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    <script src=""></script>
    <script src=""></script>
    <script src=""></script>
    <link rel="stylesheet" type="text/css" href="style.css">
    <meta charset="utf-8" />

    <script src="sketch.js"></script>



                html, body {
  margin: 0;
  padding: 0;


                /* PDM Course: Intro to Coding Unit

Into to Variables
Code by Anthony T. Marasco -2016

//declaration and initialization of variables can be done at the start of a code, as long as the assigned data type is NOT the result of a function!

let rectHeight = 50;
/*We're going to use the random() function to choose a value for squareWidth. This means it needs to be
declared globally, but initialized locally (inside of setup()) */

let rectWidth;

function setup() {
  createCanvas(600, 600);

  //the frameRate() function slows down the speed of the draw() loop

function draw() {
  //The teal square is drawn using fixed values, while the pink square will now change its width each time the draw() block loops!
  // console.log(frameCount)
  rectWidth = random(1, 400);
  //redrawing our background with each frame
  fill(2, 200, 200);
  rect(10, 300, 110, 110);
  fill(255, 0, 242);
  rect(150, 300, rectWidth, rectHeight);