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              <!-- 

Matter.js - Slingshot Game Example
http://brm.io/matter-js/

Pull back the rock on the slingshot to fire!

Tutorial in issue 255 of net magazine
http://www.creativebloq.com/net-magazine

-->
            
          
!
            
              * {
  box-sizing: border-box;
}

body {
  margin: 0;
  padding: 0;
}
            
          
!
            
              // Matter.js - http://brm.io/matter-js/

var Example = Example || {};

Example.slingshot = function() {
    var Engine = Matter.Engine,
        Render = Matter.Render,
        Runner = Matter.Runner,
        Composites = Matter.Composites,
        Events = Matter.Events,
        Constraint = Matter.Constraint,
        MouseConstraint = Matter.MouseConstraint,
        Mouse = Matter.Mouse,
        World = Matter.World,
        Bodies = Matter.Bodies;

    // create engine
    var engine = Engine.create(),
        world = engine.world;

    // create renderer
    var render = Render.create({
        element: document.body,
        engine: engine,
        options: {
            width: 800,
            height: 600,
            wireframes: false
        }
    });

    Render.run(render);

    // create runner
    var runner = Runner.create();
    Runner.run(runner, engine);

    // add bodies
    var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true }),
        rockOptions = { density: 0.004 },
        rock = Bodies.polygon(170, 450, 8, 20, rockOptions),
        anchor = { x: 170, y: 450 },
        elastic = Constraint.create({ 
            pointA: anchor, 
            bodyB: rock, 
            stiffness: 0.05
        });

    var pyramid = Composites.pyramid(500, 300, 9, 10, 0, 0, function(x, y) {
        return Bodies.rectangle(x, y, 25, 40);
    });

    var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true });

    var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y) {
        return Bodies.rectangle(x, y, 25, 40);
    });

    World.add(engine.world, [ground, pyramid, ground2, pyramid2, rock, elastic]);

    Events.on(engine, 'afterUpdate', function() {
        if (mouseConstraint.mouse.button === -1 && (rock.position.x > 190 || rock.position.y < 430)) {
            rock = Bodies.polygon(170, 450, 7, 20, rockOptions);
            World.add(engine.world, rock);
            elastic.bodyB = rock;
        }
    });

    // add mouse control
    var mouse = Mouse.create(render.canvas),
        mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 0.2,
                render: {
                    visible: false
                }
            }
        });

    World.add(world, mouseConstraint);

    // keep the mouse in sync with rendering
    render.mouse = mouse;

    // fit the render viewport to the scene
    Render.lookAt(render, {
        min: { x: 0, y: 0 },
        max: { x: 800, y: 600 }
    });

    // context for MatterTools.Demo
    return {
        engine: engine,
        runner: runner,
        render: render,
        canvas: render.canvas,
        stop: function() {
            Matter.Render.stop(render);
            Matter.Runner.stop(runner);
        }
    };
};

// create demo interface
// not required to use Matter.js

MatterTools.Demo.create({
  toolbar: {
    title: 'matter-js',
    url: 'https://github.com/liabru/matter-js',
    reset: true,
    source: true,
    fullscreen: true,
    exampleSelect: true
  },
  preventZoom: true,
  resetOnOrientation: true,
  examples: [
    {
      name: 'Slingshot',
      id: 'slingshot',
      init: Example.slingshot,
      sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/slingshot.js'
    }
  ]
});
            
          
!
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