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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="resources">
  <div class="resource" id="days">
    <span class="label">Date</span>
    <span class="value">0</span>
  </div>
  <div class="resource" id="wood">
    <span class="label">Wood</span>
    <span class="value">0</span>
  </div>
  <div class="resource" id="food">
    <span class="label">Food</span>
    <span class="value">0</span>
  </div>
  <div class="resource" id="population">
    <span class="label">People</span>
    <span class="value">0</span>
  </div>
  <div class="resource hidden" id="hungry">
    <span class="label">Starving</span>
    <span class="value">0</span>
  </div>
</div>
<div class="actions">
  <button id="chop-wood">Chop Wood</button>
  <button id="forage">Forage</button>
  <button id="hunt">Hunt</button>
  <label id="achievements" class="btn" for="achievements-checkbox">Achievements</label>
</div>
<input type="checkbox" id="achievements-checkbox" class="hidden">
<div class="achievements">Achievements</div>

<div id="log"></div>

            
          
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              body {
  margin: 0;
  font-family: sans;
}

.resources {
  display: flex;
  background: #666;
  padding: 5px 7px;
}

.resource {
  display: flex;
  flex-direction: column;
  text-align: center;
  background: #2d2929;
  color: white;
  margin: 5px 2px;
  padding: 7px;
  border-radius: 5px;
  transition: background-color 1s;
}
.resource.green {
  background: #4b9d4b;
  transition: background-color 100ms;
}
.resource.red {
  background: #c62929;
  transition: background-color 100ms;
}

.resource#hungry {
  background: #c62929;
}

#log {
  overflow: hidden;
}

#log p {
  margin: 0;
  line-height: 2;
  transition: margin-top 0.2s;
  height: 30px;
}
#log p.new {
  margin-top: -30px;
  transition: margin-top 0s;
}

#log p.red {
  color: red;
}

.hidden {
  display: none;
}

button, .btn {
	border-radius: 2px;
	font-size: 20px;
	padding: 0.6em 1em;
	text-transform: uppercase;
	border: 1px solid #666;
	background: #c5d680;
	cursor: pointer;
	line-height: 25px;
	color: #333;
}
button:hover {
  background: white;
}

.actions {
	padding: 8px;
	text-align: center;
	background: #9aad4d;
}

#achievements {
  background: #80bbd6;
}
.achievements {
  overflow: hidden;
  max-height: 200px;
  transition: max-height 500ms;
}
input#achievements-checkbox:not(:checked) + .achievements {
  max-height: 0;
}
            
          
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              const $ = q => document.querySelector(q)
const on = (elem, event, callback) => elem.addEventListener(event, callback)
const resources = {
  wood: 3,
  food: 35,
}
const population = {
  ready: 15,
  hungry: 0,
  sick: 0,
  hurt: 0,
}
const achievements = {
  carpentry: {
    cost: {
      wood: 10,
      food: 10,
      people: 4
    }
  },
  shipyard: {
    requires: [
      'carpentry'
    ]
  }
}

const date = new Date('1499/05/13')
const DAY = 10000

on($('#chop-wood'), 'click', () => fetchWood())
on($('#forage'), 'click', () => forage())
on($('#hunt'), 'click', () => hunt())

const log = (text, color) => {
  if ($('#log .new')) {
    setTimeout(() => log(text, color), 500)
    return
  }
  const newLog = document.createElement('p')
  newLog.innerText = text
  if (color) newLog.classList.add(color)
  newLog.classList.add('new')
  $('#log').prepend(newLog)
  setTimeout(() => {
    newLog.classList.remove('new')
  }, 200)
}

const fetchWood = () => {
  population.ready -= 2
  setTimeout(bring('wood', 2, 5, 0.05), DAY * 0.5)
  log('πŸŒ³πŸ‘¬ 2 people set off to bring wood.')
  updateView()
}

const forage = () => {
  population.ready -= 2
  setTimeout(bring('food', 2, 4, 0), DAY * 0.3)
  log('πŸŒΎπŸ‘¬ 2 people have gone foraging.')
  updateView()
}

const hunt = () => {
  population.ready -= 4
  setTimeout(bring('food', 4, 12, 0.1), DAY * 0.6)
  log('πŸΉπŸ‘¨β€πŸ‘©β€πŸ‘¦β€πŸ‘¦ 4 hunters left to bring food.')
  updateView()
}

const bring = (resource, partySize, amount, risk) => () => {
  if (Math.random() > risk) {
    log(`🌟 A party of ${partySize} has returned with ${amount} ${resource} successfully.`)
    resources[resource] += amount
    population.ready += partySize
  } else {
    log(`πŸ’€ A party of ${partySize} returned from fetching ${resource}, but got attacked by wild animals. 1 person died`, 'red')
    resources[resource] += Math.floor(amount / 2)
    population.ready += partySize - 1
    blink('population', 'red')
  }
  updateView()
  blink(resource, 'green')
}

const blink = (resource, color) => {
  $(`#${resource}`).classList.add(color)
  setTimeout(() => {
    $(`#${resource}`).classList.remove(color)
  }, 100);
}

const updateView = () => {
  $('#wood .value').innerText = resources.wood
  $('#food .value').innerText = resources.food

  $('#population .value').innerText = population.ready
  $('#hungry .value').innerText = population.hungry
  if (population.hungry < 1) {
    $('#hungry').classList.add('hidden')
  } else {
    $('#hungry').classList.remove('hidden')
  }
  
  $('#forage').disabled = population.ready < 2
  $('#chop-wood').disabled = population.ready < 2
  $('#hunt').disabled = population.ready < 4
}

updateDate = () => {
  date.setDate(date.getDate() + 1)
  $('#days .value').innerText = `${date.getDate()} / ${date.getMonth() + 1} / ${date.getFullYear()}`
}

const nextDay = () => {
  updateDate()
  
  if ((population.ready + population.hungry) < 1) {
    log(`πŸ’€πŸ’€πŸ’€ Your population was decimated`, 'red')
    stop()
  }
  if (population.hungry > 0) {
    population.hungry -= 1
    log(`πŸ’€ One person has died from starvation. +5 food.`, 'red')
    resources.food += 5
  }
  
  population.ready += population.hungry
  population.hungry = 0

  resources.food -= population.ready
  if (resources.food < 0) {
    population.ready += resources.food
    population.hungry += -resources.food
    resources.food = 0
    log(`😞 Due to lack of food, ${population.hungry} are starving and can't work.`, 'red')
  }
  updateView()
}

// init
const dayInterval = setInterval(nextDay, DAY)
const stop = () => {
  clearInterval(dayInterval)
}
updateDate()
updateView()

            
          
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