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<canvas id="myCanvas" width="500" height="500"></canvas>
body, html {
margin: 0;
}
//-------------------------//
// Initialization and
// Global Variables
//-------------------------//
// Get the canvas.
var canvas = document.getElementById('myCanvas');
// Set the canvas to fill the screen.
canvas.width = window.outerWidth;
canvas.height = window.outerHeight;
// Get a 2d drawing context.
var ctx = canvas.getContext('2d');
// Used to keep track of active touches.
var currentTouches = new Array;
//-------------------------//
// Helper Methods
//-------------------------//
// Returns a random color from an array.
var randomColor = function () {
var colors = ['#3F3F3F', '#929292', '#00A3EE', '#F5D908', '#D80351'];
return colors[Math.floor(Math.random() * colors.length)];
};
// Finds the array index of a touch in the currentTouches array.
var findCurrentTouchIndex = function (id) {
for (var i=0; i < currentTouches.length; i++) {
if (currentTouches[i].id === id) {
return i;
}
}
// Touch not found! Return -1.
return -1;
};
//-------------------------//
// Handler Methods
//-------------------------//
// Creates a new touch in the currentTouches array and draws the starting
// point on the canvas.
var touchStarted = function (event) {
var touches = event.changedTouches;
for (var i=0; i < touches.length; i++) {
var touch = touches[i];
var touchColor = randomColor();
currentTouches.push({
id: touch.identifier,
pageX: touch.pageX,
pageY: touch.pageY,
color: touchColor
});
ctx.beginPath();
ctx.arc(touch.pageX, touch.pageY, 2.5, Math.PI*2, false);
ctx.fillStyle = touchColor;
ctx.fill();
}
};
// Draws a line on the canvas between the previous touch location and
// the new location.
var touchMoved = function (event) {
var touches = event.changedTouches;
for (var i=0; i < touches.length; i++) {
var touch = touches[i];
var currentTouchIndex = findCurrentTouchIndex(touch.identifier);
if (currentTouchIndex >= 0) {
var currentTouch = currentTouches[currentTouchIndex];
ctx.beginPath();
ctx.moveTo(currentTouch.pageX, currentTouch.pageY);
ctx.lineTo(touch.pageX, touch.pageY);
ctx.lineWidth = 4;
ctx.strokeStyle = currentTouch.color;
ctx.stroke();
// Update the touch record.
currentTouch.pageX = touch.pageX;
currentTouch.pageY = touch.pageY;
// Store the record.
currentTouches.splice(currentTouchIndex, 1, currentTouch);
} else {
console.log('Touch was not found!');
}
}
};
// Draws a line to the final touch position on the canvas and then
// removes the touh from the currentTouches array.
var touchEnded = function (event) {
var touches = event.changedTouches;
for (var i=0; i < touches.length; i++) {
var touch = touches[i];
var currentTouchIndex = findCurrentTouchIndex(touch.identifier);
if (currentTouchIndex >= 0) {
var currentTouch = currentTouches[currentTouchIndex];
ctx.beginPath();
ctx.moveTo(currentTouch.pageX, currentTouch.pageY);
ctx.lineTo(touch.pageX, touch.pageY);
ctx.lineWidth = 4;
ctx.strokeStyle = currentTouch.color;
ctx.stroke();
// Remove the record.
currentTouches.splice(currentTouchIndex, 1);
} else {
console.log('Touch was not found!');
}
}
};
// Removes cancelled touches from the currentTouches array.
var touchCancelled = function (event) {
var touches = event.changedTouches;
for (var i=0; i < touches.length; i++) {
var currentTouchIndex = findCurrentTouchIndex(touches[i].identifier);
if (currentTouchIndex >= 0) {
// Remove the touch record.
currentTouches.splice(currentTouchIndex, 1);
} else {
console.log('Touch was not found!');
}
}
};
//-------------------------//
// Event Listeners
//-------------------------//
// Set up an event listener for new touches.
canvas.addEventListener('touchstart', function(e) {
e.preventDefault();
touchStarted(event);
});
// Set up an event listener for when a touch ends.
canvas.addEventListener('touchend', function(e) {
e.preventDefault();
touchEnded(e);
});
// Set up an event listener for when a touch leaves the canvas.
canvas.addEventListener('touchleave', function(e) {
e.preventDefault();
touchEnded(e);
});
// Set up an event listener for when the touch instrument is moved.
canvas.addEventListener('touchmove', function(e) {
e.preventDefault();
touchMoved(e);
});
// Set up an event listener to catch cancelled touches.
canvas.addEventListener('touchcancel', function(e) {
touchCancelled(e);
});
Also see: Tab Triggers