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HTML

              
                <div class="banner">
  <div id="particle-canvas"></div>
</div>

              
            
!

CSS

              
                html,
body {
  height: 100%;
  width: 100%;
  margin: 0;
  padding: 0;
  overflow: hidden;
}
.banner {
  height: 0;
  padding-top: 500px;
  width: 100%;
  position: relative;
}

#particle-canvas {
  width: 100%;
  height: 100%;
  position: absolute !important; 
  top: 0;
  left: 0;
}

h1 {
  position: absolute;
  top: 50%;
  left: 50%;
  margin: 0;
  transform: translate(-50%, -50%);
  text-align: center;
  z-index: 999999;
  color: #FFF;
  font-family: "Georgia";
  font-weight: normal;
  font-size: 72px
}
              
            
!

JS

              
                // Create Particle class
var Particle = function (parent) {

  this.canvas = parent.canvas;
  this.ctx = parent.ctx;
  this.particleColor = parent.options.particleColor;

  this.x = Math.random() * this.canvas.width;
  this.y = Math.random() * this.canvas.height;
  this.velocity = {
    x: (Math.random() - 0.5) * parent.options.velocity,
    y: (Math.random() - 0.5) * parent.options.velocity
  };
};
Particle.prototype.update = function () {

  // Change dir if outside map
  if (this.x > this.canvas.width + 20 || this.x < -20) {
    this.velocity.x = -this.velocity.x;
  }
  if (this.y > this.canvas.height + 20 || this.y < -20) {
    this.velocity.y = -this.velocity.y;
  }

  // Update position
  this.x += this.velocity.x;
  this.y += this.velocity.y;
};
Particle.prototype.draw = function () {

  // Draw particle
  this.ctx.beginPath();
  this.ctx.fillStyle = this.particleColor;
  this.ctx.globalAlpha = 0.7;
  this.ctx.arc(this.x, this.y, 1.5, 0, 2 * Math.PI);
  this.ctx.fill();
};

// Create ParticleNetwork class
var ParticleNetwork = function (canvas, options) {

  this.canvasDiv = canvas;
  this.canvasDiv.size = {
    'width': this.canvasDiv.offsetWidth,
    'height': this.canvasDiv.offsetHeight
  };

  // Set options
  options = options !== undefined ? options : {};
  this.options = {
    particleColor: (options.particleColor !== undefined) ? options.particleColor : '#fff',
    background: (options.background !== undefined) ? options.background : '#1a252f',
    interactive: (options.interactive !== undefined) ? options.interactive : true,
    velocity: this.setVelocity(options.speed),
    density: this.setDensity(options.density)
  };

  this.init();
};
ParticleNetwork.prototype.init = function () {
  
  // Create background div
  this.bgDiv = document.createElement('div');
  this.canvasDiv.appendChild(this.bgDiv);
  this.setStyles(this.bgDiv, {
    'position': 'absolute',
    'top': 0,
    'left': 0,
    'bottom': 0,
    'right': 0,
    'z-index': 1
  });

  // Check if valid background hex color
  if ((/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i).test(this.options.background)) {
    this.setStyles(this.bgDiv, {
      'background': this.options.background
    });
  }
  // Else check if valid image
  else if ((/\.(gif|jpg|jpeg|tiff|png)$/i).test(this.options.background)) {
    this.setStyles(this.bgDiv, {
      'background': 'url("' + this.options.background + '") no-repeat center',
      'background-size': 'cover'
    });
  }
  // Else throw error
  else {
    console.error('Please specify a valid background image or hexadecimal color');
    return false;
  }

  // Check if valid particleColor
  if (!(/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i).test(this.options.particleColor)) {
    console.error('Please specify a valid particleColor hexadecimal color');
    return false;
  }

  // Create canvas & context
  this.canvas = document.createElement('canvas');
  this.canvasDiv.appendChild(this.canvas);
  this.ctx = this.canvas.getContext('2d');
  this.canvas.width = this.canvasDiv.size.width;
  this.canvas.height = this.canvasDiv.size.height;
  this.setStyles(this.canvasDiv, { 'position': 'relative' });
  this.setStyles(this.canvas, {
    'z-index': '20',
    'position': 'relative'
  });

  // Add resize listener to canvas
  window.addEventListener('resize', function () {

    // Check if div has changed size
    if (this.canvasDiv.offsetWidth === this.canvasDiv.size.width && this.canvasDiv.offsetHeight === this.canvasDiv.size.height) {
      return false;
    }

    // Scale canvas
    this.canvas.width = this.canvasDiv.size.width = this.canvasDiv.offsetWidth;
    this.canvas.height = this.canvasDiv.size.height = this.canvasDiv.offsetHeight;

    // Set timeout to wait until end of resize event
    clearTimeout(this.resetTimer);
    this.resetTimer = setTimeout(function () {
      
      // Reset particles
      this.particles = [];
      for (var i = 0; i < this.canvas.width * this.canvas.height / this.options.density; i++) {
        this.particles.push(new Particle(this));
      }
      if (this.options.interactive) {
        this.particles.push(this.mouseParticle);
      }

      // Update canvas
      requestAnimationFrame(this.update.bind(this));

    }.bind(this), 500);

  }.bind(this));

  // Initialise particles
  this.particles = [];
  for (var i = 0; i < this.canvas.width * this.canvas.height / this.options.density; i++) {
    this.particles.push(new Particle(this));
  }

  if (this.options.interactive) {

    // Add mouse particle if interactive
    this.mouseParticle = new Particle(this);
    this.mouseParticle.velocity = {
      x: 0,
      y: 0
    };
    this.particles.push(this.mouseParticle);

    // Mouse event listeners
    this.canvas.addEventListener('mousemove', function (e) {
      this.mouseParticle.x = e.clientX - this.canvas.offsetLeft;
      this.mouseParticle.y = e.clientY - this.canvas.offsetTop;
    }.bind(this));

    this.canvas.addEventListener('mouseup', function (e) {
      this.mouseParticle.velocity = {
        x: (Math.random() - 0.5) * this.options.velocity,
        y: (Math.random() - 0.5) * this.options.velocity
      };
      this.mouseParticle = new Particle(this);
      this.mouseParticle.velocity = {
        x: 0,
        y: 0
      };
      this.particles.push(this.mouseParticle);
    }.bind(this));
  }

  // Update canvas
  requestAnimationFrame(this.update.bind(this));
}
ParticleNetwork.prototype.update = function () {
  this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
  this.ctx.globalAlpha = 1;

  // Draw particles
  for (var i = 0; i < this.particles.length; i++) {
    this.particles[i].update();
    this.particles[i].draw();

    // Draw connections
    for (var j = this.particles.length - 1; j > i; j--) {
      var distance = Math.sqrt(
        Math.pow(this.particles[i].x - this.particles[j].x, 2)
        + Math.pow(this.particles[i].y - this.particles[j].y, 2)
      );
      if (distance > 160 || distance < 30) {
        continue;
      }

      this.ctx.beginPath();
      this.ctx.strokeStyle = this.options.particleColor;
      this.ctx.globalAlpha = (160 - distance) / 500;
      this.ctx.lineWidth = 1;
      this.ctx.moveTo(this.particles[i].x, this.particles[i].y);
      this.ctx.lineTo(this.particles[j].x, this.particles[j].y);
      this.ctx.stroke();
    }
  }

  if (this.options.velocity !== 0) {
    requestAnimationFrame(this.update.bind(this));
  }
};

// Helper method to set velocity multiplier
ParticleNetwork.prototype.setVelocity = function (speed) {
  if (speed === 'fast') {
    return 1;
  }
  else if (speed === 'slow') {
    return 0.33;
  }
  else if (speed === 'none') {
    return 0;
  }
  return 0.66;
}
// Helper method to set density multiplier
ParticleNetwork.prototype.setDensity = function (density) {
  if (density === 'high') {
    return 5000;
  }
  else if (density === 'low') {
    return 20000;
  }
  return 10000;
}
// Helper method to set multiple styles
ParticleNetwork.prototype.setStyles = function (div, styles) {
  for (var property in styles) {
    div.style[property] = styles[property];
  }
}


var canvasDiv = document.getElementById('particle-canvas');
var options = {
  particleColor: '#fff',
  background: '#194383',
  interactive: true,
  speed: 'slow',
  density: 'high'
};
var particleCanvas = new ParticleNetwork(canvasDiv, options);
              
            
!
999px

Console