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<div id="main">
<div id="setup">
<div id="togame"></div>
<div class="content">
<h1>Setup</h1>
<div id="time">
<input class="knob" data-thickness=".3" data-skin="tron" data-width="120" data-height="100" data-min="4" data-max="60" data-angleOffset="-125" data-angleArc="250" data-displayInput="false" data-fgColor="#acacac" data-bgColor="#fff" value="15" readonly />
<div id="timevalue"></div>
<h3>Seconds per turn</h3>
</div>
<div id="startgame">Start</div>
</div>
</div>
<div id="playfield">
<div id="tomenu"></div>
<div id="grid" class="currentgrid">
<div class="result"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
<div class="container"></div>
</div>
</div>
</div>
$one: DodgerBlue;
$two: Tomato;
* {
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
html,
body {
width: 100%;
height: 100%;
background: #f2f2f2;
font-family: sans-serif;
color: #555;
overflow: hidden;
}
a {
color: inherit;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
h1 {
font-size: 30px;
}
h3 {
font-size: 10px;
}
#main {
position: absolute;
height: 100%;
width: 100%;
overflow: hidden;
}
#timeup {
position: absolute;
height: 100%;
width: 100%;
background: white;
/*color:white;*/
text-align: center;
z-index: 999;
}
#timeup .content {
height: 140px;
margin-top: -70px;
}
#timeup h3 {
margin: 20px;
}
#timeup #nextplayer {
height: 30px;
width: 100px;
margin: auto;
background: #acacac;
border-radius: 15px;
color: white;
line-height: 30px;
cursor: pointer;
}
#setup {
position: absolute;
width: 100%;
height: 100%;
background: #f2f2f2;
text-align: center;
z-index: 100;
}
#togame {
position: absolute;
height: 30px;
width: 30px;
top: 50%;
right: 0;
margin-top: -15px;
display: none;
background: #acacac;
z-index: 2;
}
.content {
position: relative;
top: 50%;
margin-top: -120px;
height: 240px;
}
#time {
position: relative;
margin: 20px;
display: flex;
flex-direction: column;
}
#time > div:first-child {
position: relative;
margin: auto;
display: table !important;
z-index: 2;
}
#timevalue {
position: absolute;
width: 100%;
left: 0;
right: 0;
bottom: 39px;
font-size: 30px;
font-weight: bold;
color: #acacac;
}
#startgame {
height: 30px;
width: 80px;
margin: auto;
background: #acacac;
border-radius: 15px;
color: white;
line-height: 30px;
cursor: pointer;
}
#playfield {
position: absolute;
height: 100%;
width: 100%;
left: 100%;
background: #f2f2f2;
z-index: 99;
}
#tomenu {
position: relative;
height: 30px;
width: 30px;
top: 50%;
margin-top: -15px;
background: #acacac;
}
.current #timer {
top: -10px;
bottom: -10px;
left: -10px;
right: -10px;
}
#timer {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: -1px;
}
#timer div {
position: absolute;
background: white;
}
#timer #top,
#timer #bottom {
height: 1px;
width: 100%;
}
#top {
top: 0px;
left: 0px;
}
#bottom {
bottom: 0px;
right: 0px;
}
#timer #left,
#timer #right {
height: 100%;
width: 1px;
}
#left {
left: 0px;
bottom: 0px;
}
#right {
top: 0px;
right: 0px;
}
#grid {
position: absolute;
}
#grid > .result {
display: none;
z-index: 99;
}
.container {
position: relative;
height: 33.33%;
width: 33.33%;
float: left;
border: 10px solid #f2f2f2;
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
.field {
position: absolute;
z-index: 2;
/*left:30px;
top:30px;
right:30px;
bottom:30px;*/
}
.result {
position: absolute;
height: 100%;
width: 100%;
display: none;
background-color: #fff;
/*opacity:0.8; */
z-index: 2;
}
.result .info {
position: absolute;
width: 100%;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
display: table;
display: none;
text-align: center;
}
.square {
position: relative;
height: 33.33%;
width: 33.33%;
padding: 10%;
float: left;
box-sizing: border-box;
&.last {
z-index: 2;
}
}
.square.one div {
background: $one;
}
.square.two div {
background: $two;
}
.square:hover {
opacity: 0.6;
}
.square div {
background: #fff;
width: 100%;
height: 100%;
}
// Rippled
.ripple {
position: absolute;
height: 100px;
width: 100px;
top: 0;
right: 0;
background-color: rgba(200, 200, 200, 0.5);
border-radius: 100%;
//transform: scale(0);
}
.ripple-animate {
animation: ripple 0.4s linear;
}
@keyframes ripple {
100% {
transform: scale(1.5);
background-color: transparent;
}
}
// END Rippled
function createFields() {
$("#grid #timer").remove();
$("#grid")
.removeClass("currentgrid")
.addClass("currentgrid")
.append('<div id="timer"></div>');
$("#timer").html(
'<div id="top"></div><div id="right"></div><div id="bottom"></div><div id="left"></div>'
);
$("#grid .result").removeClass("two one white").css("display", "none");
$(".container")
.addClass("playable current")
.html(
'<div class="field"><div class="result"><div class="info"></div></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div><div class="square"></div></div>'
)
.css({
outline: "none"
});
$(".square").html("<div></div>");
fieldSetup($(".container"));
}
//createFields();
var num = 0;
var turnTime = 15;
var paused = false;
var playerArray;
var randomNumber;
var currentPlayer;
var currentPlayerColor;
var otherPlayer;
var otherPlayerColor;
var timerStart;
var colorOne = "DodgerBlue";
var colorTwo = "Tomato";
var winArr = [
"1,2,3",
"4,5,6",
"7,8,9",
"1,4,7",
"2,5,8",
"3,6,9",
"1,5,9",
"3,5,7"
];
var winFieldIndex = null;
var winSquareIndex = null;
function fieldSetup(thisContainer) {
num++;
//console.log(num);
playerArray = ["two", "one"];
randomNumber = Math.floor(Math.random() * playerArray.length);
currentPlayer = playerArray[randomNumber];
//nextPlayer();
setSize();
thisContainer.find(".result").css({
display: "none"
});
thisContainer.find(".square").css({
backgroundColor: "#f2f2f2"
});
thisContainer.find(".square").addClass("clickable rippled");
thisContainer.find(".square").removeClass("two");
thisContainer.find(".square").removeClass("one");
nextPlayer();
}
//fieldSetup($('.container'));
function nextPlayer() {
if (currentPlayer == "two") {
currentPlayer = "one";
currentPlayerColor = colorOne;
otherPlayer = "two";
otherPlayerColor = colorTwo;
} else {
currentPlayer = "two";
currentPlayerColor = colorTwo;
otherPlayer = "one";
otherPlayerColor = colorOne;
TweenMax.killDelayedCallsTo(botActionRandom);
TweenMax.delayedCall(1, botActionRandom);
}
if ($("#grid").hasClass("currentgrid")) {
$("#grid.currentgrid").css("outline", "1px solid " + currentPlayerColor);
} else {
$(".container.current").css("outline", "1px solid " + currentPlayerColor);
}
timer();
}
function botActionRandom() {
console.log("botActionRandom");
if($("#grid > .result").hasClass(playerArray[0]) || $("#grid > .result").hasClass(playerArray[1])) {
return;
}
simWin();
console.log('>>', winFieldIndex, winSquareIndex);
if (winFieldIndex !== null && winSquareIndex !== null) {
$("#grid .container")
.eq(winFieldIndex - 1)
.find(".square")
.eq(winSquareIndex)
.click();
winFieldIndex = null;
winSquareIndex = null;
return;
}
console.log('Random move');
var currentFieldsArr = [];
$("#grid .container.playable.current").each(function () {
currentFieldsArr.push($(this).index());
});
//console.log("currentFieldsArr", currentFieldsArr);
var randomFieldIndex =
currentFieldsArr[Math.floor(Math.random() * currentFieldsArr.length)] - 1;
//console.log("randomFieldIndex", randomFieldIndex);
var currentSquaresArr = [];
$("#grid .container")
.eq(randomFieldIndex)
.find(".square.clickable")
.each(function () {
currentSquaresArr.push($(this).index());
});
//console.log("currentSquaresArr", currentSquaresArr);
var randomSquareIndex =
currentSquaresArr[Math.floor(Math.random() * currentSquaresArr.length)] - 1;
//console.log("randomSquareIndex", randomSquareIndex);
$("#grid .container")
.eq(randomFieldIndex)
.find(".square")
.eq(randomSquareIndex)
.click();
//var field = $("#grid .container.current").eq();
//var randomDotIndex = Math.floor(Math.random() * trgt.length);
//console.log('randomDotIndex', randomDotIndex);
/* $(".dot")
.eq($(trgt[randomDotIndex]).index())
.click(); */
}
function timer() {
/*var counter = { var: 0 };
TweenMax.to(counter, 5, {
var: 100,
onUpdate: function () {
console.log(Math.ceil(counter.var));
},
ease:Linear.easeNone
});*/
timerStart = Math.floor(Date.now() / 1000);
totalTime = turnTime;
if (turnTime == 4) {
$("#timer").hide();
} else {
$("#timer").show();
if (!$("#grid").hasClass("currentgrid")) {
$(".container.current").append($("#timer"));
} else {
$("#grid").append($("#timer"));
}
if (currentPlayer == "two") {
lineColor = "one";
} else {
lineColor = "two";
}
//$('#timer div').css({background:lineColor});
TweenMax.killTweensOf(
"#timer #top, #timer #right, #timer #bottom, #timer #left"
);
TweenMax.to($("#timer #top"), totalTime / 4, {
width: "100%",
startAt: {
width: "0px"
},
immediateRender: true,
ease: Linear.easeNone
});
TweenMax.to($("#timer #right"), totalTime / 4, {
height: "100%",
startAt: {
height: "0px"
},
immediateRender: true,
ease: Linear.easeNone,
delay: totalTime / 4
});
TweenMax.to($("#timer #bottom"), totalTime / 4, {
width: "100%",
startAt: {
width: "0px"
},
immediateRender: true,
ease: Linear.easeNone,
delay: (totalTime / 4) * 2
});
TweenMax.to($("#timer #left"), totalTime / 4, {
height: "100%",
startAt: {
height: "0px"
},
immediateRender: true,
ease: Linear.easeNone,
delay: (totalTime / 4) * 3,
onComplete: timeup
});
}
}
function timeup() {
var currtime = Math.floor(Date.now() / 1000);
if (currtime - timerStart >= turnTime) {
$("#main").prepend(
'<div id="timeup"><div class="content"><h1>Too late</h1><h3>Next up is player <font color="' +
otherPlayerColor +
'">' +
otherPlayer +
'</font></h3><div id="nextplayer">Continue</div></div></div>'
);
/*$('#timeup').css({
background: currentPlayer
});*/
//nextPlayer();
}
}
$("#main").on("click", "#nextplayer", function () {
nextPlayer();
$("#timeup").remove();
});
function simWin() {
console.log("simWin");
$(".container.playable.current").each(function () {
var $field = $(this);
var fieldIndex = $field.index();
if(winFieldIndex !== null && winSquareIndex !== null) {
return;
}
console.log('fieldIndex', fieldIndex);
var fieldCurrPlayerSeq = [];
var fieldOtherPlayerSeq = [];
if ($field.find(".square." + currentPlayer).length < 2) {
console.log('less than 2');
winFieldIndex = null;
winSquareIndex = null;
return;
}
console.log('2 or more');
$field.find(".square." + currentPlayer).each(function () {
fieldCurrPlayerSeq.push($(this).index());
});
console.log('fieldCurrPlayerSeq', fieldCurrPlayerSeq);
$field.find(".square." + otherPlayer).each(function () {
fieldOtherPlayerSeq.push($(this).index());
});
console.log('fieldOtherPlayerSeq', fieldOtherPlayerSeq);
//console.log('fieldIndex', fieldIndex);
let winableArr = winArr.slice();
console.log('first winableArr', winableArr);
fieldOtherPlayerSeq.forEach((element) => {
winableArr = winableArr.filter((item) => !item.includes(element));
});
console.log("winableArr filtered by opponent", winableArr);
for (var i = 0; i < winableArr.length; i++) {
winableSeq = winableArr[i].split(",").join("");
//console.log('winableSeq', winableSeq);
var currPlayerAmount = 0;
var lastPlayable;
for (var j = 0; j < winableSeq.length; j++) {
console.log('>>>',winableSeq[j] - 1);
//console.log(winableSeq[j], $field.find('.square').eq(winableSeq[j]-1).hasClass(currentPlayer));
if (
$field
.find(".square")
.eq(winableSeq[j] - 1)
.hasClass(currentPlayer)
) {
currPlayerAmount++;
} else {
lastPlayable = winableSeq[j] - 1;
}
}
//console.log('currPlayerAmount', currPlayerAmount);
if (currPlayerAmount < 2) {
winableArr.splice(i, 1);
i--;
}
//winableArr = winableArr.filter(item => currPlayerAmount >= 2);
console.log("winableArr", winableArr);
console.log("lastPlayable", lastPlayable);
console.log(currPlayerAmount, currPlayerAmount >= 2, fieldIndex !== null, lastPlayable !== null);
if(currPlayerAmount >= 2 && fieldIndex !== null && lastPlayable !== null) {
winFieldIndex = fieldIndex;
winSquareIndex = lastPlayable;
console.log('found win move');
return;
} else {
winFieldIndex = null;
winSquareIndex = null;
console.log('no win move');
}
}
});
}
function checkGrid() {
for (var i = 0; i < winArr.length; i++) {
//console.log('>> '+winArr[i]);
winSeq = winArr[i].split(",");
//console.log(winSeq[0]);
var arr = new Array();
for (var j = 0; j < winSeq.length; j++) {
trgt = $(".container").eq(winSeq[j] - 1);
arr.push(trgt.find(".result").attr("class").split(" ")[1]);
}
//console.log(arr[0]+','+arr[1]+','+arr[2]);
if (arr[0] != undefined && arr[0] == arr[1] && arr[0] == arr[2]) {
console.log("result: " + arr[0]);
if (arr[0] == "two") {
currentColor = colorTwo;
} else if (arr[0] == "one") {
currentColor = colorOne;
}
$("#grid > .result").addClass(arr[0]).css({
display: "inherit",
backgroundColor: currentColor
});
} else if (
arr[0] != undefined &&
arr[1] != undefined &&
arr[2] != undefined
) {
trgt.removeClass("playable");
}
}
if ($(".container").hasClass("playable")) {
} else {
if($("#grid > .result").hasClass(playerArray[0]) || $("#grid > .result").hasClass(playerArray[1])) {
$("#grid > .result").addClass(currentPlayer).css({
display: "inherit",
backgroundColor: currentPlayerColor
});
} else {
$("#grid > .result").addClass("white").css({
display: "inherit",
backgroundColor: "white"
});
}
}
}
//checkGrid();
function checkField(thisField) {
//console.log('thisField: ' + thisField.attr('id'));
//console.log('class: ' + thisField.find('.square').eq(0).hasClass('one'));
if (
(thisField.find(".square").eq(0).hasClass("one") &&
thisField.find(".square").eq(1).hasClass("one") &&
thisField.find(".square").eq(2).hasClass("one")) ||
(thisField.find(".square").eq(3).hasClass("one") &&
thisField.find(".square").eq(4).hasClass("one") &&
thisField.find(".square").eq(5).hasClass("one")) ||
(thisField.find(".square").eq(6).hasClass("one") &&
thisField.find(".square").eq(7).hasClass("one") &&
thisField.find(".square").eq(8).hasClass("one")) ||
(thisField.find(".square").eq(0).hasClass("one") &&
thisField.find(".square").eq(3).hasClass("one") &&
thisField.find(".square").eq(6).hasClass("one")) ||
(thisField.find(".square").eq(1).hasClass("one") &&
thisField.find(".square").eq(4).hasClass("one") &&
thisField.find(".square").eq(7).hasClass("one")) ||
(thisField.find(".square").eq(2).hasClass("one") &&
thisField.find(".square").eq(5).hasClass("one") &&
thisField.find(".square").eq(8).hasClass("one")) ||
(thisField.find(".square").eq(0).hasClass("one") &&
thisField.find(".square").eq(4).hasClass("one") &&
thisField.find(".square").eq(8).hasClass("one")) ||
(thisField.find(".square").eq(2).hasClass("one") &&
thisField.find(".square").eq(4).hasClass("one") &&
thisField.find(".square").eq(6).hasClass("one"))
) {
//console.log('one won');
thisField
.find(".result .info")
.html('<h1>One won!</h1><h3><a href="#" id="retryLink">Retry</a></h3>');
thisField
.find(".result")
.css({
display: "inherit",
backgroundColor: colorOne //"#0000ff"
})
.addClass("one");
thisField.removeClass("playable");
checkGrid();
} else if (
(thisField.find(".square").eq(0).hasClass("two") &&
thisField.find(".square").eq(1).hasClass("two") &&
thisField.find(".square").eq(2).hasClass("two")) ||
(thisField.find(".square").eq(3).hasClass("two") &&
thisField.find(".square").eq(4).hasClass("two") &&
thisField.find(".square").eq(5).hasClass("two")) ||
(thisField.find(".square").eq(6).hasClass("two") &&
thisField.find(".square").eq(7).hasClass("two") &&
thisField.find(".square").eq(8).hasClass("two")) ||
(thisField.find(".square").eq(0).hasClass("two") &&
thisField.find(".square").eq(3).hasClass("two") &&
thisField.find(".square").eq(6).hasClass("two")) ||
(thisField.find(".square").eq(1).hasClass("two") &&
thisField.find(".square").eq(4).hasClass("two") &&
thisField.find(".square").eq(7).hasClass("two")) ||
(thisField.find(".square").eq(2).hasClass("two") &&
thisField.find(".square").eq(5).hasClass("two") &&
thisField.find(".square").eq(8).hasClass("two")) ||
(thisField.find(".square").eq(0).hasClass("two") &&
thisField.find(".square").eq(4).hasClass("two") &&
thisField.find(".square").eq(8).hasClass("two")) ||
(thisField.find(".square").eq(2).hasClass("two") &&
thisField.find(".square").eq(4).hasClass("two") &&
thisField.find(".square").eq(6).hasClass("two"))
) {
//console.log('two won');
thisField
.find(".result .info")
.html('<h1>Two won!</h1><h3><a href="#" id="retryLink">Retry</a></h3>');
thisField
.find(".result")
.css({
display: "inherit",
backgroundColor: colorTwo //"#ff0000"
})
.addClass("two");
thisField.removeClass("playable");
checkGrid();
} else if (!thisField.find(".square").hasClass("clickable")) {
thisField
.find(".result .info")
.html(
'<h1>It\'s a tie!</h1><h3><a href="#" id="retryLink">Retry</a></h3>'
);
thisField
.find(".result")
.css({
display: "inherit"
})
.addClass("white");
thisField.removeClass("playable");
checkGrid();
}
nextPlayer();
}
$("#grid").on("click", ".square", function () {
if (
$(this).hasClass("clickable") &&
$(this).parent().parent().hasClass("current")
) {
if (!$(this).hasClass("two") && !$(this).hasClass("one")) {
$(this).removeClass("clickable");
TweenLite.set($(this), {
css: {
className: "+=" + currentPlayer
}
});
TweenMax.to($(this), 0.2, {
//backgroundColor: currentPlayer
});
//TweenMax.
checkField($(this).parent().parent());
}
/*if() {
}*/
clickNum = $(this).index();
if (
$(".container")
.eq(clickNum - 1)
.hasClass("playable")
) {
$("#grid").removeClass("currentgrid").css({
outline: "none"
});
$(".container").removeClass("current").css({
outline: "none",
"z-index": 1
});
$(".container")
.eq(clickNum - 1)
.addClass("current")
.css({
outline: "1px solid " + currentPlayerColor,
"z-index": 9
});
} else {
$("#grid")
.addClass("currentgrid")
.css({
outline: "1px solid " + currentPlayerColor
});
$(".container").removeClass("current").addClass("current").css({
outline: "none",
"z-index": 1
});
}
/*checkField($(this).parent().parent());
}*/
timer();
}
});
var count = 0;
/*$('#result, #retryLink').on('click', function () {
count++;
console.log('count: ' + count);
num = 0;
fieldSetup($(this).parent().parent());
return false;
});*/
$("#grid > .result").on("click", function () {
num = 0;
createFields();
return false;
});
function setSize() {
var gridMargin = "30px";
var fieldMargin = "0px";
if ($(window).width() < $(window).height()) {
//alert('high');
var target = $("#grid");
target.css({
left: gridMargin,
right: gridMargin
});
var newMargin = (target.parent().height() - target.width()) / 2 + "px";
target.css({
top: newMargin,
bottom: newMargin
});
var targetField = $(".field");
targetField.css({
left: fieldMargin,
right: fieldMargin
});
var newFieldMargin =
($(".container").height() - targetField.width()) / 2 + "px";
targetField.css({
top: newFieldMargin,
bottom: newFieldMargin
});
} else {
//alert('wide');
var target2 = $("#grid");
target2.css({
top: gridMargin,
bottom: gridMargin
});
var newMargin2 = (target2.parent().width() - target2.height()) / 2 + "px";
target2.css({
left: newMargin2,
right: newMargin2
});
var targetField2 = $(".field");
targetField2.css({
top: fieldMargin,
bottom: fieldMargin
});
var newFieldMargin2 =
($(".container").width() - targetField2.height()) / 2 + "px";
targetField2.css({
left: newFieldMargin2,
right: newFieldMargin2
});
}
}
$(".knob").knob({
change: function (v) {
//console.log(v);
turnTime = v;
if (turnTime === 4) {
var showVal = "∞";
} else {
var showVal = v;
}
$("#timevalue").html(showVal);
//$('#timer').html(turnTime);
}
});
$("#timevalue").html(turnTime);
function toggleMenu(status) {
if (status == "show") {
TweenMax.to($("#setup"), 0.4, {
css: {
left: 0
}
});
TweenMax.to($("#playfield"), 0.4, {
css: {
left: "100%"
}
});
} else {
TweenMax.to($("#setup"), 0.4, {
css: {
left: "-100%"
}
});
TweenMax.to($("#playfield"), 0.4, {
css: {
left: 0
}
});
}
}
$("#startgame").on("click", function () {
createFields();
toggleMenu("hide");
});
$("#tomenu").on("click", function () {
paused = true;
TweenMax.pauseAll();
$("#togame").show();
toggleMenu("show");
});
$("#togame").on("click", function () {
paused = false;
TweenMax.resumeAll();
toggleMenu("hide");
});
// Rippled
$("body").on("click", ".rippled", function (e) {
if (!$(this).hasClass("disabled")) {
if ("vibrate" in navigator) {
window.navigator.vibrate(10);
}
$(".square.last").removeClass("last");
$(this)
.addClass("last")
.append('<div class="ripple ripple-animate"></div>');
var src = $(this);
var ripple = $(this).find(".ripple").last();
ripple.removeClass("ripple-animate");
ripple.addClass("ripple-animate");
setTimeout(function () {
src.removeClass("rippled");
ripple.remove();
}, 400);
}
});
// END Rippled
$(window).resize(function () {
//alert('ok');
setSize();
});
Also see: Tab Triggers