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HTML

              
                
<html>
  <head>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/p5.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/addons/p5.dom.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/addons/p5.sound.min.js"></script>
    <link rel="stylesheet" type="text/css" href="style.css">
    <meta charset="utf-8" />

  </head>
  <body>
    <script src="sketch.js"></script>
  </body>
</html>

              
            
!

CSS

              
                
              
            
!

JS

              
                /* PDM Course: Intro to Coding Unit

Variable: System Variables example
Code by Anthony T. Marasco -2018
*/


function setup() {
  createCanvas(windowWidth, windowHeight);// the values used as arguments here will be assigned to the "width" and "height" variables used in the draw() block below.
  background(200);
  strokeWeight(4);
  stroke(201);
}

function draw() {
/* The variables used in this example do not need to be declared, since they are a built-in feature of the p5.js library. Their value is initalized or changed automatically */
  
 background("purple");
  fill(mouseX/2, 200, mouseY/2);//change color when mouse location updates 
  triangle(width/3, height/3, 290, 110, mouseX, mouseY);//change posiiton of last corner when mouse location updates
}
  
              
            
!
999px

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