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<head>
<link href='https://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<meta charset="utf-8">
<title>JS Bin</title>
</head>
<body id="bohday">
<h1>The Monty Hall Problem :)</h1>
<table id="doorsTable">
<tr>
<td>
<label for="door1">
<div class="yay">
<div class="door">.</div>
<div class="meh">?</div>
</div>
</label>
</td>
<td>
<label for="door2">
<div class="yay">
<div class="door">.</div>
<div class="meh">?</div>
</div>
</label>
</td>
<td>
<label for="door3">
<div class="yay">
<div class="door">.</div>
<div class="meh">?</div>
</div>
</label>
</td>
</tr>
<tr>
<td><input type="radio" name="door" id="door1" value=0><label for="door1">Door 1</label></td>
<td><input type="radio" name="door" id="door2" value=1><label for="door2">Door 2</label></td>
<td><input type="radio" name="door" id="door3" value=2><label for="door3">Door 3</label></td>
</tr>
</table>
<center>or<br>
<input type="radio" name="door" id="random" value="Randomise!" checked><label for="random">Randomise!</label></center></p>
<input id="switch" type="checkbox" checked><label for="switch">Always switch</label></input></p>
<label for="input">Number of games</label> <input id="input" placeholder="Number of games" value="10"/> </p>
<p align="right"><button onclick="newGame()">Run Games</button></p>
<hr>
<h3><div id="wins">┗(-_-)┛┏(-_-)┓┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓</div>
<div id="totalGames">┏(-_-)┓┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓┏(-_-)┛</div></h3>
<h1><div id="winRate">┗(-_-)┛┏(-_-)┓┏(-_-)┛┏(-_-)┓</div></h1>
<div id="console">
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?<br>
<a href="http://en.wikipedia.org/wiki/Monty_Hall_problem">http://en.wikipedia.org/wiki/Monty_Hall_problem</a>
</div>
<p align="right"><button onclick="beepboop()">Clear</button></p>
</body>
#bohday {
font-family: 'Open Sans', 'sans-serif';
background-color: skyBlue;
color: white;
max-width: 700px;
margin-left:auto;
margin-right:auto;
}
#wins, #totalGames, #winRate {
white-space: nowrap
}
a {
color:white;
}
#doorsTable {
width:100%;
text-align:center;
}
.yay {
position:relative;
width:100px;
height:180px;
margin-left:auto;
margin-right:auto;
}
.door {
width:100px;
height:180px;
margin:20px;
background:brown;
color: white;
line-height:140px;
text-align:right;
font-size:100px;
margin-left:auto;
margin-right:auto;
}
.door:hover {
-webkit-animation: open 0.75s ease;
}
@-webkit-keyframes open {
from {
-webkit-transform: perspective(300) rotateY(0deg);
-webkit-transform-origin: 0% 0%;
}
to {
-webkit-transform: perspective(300) rotateY(-180deg);
-webkit-transform-origin: 0% 50%;
}
}
.meh {
width:100px;
height:180px;
top:-5px;
left:-5px;
position:absolute;
z-index:-1;
background:black;
text-align:center;
vertical-align: middle;
line-height: 180px;
color: white;
font-size: 50px;
margin-left:auto;
margin-right:auto;
border:solid;
border-width:5px;
border-bottom:0px;
border-color:gold;
}
#console {
overflow-y: scroll;
height: 190px;
border: solid;
border-width:1px;
background-color:rgba(255,255,255,0.2);
}
// Made by Mei Weng Brough-Smyth
// https://www.beepboop.com.au/2014/05/the-monty-hall-problem.html
var doorSelected;
var willSwitch;
var noOfGames;
var input;
var doorOpened = 0;
var timesWon = 0;
var totalGames = 0;
var consoleOut = document.getElementById("console");
function newGame() {
// Get WillSwitch input
willSwitch = (document.getElementById("switch").checked)? true : false;
// Get Radio input
var radios = document.getElementsByName('door');
for (var i = 0, length = radios.length; i < length; i++) {
if (radios[i].checked) {
doorSelected = radios[i].value;
break;
}
}
if (doorSelected === "Randomise!") {
doorSelected = Math.floor(Math.random() * 3);
}
doorSelected = parseInt(doorSelected, 10);
// Get number of Games
input = document.getElementById('input').value;
noOfGames = input.match(/^\d+$/);
// Get random winning door
var winningDoor = Math.floor(Math.random() * 3);
// Initialise game
var game = [false, false, false];
game[winningDoor] = true;
// Initialise player perspective
var player = [null, null, null];
player[doorSelected] = "doorSelected";
// Door select output
doorSelectedOut = doorSelected + 1;
consoleOut.innerHTML += "You select door " + doorSelectedOut + ".<br>";
// Find door door to open
doorOpened = doorSelected + 1;
if (doorOpened > 2) { //If it's too high, bring it back down into our array
doorOpened = doorOpened - 3;
}
if (game[doorOpened] === true) { //Move opened door along if it's the winning door
doorOpened++;
}
// Door opened output and append to player array
doorOpenedOut = doorOpened + 1;
consoleOut.innerHTML += "Door " + doorOpenedOut + " is opened to reveal nothing.<br>";
player[doorOpened] = "doorOpened";
if (willSwitch === true) {
for (var j = 0; j < player.length; j++) {
if (player[j] === null) {
// Get player to switch to null in player array and output
jOut = j+1;
consoleOut.innerHTML += ("You switch to door " + jOut + ".<br>");
if (game[j] === true) {
timesWon++; // Check if switched door is this winning door
consoleOut.innerHTML += ("<b>You win!<br></b>");
} else {
consoleOut.innerHTML += ("<b>You lose.<br></b>");
}
}
}
} else {
for (var k = 0; k < player.length; k++) {
if (player[k] === "doorSelected") {
consoleOut.innerHTML += "You stick with " + doorSelectedOut + "<br>";
if (game[doorSelected] === true) {
timesWon++; // Check if initial door is this winning door
consoleOut.innerHTML += ("<b>You win!<br></b>");
} else {
consoleOut.innerHTML += ("<b>You lose.<br></b>");
}
}
}
}
console.log(game);
console.log(player);
totalGames++;
percentageWon = (timesWon/totalGames*100).toFixed(0) + "%";
document.getElementById("wins").innerHTML = "Total wins: " + timesWon;
document.getElementById("totalGames").innerHTML = "Total games: " + totalGames;
document.getElementById("winRate").innerHTML = "Win rate: " + percentageWon;
consoleOut.innerHTML += "----------------------------------------------------------<br>";
if (totalGames < noOfGames) {
newGame();
} else {
consoleOut.innerHTML += "<b>End game number " + totalGames + "! \\(^w^)/ </b><br>";
reset();
}
}
function reset() {
timesWon = 0;
totalGames = 0;
consoleOut.scrollTop = consoleOut.scrollHeight;
}
function beepboop() {
consoleOut.innerHTML = "";
document.getElementById("console").innerHTML = "Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, \"Do you want to pick door No. 2?\" Is it to your advantage to switch your choice?<br><a href=\"http://en.wikipedia.org/wiki/Monty_Hall_problem\">http://en.wikipedia.org/wiki/Monty_Hall_problem</a>";
document.getElementById("wins").innerHTML = "┗(-_-)┛┏(-_-)┓┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓";
document.getElementById("totalGames").innerHTML = "┏(-_-)┓┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓┏(-_-)┛";
document.getElementById("winRate").innerHTML = "┗(-_-)┛┏(-_-)┓┏(-_-)┛┏(-_-)┓";
}
Also see: Tab Triggers