HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by Skypack, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ES6 import
usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<div id="sky_div">
<img id="sky" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/sky.png">
</div>
<div id="svg_container">
<svg id="svg" viewBox="0 0 100 100";></svg>
</div>
<div id="viewbox_overlay">
<div id="flagpole"></div>
</div>
#sky_div {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
overflow: hidden;
}
#sky {
position: absolute;
height: 100%;
right: 0;
}
#svg_container {
width: 80%;
height: 80%;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
svg {
width: 100%;
height: 100%;
}
#viewbox_overlay {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#flagpole {
position: relative;
width: 2%;
top: 34%;
left: 26.5%;
background: hsl(20, 100%, 15%);
border: 1px solid black;
border-bottom: 0;
border-radius: 4px 4px 0 0;
}
////////////////////////////////////////////////
//////////// ANIMATED SVG FLAG ///////////
////////////////////////////////////////////////
///---INITIATION---///
//HTML variables
var svg = document.getElementById("svg");
var skyDiv = document.getElementById("sky_div");
var shadowsAndFlagpoleDiv = document.getElementById("viewbox_overlay");
var flagpole = document.getElementById("flagpole");
//settings
var displayPoints = false;
var displaySpans = false;
var displaySkins = true;
var changeColor = true;
var fw = 45; // flag width (as percentage of svg viewbox width)
var fh = 30; // flag height (as percentage of svg viewbox height)
var fwtc = fw+1; // flag width thread count
var fhtc = fh+1; // flag height thread count
var rigidity = 50; // (iterations of position-accuracy refinement)
var gravity = 0.001; // (rate of y-velocity increase per frame)
var wind = 0.1; // (rate of x-velocity increase per frame)
//flag components
var pointCount = 0;
var points = [];
var spanCount = 0;
var spans = [];
var skinCount = 0;
var skins = [];
var sgf = 0.1; // skin gap fill (fills gaps between skins)
//other components
var frameCount = 0;
var skyPosition = 0;
scaleHtmlElements();
///---OBJECTS---///4
//POINTS
//point constructor
function Point(current_x, current_y) {
this.cx = current_x;
this.cy = current_y;
this.px = this.cx; // previous x value
this.py = this.cy; // previous y value
this.pinned = false;
this.id = pointCount;
pointCount += 1;
}
//adds a new point object instance to points array
function addPt(x,y) {
points.push( new Point(x,y) );
}
//creates flag points
for (i=0; i<fwtc; i++) {
var x = (i*fh/(fhtc-1))+(100-fw)/2; // centers flag horizontally
for (j=0; j<fhtc; j++) {
var y = (j*fw/(fwtc-1))+(100-fh)/2; // centers flag vertically
addPt(x,y);
}
}
//pins points' left column
for (i=0; i<fhtc; i++) { points[i].pinned = true; }
//adds points to viewbox
placePoints();
//SPANS
//span constructor
function Span(point_1, point_2) {
this.p1 = point_1;
this.p2 = point_2;
this.l = distanceBetween(this.p1,this.p2); // length
this.id = spanCount;
spanCount += 1;
}
//adds a new span object instance to spans array
function addSp(p1,p2) {
spans.push( new Span( getPt(p1), getPt(p2) ) );
}
//creates flag spans
for (i=0; i<points.length-1; i++) {
if ( (i+1) % fhtc !== 0 ) {
addSp(i,i+1); // vertical spans
if ( (i+2) % fhtc !== 0) {
addSp(i,i+2); // vertical span reinforcements
}
}
if ( i < points.length-fhtc) { addSp(i,i+fhtc); } // horizontal spans
}
//adds spans to viewbox
placeSpans();
//SKINS
//skin constructor
function Skin(points_array) {
this.pa = points_array;
this.lh = 0; // left side hue
this.rh = 0; // right side hue
this.ll = 50; // left side lightness
this.rl = 50; // right side lightness
this.id = skinCount;
skinCount += 1;
}
//adds a new skin object instance to skins array
function addSk(points_array) {
skins.push( new Skin(points_array) );
}
//creates flag skins
for (i=1; i<=fwtc-1; i++) { // creates skins as columns
var points_array = [];
for (j=fhtc*(i-1); j<fhtc*i; j++) { points_array.push( points[j] ); } // adds all left side points
for (k=fhtc*(i+1)-1; k>=fhtc*i; k--) { points_array.push( points[k] ); } // adds all right side points
points_array.push( points[fhtc*(i-1)] ); // connects path back to first point
addSk(points_array);
points_array = [];
}
//adds skin hues
var hcr = 0.25; // hue change rate (per frame)
var hr = 30;//0.1; // hue range (from flag's left to right sides; full spectrum = 360)
var hsw = hr/(skins.length-1); // hue stop width (hue increase from skins' left to right sides)
var clh = 0; // column left hue
var crh = 0; // column right hue
if (changeColor) {
for (i=0; i<skins.length; i++) {
clh = crh;
crh += hsw;
skins[i].lh = clh;
skins[i].rh = crh;
}
}
//adds skins to viewbox
placeSkins();
///---FUNCTIONS---///
//scales html elements to match SVG viewbox scaling
function scaleHtmlElements() {
if (window.innerWidth > window.innerHeight) {
shadowsAndFlagpoleDiv.style.height = window.innerHeight*0.8+"px";
shadowsAndFlagpoleDiv.style.width = shadowsAndFlagpoleDiv.style.height;
skyDiv.style.height = window.innerHeight*0.8+"px";
skyDiv.style.width = shadowsAndFlagpoleDiv.style.height;
} else {
shadowsAndFlagpoleDiv.style.width = window.innerWidth*0.8+"px";
shadowsAndFlagpoleDiv.style.height = shadowsAndFlagpoleDiv.style.width;
skyDiv.style.width = window.innerWidth*0.8+"px";
skyDiv.style.height = shadowsAndFlagpoleDiv.style.width;
}
var fbcr = flagpole.getBoundingClientRect();
flagpole.style.height = (window.innerHeight - fbcr.top) + "px";
}
//generates random number between a minimum and maximum value
function randNumBetween(min,max) {
return Math.floor(Math.random()*(max-min+1))+min;
}
//gets a point by id number
function getPt(id) {
for (var i=0; i<points.length; i++) {
if (points[i].id == id) { return points[i]; }
}
}
//gets distance between two points (pythogorian theorum)
function distanceBetween(point_1, point_2) {
var x_difference = point_2.cx - point_1.cx;
var y_difference = point_2.cy - point_1.cy;
return Math.sqrt( x_difference*x_difference + y_difference*y_difference);
}
//adds points to the viewbox as svg circle elements
function placePoints() {
if (displayPoints) {
for (var i=0; i<points.length; i++) {
var p = points[i];
var circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
circle.classList.add("point");
circle.id = "p"+p.id;
circle.style.r = ".2";
circle.style.cx = p.cx+"px";
circle.style.cy = p.cy+"px";
circle.style.fill = "green";
svg.appendChild(circle);
}
}
}
//adds spans to the viewbox as svg path elements
function placeSpans() {
if (displaySpans) {
for (var i=0; i<spans.length; i++) {
var sp = spans[i];
var line = document.createElementNS("http://www.w3.org/2000/svg", "path");
line.classList.add("span");
line.id = "sp"+sp.id;
line.setAttribute("d", "M" + sp.p1.cx + "," + sp.p1.cy + " L" + sp.p2.cx + "," + sp.p2.cy);
line.style.stroke = "black";
line.style.strokeWidth = ".1";
line.style.strokeLinecap = "round";
svg.appendChild(line);
}
}
}
//adds skins to the viewbox as svg path elements
function placeSkins() {
if (displaySkins) {
for (var i=0; i<skins.length; i++) {
var sk = skins[i];
var defs = document.createElementNS("http://www.w3.org/2000/svg", "defs");
var linearGradient = document.createElementNS("http://www.w3.org/2000/svg", "linearGradient");
var stop1 = document.createElementNS("http://www.w3.org/2000/svg", "stop");
var stop2 = document.createElementNS("http://www.w3.org/2000/svg", "stop");
var skinPath = document.createElementNS("http://www.w3.org/2000/svg", "path");
linearGradient.id = "gradient"+sk.id;
linearGradient.setAttribute( "style", "x1:0%; y1:50%; x2:100%; y2:50%" );
stop1.id = "st1_"+sk.id;
stop1.setAttribute( "offset", "0%" );
stop1.setAttribute( "stop-color", `hsl(${sk.lh}, 100%, ${sk.ll}%)` );
stop2.id = "st2_"+sk.id;
stop2.setAttribute( "offset", "100%" );
stop2.setAttribute( "stop-color", `hsl(${sk.rh}, 100%, ${sk.rl}%)` );
skinPath.classList.add("skin");
skinPath.id = "sk"+sk.id;
var path_string = "M" + (sk.pa[0].cx-sgf) + "," + sk.pa[0].cy + " ";
for (j=1; j<sk.pa.length; j++) {
if ( j < (sk.pa.length-1)/2 || j == sk.pa.length ) {
path_string += "L" + (sk.pa[j].cx-sgf) + "," + sk.pa[j].cy + " ";
} else {
path_string += "L" + (sk.pa[j].cx+sgf) + "," + sk.pa[j].cy + " ";
}
}
skinPath.setAttribute("d", path_string);
skinPath.style.fill = "url(#gradient"+sk.id+")";
svg.appendChild(defs);
defs.appendChild(linearGradient);
linearGradient.appendChild(stop1);
linearGradient.appendChild(stop2);
svg.appendChild(skinPath);
}
}
}
//updates points using verlet velocity
function updatePoints() {
for(var i=0; i<points.length; i++) {
var p = points[i]; // point object
if (!p.pinned) {
var xv = (p.cx - p.px); // x velocity
var yv = (p.cy - p.py); // y velocity
p.px = p.cx; // updates previous x as current x
p.py = p.cy; // updates previous y as current y
p.cx += xv; // updates current x with new velocity
p.cy += yv; // updates current y with new velocity
p.cx += wind; // add wind to x
p.cy += gravity; // add gravity to y
}
}
}
//updates spans by reconciling new point positions with span length
function updateSpans() {
for (var i=0; i<spans.length; i++) {
var sp = spans[i];
var dx = sp.p2.cx - sp.p1.cx; // distance between x values
var dy = sp.p2.cy - sp.p1.cy; // distance between y values
var d = Math.sqrt( dx*dx + dy*dy); // distance between the points
var r = sp.l / d; // ratio (span length over distance between points)
var mx = sp.p1.cx + dx / 2; // midpoint between x values
var my = sp.p1.cy + dy / 2; // midpoint between y values
var ox = dx / 2 * r; // offset of each x value (compared to span length)
var oy = dy / 2 * r; // offset of each y value (compared to span length)
if (!sp.p1.pinned) {
sp.p1.cx = mx - ox; // updates span's first point x value
sp.p1.cy = my - oy; // updates span's first point y value
}
if (!sp.p2.pinned) {
sp.p2.cx = mx + ox; // updates span's second point x value
sp.p2.cy = my + oy; // updates span's second point y value
}
}
}
//updates sky background
function moveClouds() {
var skyImage = document.getElementById("sky");
var siw = skyImage.width; // sky image width
var sdw = parseInt(skyDiv.style.width); // sky div width
if (skyPosition >= sdw - siw) {
skyPosition -= siw/6000;
} else {
skyPosition = -(siw/4);
}
skyImage.style.right = skyPosition+"px";
}
//updates svg elements
function updateSvg() {
//(updates points)
if (displayPoints) {
for (i=0; i<points.length; i++) {
var p = points[i];
var svgElement = document.getElementById("p"+p.id); // gets svg element by id value
svgElement.style.cx = p.cx; // updates svg circle element's "center x" value
svgElement.style.cy = p.cy; // updates svg circle element's "center y" value
}
}
//(updates spans)
if (displaySpans) {
for (j=0; j<spans.length; j++) {
var sp = spans[j];
var svgElement = document.getElementById("sp"+sp.id); // gets svg element by id value
svgElement.setAttribute("d",
"M" + sp.p1.cx + "," + sp.p1.cy + " " +
"L" + sp.p2.cx + "," + sp.p2.cy);
}
}
//(updates skins)
if (displaySkins) {
for (k=0; k<skins.length; k++) {
//(shape)
var sk = skins[k];
var skinPath = document.getElementById("sk"+sk.id); // gets svg element by id value
var path_string = "M" + (sk.pa[0].cx-sgf) + "," + sk.pa[0].cy + " ";
for (j=1; j<sk.pa.length; j++) {
if ( j<(sk.pa.length-1)/2 || j==sk.pa.length ) {
path_string += "L" + (sk.pa[j].cx-sgf) + "," + sk.pa[j].cy + " ";
} else {
path_string += "L" + (sk.pa[j].cx+sgf) + "," + sk.pa[j].cy + " ";
}
}
skinPath.setAttribute("d", path_string);
//(color)
if (changeColor) {
sk.lh < 360 ? sk.lh -= hcr : sk.lh = 0;
sk.rh < 360 ? sk.rh -= hcr : sk.rh = 0;
}
//(shading)
var bskw = fw/(fwtc-1); // base skin width
var cskw = Math.abs(sk.pa[sk.pa.length-2].cx - sk.pa[sk.pa.length-1].cx); // current skin width
var lpct = cskw*50/bskw; // lightness percentage
if (lpct > 49) {lpct = 49;} // maximizes lightness percentage
if (lpct < 35) {lpct = 35;} // minimizes lightness percentage
if (k === 0) { // sets leftmost skin with solid lightness
sk.ll = lpct;
sk.rl = lpct;
} else { // then sets gradient from previous skin to current skin's lightness based on width
sk.ll = skins[k-1].rl;
sk.rl = lpct;
}
//(updates gradients)
document.getElementById("st1_"+sk.id).setAttribute( "stop-color", `hsl(${sk.lh}, 100%, ${sk.ll}%)` );
document.getElementById("st2_"+sk.id).setAttribute( "stop-color", `hsl(${sk.rh}, 100%, ${sk.rl}%)` );
skinPath.style.fill = "url(#gradient"+sk.id+")";
}
}
}
//waves flag
function waveFlag() {
var ry = Math.random()*2.5-1.25; // random y-velocity change
if (frameCount % 8 === 0) { // frequency of y-velocity change
for (var i=0; i<points.length/5; i++) { // number of points' y-velocities changed
//(random point near left of flag)
var rp = randNumBetween( Math.round(points.length*0.15), Math.round(points.length*0.5) );
points[rp].py += ry; // updates selected points' y-velocity
}
}
}
//updates coordinates and frames continuously
function updateViewbox() {
updatePoints();
for (var i=0; i<rigidity; i++) { updateSpans(); }
updateSvg();
waveFlag();
moveClouds();
window.requestAnimationFrame(updateViewbox);
frameCount += 1;
}
///---EVENTS---///
//updates objects & renders svg
window.addEventListener("load", updateViewbox);
//scales viewbox shadow on window resize
window.addEventListener('resize', scaleHtmlElements);
Also see: Tab Triggers