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HTML

              
                
<html>
  <head>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/p5.min.js"></script>
     <script src="https://cdn.jsdelivr.net/gh/molleindustria/p5.play/lib/p5.play.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/addons/p5.dom.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/tone/13.8.12/Tone.min.js"></script>
    <link rel="stylesheet" type="text/css" href="style.css">
    <meta charset="utf-8" />

  </head>
  <body>
    <script src="sketch.js"></script>
  </body>
</html>

              
            
!

CSS

              
                html, body {
  margin: 0;
  padding: 0;
}
              
            
!

JS

              
                /* PDM Course: Graphics Unit

Moving Sprites around the Canvas

Click your mouse to pull your Sprite towards it!

Use your arrow keys to push the Sprite in the matching direction

Press the Space Bar to telport the Sprite to the center of the screen
The small sprite automatically moves around the canvas


Code by Anthony T. Marasco [2019]
Updated by Matthew A. Bardin [2020]
*/

let character, otto;
let ottoH = 20
function setup() {
  createCanvas(500, 600);
  // character = createSprite(width/2,height/2, 50, 100);
  // character.shapeColor = color(134, 56, 76);
  // character.rotationSpeed = 2;
  // character.maxSpeed = 12;
  // //this friction property make the sprite slow its speed and come to a stop
  // character.friction = 0.04;

  //this is a new sprite with automatically programmed movements
  otto = createSprite(random(10, width - 10), 10, 20, ottoH);
  otto.shapeColor = color(13, 250, 76);
  otto.maxSpeed = 12;
  otto.setSpeed(3, 90);
}

function draw() {
  background("tan");

  if (otto.position.y > height + ottoH / 2 ) {
    otto.position.x = random(10, width - 10);
    otto.position.y = 0;
  }

  drawSprites();
}

function mousePressed() {
  character.attractionPoint(10, mouseX, mouseY);
}

function keyPressed() {
  if (keyIsDown(LEFT_ARROW) == true) {
    character.setSpeed(10, 180);
  } else if (keyIsDown(RIGHT_ARROW) == true) {
    character.setSpeed(10, 0);
  } else if (keyIsDown(UP_ARROW) == true) {
    character.setSpeed(10, 270);
  } else if (keyIsDown(DOWN_ARROW) == true) {
    character.setSpeed(10, 90);
  } else if (key == " ") {
    //we use "key" here to check for the space bar (" ")
    character.position.x = width / 2;
    character.position.y = height / 2;
  }
}

              
            
!
999px

Console