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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <!-- Using Threejs & Jerome Etienne's Threex -->
<script src=''></script>
<script src=''></script>
<script src=''></script>

              /* Remove overflow */
  margin: 0px; background-color: #222222; overflow: hidden;

              var renderer	= new THREE.WebGLRenderer({
		antialias	: true
/* Fullscreen */
	renderer.setSize( window.innerWidth, window.innerHeight );
/* Append to HTML */
	document.body.appendChild( renderer.domElement );
	var onRenderFcts= [];
	var scene	= new THREE.Scene();
	var camera	= new THREE.PerspectiveCamera(25, window.innerWidth /    window.innerHeight, 0.01, 1000);
/* Play around with camera positioning */
	camera.position.z = 15; 
  camera.position.y = 2;
/* Fog provides depth to the landscape*/
  scene.fog = new THREE.Fog(0x000, 0, 45);
		var light	= new THREE.AmbientLight( 0x202020 )
		scene.add( light )
		var light	= new THREE.DirectionalLight('white', 5)
		light.position.set(0.5, 0.0, 2)
		scene.add( light )
		var light	= new THREE.DirectionalLight('white', 0.75*2)
		light.position.set(-0.5, -0.5, -2)
		scene.add( light )		
	var heightMap	= THREEx.Terrain.allocateHeightMap(256,256)
	var geometry	= THREEx.Terrain.heightMapToPlaneGeometry(heightMap)
	THREEx.Terrain.heightMapToVertexColor(heightMap, geometry)
/* Wireframe built-in color is white, no need to change that */
	var material	= new THREE.MeshBasicMaterial({
		wireframe: true
	var mesh	= new THREE.Mesh( geometry, material );
	scene.add( mesh );
	mesh.lookAt(new THREE.Vector3(0,1,0));
/* Play around with the scaling */
	mesh.scale.y	= 3.5;
	mesh.scale.x	= 3;
	mesh.scale.z	= 0.20;
/* Play around with the camera */
	onRenderFcts.push(function(delta, now){
		mesh.rotation.z += 0.2 * delta;	
		renderer.render( scene, camera );		
	var lastTimeMsec= null
	requestAnimationFrame(function animate(nowMsec){
		requestAnimationFrame( animate );
		lastTimeMsec	= lastTimeMsec || nowMsec-1000/60
		var deltaMsec	= Math.min(200, nowMsec - lastTimeMsec)
		lastTimeMsec	= nowMsec
			onRenderFct(deltaMsec/1000, nowMsec/1000)
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