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              <div class = "control" style = "position:absolute">
    <input type = "text" value = ">_<" id = "t">
    <button onclick = "changeText(t.value)">
      change
    </button>
</div>
            
          
!
            
              body,html{
      margin:0;
      width:100%;
      overflow:hidden;
    }
    canvas{
      width:100%;
    }
    .control{
      position:absolute;
    }
    .control input{
      border:0;
      margin:0;
      padding:15px;
      outline:none;
      text-align:center;
    }
    .control button{
      border:0;
      margin:0;
      padding:15px;
      outline:none;
      background:#333;
      color:#fff;
    }
    .control button:focus,.control button:hover{
      background:#222
    }
            
          
!
            
              /*jshint esversion:6*/
var can = document.createElement("canvas");
document.body.appendChild(can);
var ctx = can.getContext('2d');
function resize(){
  can.width = window.innerWidth;
  can.height = window.innerHeight;
}
const max_radius = 3;
const min_radius = 1;
const drag = 50;
window.onresize = function(){
  resize();
};
function cfill(){
  ctx.fillStyle = "#000";
  ctx.fillRect(0,0,can.width,can.height);
  ctx.fill();
}
var mouse = {
  x:-1000,
  y:-1000
};
can.onmousemove = function(e){
  mouse.x = e.clientX;
  mouse.y = e.clientY;
};
can.ontouchmove = function(e){
  mouse.x = e.touches[0].clientX;
  mouse.y = e.touches[0].clientY;
};
resize();
cfill();

function distance(x,y,x1,y1){
  return Math.sqrt( ( x1-x ) * ( x1-x ) + ( y1-y ) * ( y1-y ) );
}

class Particle{
  constructor(pos,target,vel,color,radius){
    this.pos = pos;
    this.target = target;
    this.vel = vel; 
    this.color = color;
    this.radius = radius;
    var arr = [-1,1];
    this.direction = arr[~~(Math.random()*2)]*Math.random()/10;
  }
  set(type,value){
    this[type] = value;
  }
  update(){
    this.radius += this.direction;
    this.vel.x = (this.pos.x - this.target.x)/drag;
    this.vel.y = (this.pos.y - this.target.y)/drag;
    if(distance(this.pos.x,this.pos.y,mouse.x,mouse.y) < 50){
	 //mess with the order of mouse and position to see some funky effects
      this.vel.x = (mouse.x - this.pos.x)/15;
      this.vel.y = (mouse.y - this.pos.y)/15;
    }
    if(this.radius >= max_radius){
      this.direction *= -1;
    }
    if(this.radius <= 1){
      this.direction *= -1;
    }
    this.pos.x -= this.vel.x;
    this.pos.y -= this.vel.y;
  }
  draw(){
    ctx.beginPath();
    ctx.fillStyle = this.color;
    ctx.arc(this.pos.x,this.pos.y,this.radius,0,Math.PI*2);
    ctx.fill();
  }
}
var particles = [];
var colors = ["#bf1337","#f3f1f3","#084c8d","#f2d108","#efd282"];
var bool = true;
var current = 0,i;
function changeText(text){
  var current = 0,temp,radius,color;
  cfill();
  ctx.fillStyle = "#fff";
  ctx.font = "120px Times";
  ctx.fillText(text,can.width*0.5-ctx.measureText(text).width*0.5,can.height*0.5+60);
  var data = ctx.getImageData(0,0,can.width,can.height).data;
  cfill();
  for(i = 0;i < data.length;i += 8){
    temp = {x:(i/4)%can.width,y:~~((i/4)/can.width)};
    if(data[i] !== 0 && ~~(Math.random()*5) == 1/*(temp.x % (max_radius+1) === 0 && temp.y % (max_radius+1) === 0)*/){
      if(data[i+4] !== 255 || data[i-4] !== 255 || data[i+can.width*4] !== 255 || data[i-can.width*4] !== 255){
        if(current < particles.length){
          particles[current].set("target",temp);
        }else{
          radius = max_radius-Math.random()*min_radius;
          temp = {x:Math.random()*can.width,y:Math.random()*can.height};
          if(bool){
          	temp = {x:(i/4)%can.width,y:~~((i/4)/can.width)};
          }
          color = colors[~~(Math.random()*colors.length)];
          var p = new Particle(
            temp,
            {x:(i/4)%can.width,y:~~((i/4)/can.width)},{x:0,y:0},
            color,
            radius);
          particles.push(p);
        }
        ++current;
      }
    }
  }
  bool = false;
  particles.splice(current,particles.length-current);
}
function draw(){
  cfill();
 for(i = 0;i < particles.length;++i){
   particles[i].update();
   particles[i].draw();
 } 
}
changeText(">_<");
setInterval(draw,1);
            
          
!
999px
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