<h1>three.js occlusion test</h1>
body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

h1 {
  color:white;
  text-align: center;
}
// Demo of an object that is invisible, but still occludes other objects as if it were visible.

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

	// renderer
	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	// scene
	scene = new THREE.Scene();
	
	// camera
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
	camera.position.set( 15, 20, 30 );
	scene.add( camera );

	// controls
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.minDistance = 30;
	controls.maxDistance = 50;

	// ambient
	scene.add( new THREE.AmbientLight( 0x222222 ) );
	
	// light
	var light = new THREE.PointLight( 0xffffff, 1 );
	camera.add( light );

	// axes
	scene.add( new THREE.AxisHelper( 20 ) );

	// material
	var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide });

	// mesh a
	var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0xff0000 ); //red
	mesh.renderOrder = 0; // <=================== new
	mesh.position.z = - 10;
	scene.add( mesh );

	// mesh b
	var geometry = new THREE.BoxGeometry( 2, 2, 2 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0x606060 ); //grey
	mesh.renderOrder = 2;
	mesh.position.z = 0;
	scene.add( mesh );

	// mesh c
	var geometry = new THREE.BoxGeometry( 3, 3, 3 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0x0000ff ); //blue
	mesh.material.colorWrite = false; // <================= new
	mesh.renderOrder = 1;
	mesh.position.z = 10;
	scene.add( mesh );

}

function animate() {

	requestAnimationFrame( animate );

	render();

}

function render() {

	renderer.render( scene, camera );

}
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External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

  1. https://threejs.org/build/three.js
  2. https://threejs.org/examples/js/controls/OrbitControls.js