Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using it's URL and the proper URL extention.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <!DOCTYPE html>
<head>

<script>
  $(document).ready(function() {
    $("button").addClass("animated bounce"); //target HTML Elements w/ Selectors
    $('#right-well').addClass('animated hinge slow 900000000');
     
    
   $("#target4").addClass("animated shake");
    $("#target2").addClass("animated shake");
    $("#target3").addClass("animated fadeOut");
    
    $("button").click(function() {  
    $("#target2").fadeOut(10000);
     
    });
      
      $("#target6").addClass("animated fadeIn");
       //target class in JQuery with $('.className').addClass('');
  // target id with '#' instead of '.'
    
    $("#target6").css("color", "green");
    $("#target2").css("color", "blue");
    $("div").css("color", "purple"); //target div text color
    
    /*$('.target:even').addClass('animated wobble');  target even elements */
    
    
    
    $('#target1').html('<em>Modified target1 with jQuery!</em>');
    $('#target2').html('<i>Click to fade away</i>');
    
    $(".target:nth-child(1)").addClass("animated bounce");
    
    /* $('#target2').appendTo('#right-well'); 
    $("#target2").clone().appendTo("#right-well"); to move elements from one side to the other or to clone and move place an element*/
    
  });
  
</script>

  <style>
    #bg {
top: 0; left: 0; width: 100%; height: 100%;
}
  

#cog-wrapper {
	width: 400px; height: 400px;
	margin-left: -200px; margin-top: -200px;
}

 

.skrollable {
	/*
	 * First-level skrollables are positioned relative to window
	 */
	position:fixed;

	/*
	 * Skrollables by default have a z-index of 100 in order to make it easy to position elements in front/back without changing each skrollable
	 */
	z-index:100;
}

/*
.skrollable.unrendered {
	display:none !important;
}
*/

.skrollable .skrollable {
	/*
	 * Second-level skrollables are positioned relative their parent skrollable
	 */
	position:absolute;
}

.skrollable .skrollable .skrollable {
	/*
	 * Third-level (and below) skrollables are positioned static
	 */
	position:static;
}

.text2 {
	width: 50%; height: 200px;
	margin-left: -25%; margin-top: -100px;
  
  </style>
  
  
</head>

<body>
<div id="skrollr-body">
  <div id = "bg" data-0="background-color:rgb(70,168,189);" data-1400=""
data-1900="background-color: rgb(133,60,79)" data-3500=""
data-4000="background- color:rgb(60,60,60)" data-4950=""
data-5250="background-color:rgb(255,142,73)">
  </div>
  
  <div class= 'container-fluid'>
    <h1 class="text-center text-primary">JQuery Operations</h1>
    <div class = 'row'>
      
      
      <div class = 'col-xs-6'>
        <div class = 'well' id='left-well'>
          <h3>sfdg</h3>
              <button class="btn btn-default target" id="target1">#target1</button>
        <button class="btn btn-default target" id="target2">#target2</button>
        <button class="btn btn-default target" id="target3">#target3</button>
        
          <img src="https://raw.githubusercontent.com/LostnAustin/Portfolio/master/gear1.png" width="250" height="250" alt="cog1" id="cog1">
          </div>
      </div>
         
      
      
      
      <div class = 'col-xs-6'>
        <div class = 'well' id='right-well'>
        <h3>jQuery Animations</h3>    
              <button class="btn btn-default target" id="target4">#target4</button>
        <button class="btn btn-default target" id="target5">#target5</button>
        <button class="btn btn-default target" id="target6">#target6</button>
          
          </div>
        </div>
      </div>
    </div>
  
  




          
      </div>
  </div>
    
   
  </div>

  
   	<script type="text/javascript"> src="skrollr.min.js">
	
	var s = skrollr.init();
	</script>
</body>
</html>
              
            
!

CSS

              
                #bg {
top: 0; left: 0; width: 100%; height: 100%;
}
  

#cog-wrapper {
	width: 400px; height: 400px;
	margin-left: -200px; margin-top: -200px;
}

  #cog1 {

width: 250px; height: 250px;

    margin-left: 30px; margin-top: 30px; }
/*
-webkit-transform-origin: 50% 50%;

-moz-transform-origin: 50% 50%;

-ms-transform-origin: 50% 50%;

-o-transform-origin: 50% 50%;

transform-origin: 50% 50%; }
    
    */

.skrollable {
	/*
	 * First-level skrollables are positioned relative to window
	 */
	position:fixed;

	/*
	 * Skrollables by default have a z-index of 100 in order to make it easy to position elements in front/back without changing each skrollable
	 */
	z-index:100;
}

/*
.skrollable.unrendered {
	display:none !important;
}
*/

.skrollable .skrollable {
	/*
	 * Second-level skrollables are positioned relative their parent skrollable
	 */
	position:absolute;
}

.skrollable .skrollable .skrollable {
	/*
	 * Third-level (and below) skrollables are positioned static
	 */
	position:static;
}

.text2 {
	width: 50%; height: 200px;
  margin-left: -25%; margin-top: -100px;}
              
            
!

JS

              
                // data-1600= top:50%; left:130%” data-1900=”top:50%; left:50%” data- 3500=”top:50%; left:50%” data-3800=”top:50%; left:-130%”

// VERSION: 2.3 LAST UPDATE: 11.07.2013
/*
 * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
 *
 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
 * Website: http://jqueryrotate.com
 */

(function($) {
    var supportedCSS,supportedCSSOrigin, styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
    for (var a = 0; a < toCheck.length; a++) if (styles[toCheck[a]] !== undefined) { supportedCSS = toCheck[a]; }
    if (supportedCSS) {
      supportedCSSOrigin = supportedCSS.replace(/[tT]ransform/,"TransformOrigin");
      if (supportedCSSOrigin[0] == "T") supportedCSSOrigin[0] = "t";
    }

    // Bad eval to preven google closure to remove it from code o_O
    eval('IE = "v"=="\v"');

    jQuery.fn.extend({
        rotate:function(parameters)
        {
          if (this.length===0||typeof parameters=="undefined") return;
          if (typeof parameters=="number") parameters={angle:parameters};
          var returned=[];
          for (var i=0,i0=this.length;i<i0;i++)
          {
            var element=this.get(i);
            if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

              var paramClone = $.extend(true, {}, parameters);
              var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

              returned.push($(newRotObject));
            }
            else {
              element.Wilq32.PhotoEffect._handleRotation(parameters);
            }
          }
          return returned;
        },
        getRotateAngle: function(){
          var ret = [0];
          for (var i=0,i0=this.length;i<i0;i++)
          {
            var element=this.get(i);
            if (element.Wilq32 && element.Wilq32.PhotoEffect) {
              ret[i] = element.Wilq32.PhotoEffect._angle;
            }
          }
          return ret;
        },
        stopRotate: function(){
          for (var i=0,i0=this.length;i<i0;i++)
          {
            var element=this.get(i);
            if (element.Wilq32 && element.Wilq32.PhotoEffect) {
              clearTimeout(element.Wilq32.PhotoEffect._timer);
            }
          }
        }
    });

    // Library agnostic interface

    Wilq32=window.Wilq32||{};
    Wilq32.PhotoEffect=(function(){

      if (supportedCSS) {
        return function(img,parameters){
          img.Wilq32 = {
            PhotoEffect: this
          };

          this._img = this._rootObj = this._eventObj = img;
          this._handleRotation(parameters);
        }
      } else {
        return function(img,parameters) {
          this._img = img;
          this._onLoadDelegate = [parameters];

          this._rootObj=document.createElement('span');
          this._rootObj.style.display="inline-block";
          this._rootObj.Wilq32 =
            {
              PhotoEffect: this
            };
          img.parentNode.insertBefore(this._rootObj,img);

          if (img.complete) {
            this._Loader();
          } else {
            var self=this;
            // TODO: Remove jQuery dependency
            jQuery(this._img).bind("load", function(){ self._Loader(); });
          }
        }
      }
    })();

    Wilq32.PhotoEffect.prototype = {
      _setupParameters : function (parameters){
        this._parameters = this._parameters || {};
        if (typeof this._angle !== "number") { this._angle = 0 ; }
        if (typeof parameters.angle==="number") { this._angle = parameters.angle; }
        this._parameters.animateTo = (typeof parameters.animateTo === "number") ? (parameters.animateTo) : (this._angle);

        this._parameters.step = parameters.step || this._parameters.step || null;
        this._parameters.easing = parameters.easing || this._parameters.easing || this._defaultEasing;
        this._parameters.duration = 'duration' in parameters ? parameters.duration : parameters.duration || this._parameters.duration || 1000;
        this._parameters.callback = parameters.callback || this._parameters.callback || this._emptyFunction;
        this._parameters.center = parameters.center || this._parameters.center || ["50%","50%"];
        if (typeof this._parameters.center[0] == "string") {
          this._rotationCenterX = (parseInt(this._parameters.center[0],10) / 100) * this._imgWidth * this._aspectW;
        } else {
          this._rotationCenterX = this._parameters.center[0];
        }
        if (typeof this._parameters.center[1] == "string") {
          this._rotationCenterY = (parseInt(this._parameters.center[1],10) / 100) * this._imgHeight * this._aspectH;
        } else {
          this._rotationCenterY = this._parameters.center[1];
        }

        if (parameters.bind && parameters.bind != this._parameters.bind) { this._BindEvents(parameters.bind); }
      },
      _emptyFunction: function(){},
      _defaultEasing: function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b },
      _handleRotation : function(parameters, dontcheck){
        if (!supportedCSS && !this._img.complete && !dontcheck) {
          this._onLoadDelegate.push(parameters);
          return;
        }
        this._setupParameters(parameters);
        if (this._angle==this._parameters.animateTo) {
          this._rotate(this._angle);
        }
        else {
          this._animateStart();
        }
      },

      _BindEvents:function(events){
        if (events && this._eventObj)
        {
          // Unbinding previous Events
          if (this._parameters.bind){
            var oldEvents = this._parameters.bind;
            for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
              // TODO: Remove jQuery dependency
              jQuery(this._eventObj).unbind(a,oldEvents[a]);
          }

        this._parameters.bind = events;
        for (var a in events) if (events.hasOwnProperty(a))
          // TODO: Remove jQuery dependency
          jQuery(this._eventObj).bind(a,events[a]);
        }
      },

      _Loader:(function()
      {
        if (IE)
          return function() {
            var width=this._img.width;
            var height=this._img.height;
            this._imgWidth = width;
            this._imgHeight = height;
            this._img.parentNode.removeChild(this._img);

            this._vimage = this.createVMLNode('image');
            this._vimage.src=this._img.src;
            this._vimage.style.height=height+"px";
            this._vimage.style.width=width+"px";
            this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
            this._vimage.style.top = "0px";
            this._vimage.style.left = "0px";
            this._aspectW = this._aspectH = 1;

            /* Group minifying a small 1px precision problem when rotating object */
            this._container = this.createVMLNode('group');
            this._container.style.width=width;
            this._container.style.height=height;
            this._container.style.position="absolute";
            this._container.style.top="0px";
            this._container.style.left="0px";
            this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
            this._container.appendChild(this._vimage);

            this._rootObj.appendChild(this._container);
            this._rootObj.style.position="relative"; // FIXES IE PROBLEM
            this._rootObj.style.width=width+"px";
            this._rootObj.style.height=height+"px";
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;
            this._eventObj = this._rootObj;
            var parameters;
            while (parameters = this._onLoadDelegate.shift()) {
              this._handleRotation(parameters, true);
            }
          }
          else return function () {
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;

            this._imgWidth=this._img.naturalWidth;
            this._imgHeight=this._img.naturalHeight;
            var _widthMax=Math.sqrt((this._imgHeight)*(this._imgHeight) + (this._imgWidth) * (this._imgWidth));
            this._width = _widthMax * 3;
            this._height = _widthMax * 3;

            this._aspectW = this._img.offsetWidth/this._img.naturalWidth;
            this._aspectH = this._img.offsetHeight/this._img.naturalHeight;

            this._img.parentNode.removeChild(this._img);


            this._canvas=document.createElement('canvas');
            this._canvas.setAttribute('width',this._width);
            this._canvas.style.position="relative";
            this._canvas.style.left = -this._img.height * this._aspectW + "px";
            this._canvas.style.top = -this._img.width * this._aspectH + "px";
            this._canvas.Wilq32 = this._rootObj.Wilq32;

            this._rootObj.appendChild(this._canvas);
            this._rootObj.style.width=this._img.width*this._aspectW+"px";
            this._rootObj.style.height=this._img.height*this._aspectH+"px";
            this._eventObj = this._canvas;

            this._cnv=this._canvas.getContext('2d');
            var parameters;
            while (parameters = this._onLoadDelegate.shift()) {
              this._handleRotation(parameters, true);
            }
          }
      })(),

      _animateStart:function()
      {
        if (this._timer) {
          clearTimeout(this._timer);
        }
        this._animateStartTime = +new Date;
        this._animateStartAngle = this._angle;
        this._animate();
      },
      _animate:function()
      {
        var actualTime = +new Date;
        var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

        // TODO: Bug for animatedGif for static rotation ? (to test)
        if (checkEnd && !this._parameters.animatedGif)
        {
          clearTimeout(this._timer);
        }
        else
        {
          if (this._canvas||this._vimage||this._img) {
            var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
            this._rotate((~~(angle*10))/10);
          }
          if (this._parameters.step) {
            this._parameters.step(this._angle);
          }
          var self = this;
          this._timer = setTimeout(function()
          {
            self._animate.call(self);
          }, 10);
        }

      // To fix Bug that prevents using recursive function in callback I moved this function to back
      if (this._parameters.callback && checkEnd){
        this._angle = this._parameters.animateTo;
        this._rotate(this._angle);
        this._parameters.callback.call(this._rootObj);
      }
      },

      _rotate : (function()
      {
        var rad = Math.PI/180;
        if (IE)
          return function(angle)
        {
          this._angle = angle;
          this._container.style.rotation=(angle%360)+"deg";
          this._vimage.style.top = -(this._rotationCenterY - this._imgHeight/2) + "px";
          this._vimage.style.left = -(this._rotationCenterX - this._imgWidth/2) + "px";
          this._container.style.top = this._rotationCenterY - this._imgHeight/2 + "px";
          this._container.style.left = this._rotationCenterX - this._imgWidth/2 + "px";

        }
          else if (supportedCSS)
          return function(angle){
            this._angle = angle;
            this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
            this._img.style[supportedCSSOrigin]=this._parameters.center.join(" ");
          }
          else
            return function(angle)
          {
            this._angle = angle;
            angle=(angle%360)* rad;
            // clear canvas
            this._canvas.width = this._width;//+this._widthAdd;
            this._canvas.height = this._height;//+this._heightAdd;

            // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
            this._cnv.translate(this._imgWidth*this._aspectW,this._imgHeight*this._aspectH);	// at least center image on screen
            this._cnv.translate(this._rotationCenterX,this._rotationCenterY);			// we move image back to its orginal
            this._cnv.rotate(angle);										// rotate image
            this._cnv.translate(-this._rotationCenterX,-this._rotationCenterY);		// move image to its center, so we can rotate around its center
            this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
            this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
          }

      })()
      }

      if (IE)
      {
        Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
          document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
          try {
            !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
            return function (tagName) {
              return document.createElement('<rvml:' + tagName + ' class="rvml">');
            };
          } catch (e) {
            return function (tagName) {
              return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
            };
          }
        })();
      }

})(jQuery);


var rotation = function (){
   $("#cog1").rotate({
      angle:0, 
      animateTo:360, 
      callback: rotation
   });
}
rotation();
              
            
!
999px

Console