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///////////////////////////////// Bitwise Operators ///////////////////////////////////////
// JavaScript's bitwise operators are used to perform bitwise operations on values to determine relationships similar to logical operations, such as AND, OR, NOT, etc.
// The difference between bitwise operators and logical operators, then, is that bitwise operators are used on numeric values only.
// When a bitwise operator is used, numeric values using the operator are converted to their 32 bit values.
// A bit is the smallest possible unit of (computer) data. A bit can only be one of two binary values: 0 or 1.
// 8 bits make up one single byte.
// Knowledge of binary is not required to program with JavaScript, so we will not go into detail on the conversion of a numeric value to its binary value. This conversion is done 'behind the scenes' by the computer anyways.
// You will probably not use bitwise operators too frequently
// Bitwise operations result in True or False, like logical operators.
// If you'd like to read more about bitwise operators, visit the documentation: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Bitwise_Operators
///////////////////////////////// Other Types of Operators ////////////////////////////////
// JavaScript has a few additional operators that can be convinient, and are worth mentioning. You likely would not use these as frequently as the other operators already discussed.
// 1. Type Of : The type of operator returns the data type of a specified variable, object, function, etc.
// Operator: typeof
// Examples:
let car = "Honda";
typeof car; //this line returns "string" because the value of car is a string
let x, y;
let equation = x + 5 / (6 * y) + 17;
typeof equation; //this line returns "number" because the value returned from evaluating the equation is a number
// 2. Delete : The delete operator deletes a property from an object
// Operator: delete
// Examples:
let pet = {name:"Macy", species:"Dog", age:5, attribute:"fluffy"};
delete pet.age; // removes the age property from the pet object
// 3. In : The in operator checks to see if a specified property is in a specified object(objects are covered in the next lesson). If the object does contain the property, the operation returns true. Otherwise, it returns false.
// Operator: in
// Examples:
pet = {name:"Macy", species:"Dog", age:5, attribute:"fluffy"};
"name" in pet; // returns true because the pet object has a property called "name"
///////////////////////// Exercises /////////////////////////
// 1. Declare a new variable named "wage" and set it equal to a monetary value, like 11.50, which represents $11.50.
// Concatenate the wage variable to a new variable named "offer" that has the string "You will be paid ".
// Use the typeof operator to print the data type of the variable 'offer' to the console. Explain why the data type of the variable is what it was printed as.
// 2. Declare a new object named "school" that includes the following properties: name, colors, and mascot.
// Assign these properties to values. Print the colors property to the console, then use the delete operator to remove the colors property from the object.
// 3. Use the in operator to check if the colors property was successfully removed from the school object.
Also see: Tab Triggers