<h1>three.js occlusion test</h1>
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
h1 {
color:white;
text-align: center;
}
// Demo of an object that is invisible, but still occludes other objects as if it were visible.
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 30;
controls.maxDistance = 50;
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// material
var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide });
// mesh a
var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0xff0000 ); //red
mesh.renderOrder = 0; // <=================== new
mesh.position.z = - 10;
scene.add( mesh );
// mesh b
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x606060 ); //grey
mesh.renderOrder = 2;
mesh.position.z = 0;
scene.add( mesh );
// mesh c
var geometry = new THREE.BoxGeometry( 3, 3, 3 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x0000ff ); //blue
mesh.material.colorWrite = false; // <================= new
mesh.renderOrder = 1;
mesh.position.z = 10;
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
This Pen doesn't use any external CSS resources.