, #timer #bottom, #timer #left"
    );
    TweenMax.to($("#timer #top"), totalTime / 4, {
      width: "100%",
      startAt: {
        width: "0px"
      },
      immediateRender: true,
      ease: Linear.easeNone
    });
    TweenMax.to($("#timer #right"), totalTime / 4, {
      height: "100%",
      startAt: {
        height: "0px"
      },
      immediateRender: true,
      ease: Linear.easeNone,
      delay: totalTime / 4
    });
    TweenMax.to($("#timer #bottom"), totalTime / 4, {
      width: "100%",
      startAt: {
        width: "0px"
      },
      immediateRender: true,
      ease: Linear.easeNone,
      delay: (totalTime / 4) * 2
    });
    TweenMax.to($("#timer #left"), totalTime / 4, {
      height: "100%",
      startAt: {
        height: "0px"
      },
      immediateRender: true,
      ease: Linear.easeNone,
      delay: (totalTime / 4) * 3,
      onComplete: timeup
    });
  }
}

function timeup() {
  var currtime = Math.floor(Date.now() / 1000);
  if (currtime - timerStart >= turnTime) {
    $("#main").prepend(
      '<div id="timeup"><div class="content"><h1>Too late</h1><h3>Next up is player <font color="' +
        otherPlayerColor +
        '">' +
        otherPlayer +
        '</font></h3><div id="nextplayer">Continue</div></div></div>'
    );
    /*$('#timeup').css({
        background: currentPlayer
    });*/
    //nextPlayer();
  }
}
$("#main").on("click", "#nextplayer", function () {
  nextPlayer();
  $("#timeup").remove();
});

function simWin() {
  console.log("simWin");
  $(".container.playable.current").each(function () {
    var $field = $(this);
    var fieldIndex = $field.index();
    if(winFieldIndex !== null && winSquareIndex !== null) {
      return;
    }
    console.log('fieldIndex', fieldIndex);
    var fieldCurrPlayerSeq = [];
    var fieldOtherPlayerSeq = [];

    if ($field.find(".square." + currentPlayer).length < 2) {
      console.log('less than 2');
      winFieldIndex = null;
      winSquareIndex = null;
      return;
    }
    console.log('2 or more');

    $field.find(".square." + currentPlayer).each(function () {
      fieldCurrPlayerSeq.push($(this).index());
    });
    console.log('fieldCurrPlayerSeq', fieldCurrPlayerSeq);

    $field.find(".square." + otherPlayer).each(function () {
      fieldOtherPlayerSeq.push($(this).index());
    });
    console.log('fieldOtherPlayerSeq', fieldOtherPlayerSeq);

    //console.log('fieldIndex', fieldIndex);

    let winableArr = winArr.slice();
    console.log('first winableArr', winableArr);
    fieldOtherPlayerSeq.forEach((element) => {
      winableArr = winableArr.filter((item) => !item.includes(element));
    });
    console.log("winableArr filtered by opponent", winableArr);

    for (var i = 0; i < winableArr.length; i++) {
      winableSeq = winableArr[i].split(",").join("");
      //console.log('winableSeq', winableSeq);

      var currPlayerAmount = 0;
      var lastPlayable;
      for (var j = 0; j < winableSeq.length; j++) {
        console.log('>>>',winableSeq[j] - 1);
        //console.log(winableSeq[j], $field.find('.square').eq(winableSeq[j]-1).hasClass(currentPlayer));
        if (
          $field
            .find(".square")
            .eq(winableSeq[j] - 1)
            .hasClass(currentPlayer)
        ) {
          currPlayerAmount++;
        } else {
          lastPlayable = winableSeq[j] - 1;
        }
      }
      //console.log('currPlayerAmount', currPlayerAmount);
      if (currPlayerAmount < 2) {
        winableArr.splice(i, 1);
        i--;
      }
      //winableArr = winableArr.filter(item => currPlayerAmount >= 2);
      console.log("winableArr", winableArr);
      console.log("lastPlayable", lastPlayable);
      
      console.log(currPlayerAmount, currPlayerAmount >= 2, fieldIndex !== null, lastPlayable !== null);
      if(currPlayerAmount >= 2 && fieldIndex !== null && lastPlayable !== null) {
        winFieldIndex = fieldIndex;
        winSquareIndex = lastPlayable;
        console.log('found win move');
        return;
      } else {
        winFieldIndex = null;
        winSquareIndex = null;
        console.log('no win move');
      }
    }
  });
}

function checkGrid() {
  for (var i = 0; i < winArr.length; i++) {
    //console.log('>> '+winArr[i]);
    winSeq = winArr[i].split(",");
    //console.log(winSeq[0]);
    var arr = new Array();
    for (var j = 0; j < winSeq.length; j++) {
      trgt = $(".container").eq(winSeq[j] - 1);
      arr.push(trgt.find(".result").attr("class").split(" ")[1]);
    }
    //console.log(arr[0]+','+arr[1]+','+arr[2]);
    if (arr[0] != undefined && arr[0] == arr[1] && arr[0] == arr[2]) {
      console.log("result: " + arr[0]);
      if (arr[0] == "two") {
        currentColor = colorTwo;
      } else if (arr[0] == "one") {
        currentColor = colorOne;
      }
      $("#grid > .result").addClass(arr[0]).css({
        display: "inherit",
        backgroundColor: currentColor
      });
    } else if (
      arr[0] != undefined &&
      arr[1] != undefined &&
      arr[2] != undefined
    ) {
      trgt.removeClass("playable");
    }
  }
  if ($(".container").hasClass("playable")) {
  } else {
    if($("#grid > .result").hasClass(playerArray[0]) || $("#grid > .result").hasClass(playerArray[1])) {
      $("#grid > .result").addClass(currentPlayer).css({
        display: "inherit",
        backgroundColor: currentPlayerColor
      });
    } else {
      $("#grid > .result").addClass("white").css({
        display: "inherit",
        backgroundColor: "white"
      });
    }
  }
}
//checkGrid();

function checkField(thisField) {
  //console.log('thisField: ' + thisField.attr('id'));
  //console.log('class: ' + thisField.find('.square').eq(0).hasClass('one'));
  if (
    (thisField.find(".square").eq(0).hasClass("one") &&
      thisField.find(".square").eq(1).hasClass("one") &&
      thisField.find(".square").eq(2).hasClass("one")) ||
    (thisField.find(".square").eq(3).hasClass("one") &&
      thisField.find(".square").eq(4).hasClass("one") &&
      thisField.find(".square").eq(5).hasClass("one")) ||
    (thisField.find(".square").eq(6).hasClass("one") &&
      thisField.find(".square").eq(7).hasClass("one") &&
      thisField.find(".square").eq(8).hasClass("one")) ||
    (thisField.find(".square").eq(0).hasClass("one") &&
      thisField.find(".square").eq(3).hasClass("one") &&
      thisField.find(".square").eq(6).hasClass("one")) ||
    (thisField.find(".square").eq(1).hasClass("one") &&
      thisField.find(".square").eq(4).hasClass("one") &&
      thisField.find(".square").eq(7).hasClass("one")) ||
    (thisField.find(".square").eq(2).hasClass("one") &&
      thisField.find(".square").eq(5).hasClass("one") &&
      thisField.find(".square").eq(8).hasClass("one")) ||
    (thisField.find(".square").eq(0).hasClass("one") &&
      thisField.find(".square").eq(4).hasClass("one") &&
      thisField.find(".square").eq(8).hasClass("one")) ||
    (thisField.find(".square").eq(2).hasClass("one") &&
      thisField.find(".square").eq(4).hasClass("one") &&
      thisField.find(".square").eq(6).hasClass("one"))
  ) {
    //console.log('one won');
    thisField
      .find(".result .info")
      .html('<h1>One won!</h1><h3><a href="#" id="retryLink">Retry</a></h3>');
    thisField
      .find(".result")
      .css({
        display: "inherit",
        backgroundColor: colorOne //"#0000ff"
      })
      .addClass("one");
    thisField.removeClass("playable");
    checkGrid();
  } else if (
    (thisField.find(".square").eq(0).hasClass("two") &&
      thisField.find(".square").eq(1).hasClass("two") &&
      thisField.find(".square").eq(2).hasClass("two")) ||
    (thisField.find(".square").eq(3).hasClass("two") &&
      thisField.find(".square").eq(4).hasClass("two") &&
      thisField.find(".square").eq(5).hasClass("two")) ||
    (thisField.find(".square").eq(6).hasClass("two") &&
      thisField.find(".square").eq(7).hasClass("two") &&
      thisField.find(".square").eq(8).hasClass("two")) ||
    (thisField.find(".square").eq(0).hasClass("two") &&
      thisField.find(".square").eq(3).hasClass("two") &&
      thisField.find(".square").eq(6).hasClass("two")) ||
    (thisField.find(".square").eq(1).hasClass("two") &&
      thisField.find(".square").eq(4).hasClass("two") &&
      thisField.find(".square").eq(7).hasClass("two")) ||
    (thisField.find(".square").eq(2).hasClass("two") &&
      thisField.find(".square").eq(5).hasClass("two") &&
      thisField.find(".square").eq(8).hasClass("two")) ||
    (thisField.find(".square").eq(0).hasClass("two") &&
      thisField.find(".square").eq(4).hasClass("two") &&
      thisField.find(".square").eq(8).hasClass("two")) ||
    (thisField.find(".square").eq(2).hasClass("two") &&
      thisField.find(".square").eq(4).hasClass("two") &&
      thisField.find(".square").eq(6).hasClass("two"))
  ) {
    //console.log('two won');
    thisField
      .find(".result .info")
      .html('<h1>Two won!</h1><h3><a href="#" id="retryLink">Retry</a></h3>');
    thisField
      .find(".result")
      .css({
        display: "inherit",
        backgroundColor: colorTwo //"#ff0000"
      })
      .addClass("two");
    thisField.removeClass("playable");
    checkGrid();
  } else if (!thisField.find(".square").hasClass("clickable")) {
    thisField
      .find(".result .info")
      .html(
        '<h1>It\'s a tie!</h1><h3><a href="#" id="retryLink">Retry</a></h3>'
      );
    thisField
      .find(".result")
      .css({
        display: "inherit"
      })
      .addClass("white");
    thisField.removeClass("playable");
    checkGrid();
  }
  nextPlayer();
}

$("#grid").on("click", ".square", function () {
  if (
    $(this).hasClass("clickable") &&
    $(this).parent().parent().hasClass("current")
  ) {
    if (!$(this).hasClass("two") && !$(this).hasClass("one")) {
      $(this).removeClass("clickable");
      TweenLite.set($(this), {
        css: {
          className: "+=" + currentPlayer
        }
      });
      TweenMax.to($(this), 0.2, {
        //backgroundColor: currentPlayer
      });
      //TweenMax.
      checkField($(this).parent().parent());
    }
    /*if() {
                
            }*/
    clickNum = $(this).index();
    if (
      $(".container")
        .eq(clickNum - 1)
        .hasClass("playable")
    ) {
      $("#grid").removeClass("currentgrid").css({
        outline: "none"
      });
      $(".container").removeClass("current").css({
        outline: "none",
        "z-index": 1
      });
      $(".container")
        .eq(clickNum - 1)
        .addClass("current")
        .css({
          outline: "1px solid " + currentPlayerColor,
          "z-index": 9
        });
    } else {
      $("#grid")
        .addClass("currentgrid")
        .css({
          outline: "1px solid " + currentPlayerColor
        });
      $(".container").removeClass("current").addClass("current").css({
        outline: "none",
        "z-index": 1
      });
    }
    /*checkField($(this).parent().parent());
        }*/
    timer();
  }
});
var count = 0;
/*$('#result, #retryLink').on('click', function () {
    count++;
    console.log('count: ' + count);
    num = 0;
    fieldSetup($(this).parent().parent());
    return false;
});*/
$("#grid > .result").on("click", function () {
  num = 0;
  createFields();
  return false;
});

function setSize() {
  var gridMargin = "30px";
  var fieldMargin = "0px";
  if ($(window).width() < $(window).height()) {
    //alert('high');
    var target = $("#grid");
    target.css({
      left: gridMargin,
      right: gridMargin
    });
    var newMargin = (target.parent().height() - target.width()) / 2 + "px";
    target.css({
      top: newMargin,
      bottom: newMargin
    });
    var targetField = $(".field");
    targetField.css({
      left: fieldMargin,
      right: fieldMargin
    });
    var newFieldMargin =
      ($(".container").height() - targetField.width()) / 2 + "px";
    targetField.css({
      top: newFieldMargin,
      bottom: newFieldMargin
    });
  } else {
    //alert('wide');
    var target2 = $("#grid");
    target2.css({
      top: gridMargin,
      bottom: gridMargin
    });
    var newMargin2 = (target2.parent().width() - target2.height()) / 2 + "px";
    target2.css({
      left: newMargin2,
      right: newMargin2
    });
    var targetField2 = $(".field");
    targetField2.css({
      top: fieldMargin,
      bottom: fieldMargin
    });
    var newFieldMargin2 =
      ($(".container").width() - targetField2.height()) / 2 + "px";
    targetField2.css({
      left: newFieldMargin2,
      right: newFieldMargin2
    });
  }
}

$(".knob").knob({
  change: function (v) {
    //console.log(v);
    turnTime = v;
    if (turnTime === 4) {
      var showVal = "&infin;";
    } else {
      var showVal = v;
    }
    $("#timevalue").html(showVal);
    //$('#timer').html(turnTime);
  }
});
$("#timevalue").html(turnTime);

function toggleMenu(status) {
  if (status == "show") {
    TweenMax.to($("#setup"), 0.4, {
      css: {
        left: 0
      }
    });
    TweenMax.to($("#playfield"), 0.4, {
      css: {
        left: "100%"
      }
    });
  } else {
    TweenMax.to($("#setup"), 0.4, {
      css: {
        left: "-100%"
      }
    });
    TweenMax.to($("#playfield"), 0.4, {
      css: {
        left: 0
      }
    });
  }
}

$("#startgame").on("click", function () {
  createFields();
  toggleMenu("hide");
});
$("#tomenu").on("click", function () {
  paused = true;
  TweenMax.pauseAll();
  $("#togame").show();
  toggleMenu("show");
});
$("#togame").on("click", function () {
  paused = false;
  TweenMax.resumeAll();
  toggleMenu("hide");
});

// Rippled
$("body").on("click", ".rippled", function (e) {
  if (!$(this).hasClass("disabled")) {
    if ("vibrate" in navigator) {
      window.navigator.vibrate(10);
    }
    $(".square.last").removeClass("last");
    $(this)
      .addClass("last")
      .append('<div class="ripple ripple-animate"></div>');
    var src = $(this);
    var ripple = $(this).find(".ripple").last();
    ripple.removeClass("ripple-animate");
    ripple.addClass("ripple-animate");
    setTimeout(function () {
      src.removeClass("rippled");
      ripple.remove();
    }, 400);
  }
});
// END Rippled

$(window).resize(function () {
  //alert('ok');
  setSize();
});

              
            
!
999px

Console