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HTML

              
                <header>
  <h1>SVG Brush (first test)</h1>
  <h2>Drawing SVG paths on Canvas with Photoshop-like brushes</h2>
  <h3><a href="https://codepen.io/lbebber">By Lucas Bebber</a></h3>
</header>
<canvas width="400" height="250"></canvas> 
<br />
<button class="button-rough">Rough Brush</button>
<button class="button-oval">Oval Brush</button>

<p>(from this SVG)</p>
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
   width="390px" height="249px" viewBox="0 0 390 249" enable-background="new 0 0 390 249" xml:space="preserve">
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M28.089,48.172c2.339,49.633-7.635,102.116-5.925,151.969
  c26.925-4.92,54.728-15.152,81.318-23.453"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M114.426,104.849c-2.639,18.624-2.253,44.778,14.806,52.441
  c19.732,8.863,34.095-12.15,37.325-32.19c2.042-12.674-0.671-25.136-3.49-36.345"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M222.652,78.647c-50.478-0.752-61.612,94.508,3.648,55.094"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M238.46,135.798c-0.364-22.483,14.526-52.199,25.203-74.705
  c15.474,16.676,16.932,44.386,29.519,63.288"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M338.176,47.112c-20.311-0.576-63.37,24.898-29.595,35.328
  c8.631,2.666,79.448-10.634,38.467,26.769c-13.665,12.47-32.776,8.171-44.138,1.982"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M226.3,108.205c19.693-2.995,44.241-11.857,64.449-18.527"/>
<path fill="none" stroke="#231F20" stroke-miterlimit="10" d="M96,226c33.96-29.328,85.695-38.628,127.121-51.798
  C256.447,163.608,289.277,151.283,323,142"/>
</svg>
              
            
!

CSS

              
                
body
  background #fafafa
  text-align center
  padding-left 30px
  padding-right @padding-left
  color #334
  font-family Baskerville, Georgia, serif

a
  color inherit
  &:visited
    color #555
    
header
  padding-top 20px
  
h1,h2,h3
  margin 0
  margin-bottom 20px
  font-weight normal
  
h1
  font-size 3em
  
h3
  font-size 1.2em
  
button
  background transparent
  border 1px solid #ccc
              
            
!

JS

              
                var Brush;
var BrushTip;
var Tips={};
(function() {
  "use strict";

  function checkObject(obj) {
    return typeof obj != "object" ? {} : obj;
  }

  function checkNumber(number, defaultValue) {
    return typeof number != "number" ? defaultValue : number;
  }
  
  Brush = function(options) {
    options = checkObject(options);
    this.path = options.path || null;
    this.ctx = options.ctx || null;
    this.spacing = checkNumber(options.spacing, 0);
    this.tip = options.tip || new Tips.Rough1();

    if (this.path != null)
      this.pathLength = this.path.getTotalLength();
  }

  Brush.prototype = {
    path: null,
    pathLength: 0,
    v: 0,
    lastV: 0,
    ctx: null,
    spacing: 0,
    tip: null,
    getPos: function(v) {
      v = this._cleanV(v);

      return this.path.
      getPointAtLength(
        v * this.pathLength
      );
    },
    draw: function() {
      var v = this._getV();

      this._render(v);

      this.lastV = v;
    },
    drawFromLast: function() {
      var v = this._getV();

      var lastV = this.lastV;
      var spacing = this.spacing;

      if (spacing > 0) {
        var dist = Math.abs(v - lastV);
        var step = this._lenToV(spacing);
        var steps = Math.ceil(dist / step);
        step = dist / steps;

        var curV = lastV;
        var timeout=1000;
        while (timeout>0 && ((v > lastV && curV <= v) || (v < lastV && curV >= v))) {
          timeout--;
          this._render(curV, {
            rotation: 0,
            pressure: Math.sqrt(1 - (Math.abs(v - 0.5) * 2))
          });
          curV += step;
        }
      }

      this.lastV = v;
    },
    _vToLen: function(v) {
      return v * this.pathLength;
    },
    _lenToV: function(len) {
      return len / this.pathLength;
    },
    _getV: function() {
      return this._cleanV(this.v);
    },
    _cleanV: function(v) {
      v = checkNumber(v, this.v);
      if (v > 1) v = 1;
      if (v < 0) v = 0;
      return v;
    },
    _render: function(v, options) {
      v = this._cleanV(v);

      options = checkObject(options);

      var rotation = checkNumber(options.rotation,0);
      var pressure=checkNumber(options.pressure,1);

      var ctx = this.ctx;
      var pos = this.getPos(v);
      
      ctx.save();
      
      ctx.translate(pos.x, pos.y);

      this.tip.draw(ctx, {
        pressure: pressure
      });

      ctx.restore();
      
    }
  }

  BrushTip = function(options) {
    options = checkObject(options);
    this.size=checkNumber(options.size,1);
  };
  BrushTip.prototype = {
    size:1,
    _currentCtx: null,
    _currentOptions:{},
    draw: function(ctx, options) {
      options = checkObject(options);
      this._currentCtx = ctx;
      this._render(options);
    },
    _render:function(options){
      
    },
    _drawCircle: function(r, x, y, polar) {
      x = checkNumber(x, 0);
      y = checkNumber(y, 0);
      if (polar) {
        var a = x;
        var d = y;
        x = Math.cos(a) * d;
        y = Math.sin(a) * d;
      }
      var ctx = this._currentCtx;

      ctx.beginPath();
      ctx.arc(x, y, r, 0, Math.PI * 2);
      ctx.fill();
      ctx.closePath()
    }
  }
  
  Tips.Round=function(options){
    BrushTip.call(this,options);
  }
  Tips.Round.prototype=Object.create(BrushTip.prototype);
  Tips.Round.prototype.constructor=Tips.Round;
  Tips.Round.prototype._render=function(options){
    BrushTip.prototype._render.call(this,options);
    var pressure = checkNumber(options.pressure, 1);
    var ctx=this._currentCtx;
    
    ctx.scale(1,0.4);
    this._drawCircle(6*this.size);
  }
  
  
  // Rough brush
  Tips.Rough1=function(options){
    BrushTip.call(this,options);
    
    var maxDist=8;
    this._points=new Array();
    for (var i = 0; i < 15; i++) {
      var d=Math.pow(Math.random(),2);
      var a=Math.random()*Math.PI*2;
      var r=0.1+(Math.pow(1-d,2)*4);
      d*=maxDist;
      this._points.push({
        d:d,
        a:a,
        r:r
      });
    } 
    console.log(this);
  }
  Tips.Rough1.prototype=Object.create(BrushTip.prototype);
  Tips.Rough1.prototype.constructor=Tips.Rough1;
  Tips.Rough1.prototype._points=null;
  Tips.Rough1.prototype._render=function(options){
    BrushTip.prototype._render.call(this,options);
 
    var pressure = checkNumber(options.pressure, 1);
    var size=this.size;
    var ctx=this._currentCtx;

    ctx.fillStyle = "rgba(0,0,0,0.8)";

    var that=this;
    this._points.forEach(function(point,i){
      that._drawCircle(
        point.r*pressure,
        point.a,
        point.d,
        true
      );
    })
  }
}());

document.addEventListener('DOMContentLoaded', function() {
  "use strict";

  var ctx = document.
  querySelector("canvas").
  getContext("2d"),
    svg = document.
  querySelector("svg"),
    paths = svg.
  querySelectorAll("path"),

  roughBrushes = [],
  ovalBrushes = [];
  
  for (var i = 0; i < paths.length; i++) {
    var path = paths[i];
    var roughBrush = new Brush({
      path: path,
      ctx: ctx,
      spacing: 1
    });
    
    roughBrushes.push(roughBrush);
    
    
    var ovalBrush = new Brush({
      path: path,
      ctx: ctx,
      spacing: 2,
      tip:new Tips.Round()
    });
    
    ovalBrushes.push(ovalBrush);
  }
  
  function animateBrush(brush,i){
    var updateBrush=function(){
      brush.drawFromLast();
    }
    TweenMax.to(brush,1,{
      v:1,
      delay:0.15*i,
      ease:Quint.easeOut,
      onUpdate:updateBrush,
      onComplete:updateBrush
    })
  }
  
  function clear(){
    var resetBrush=function(brush){
      TweenMax.killTweensOf(brush);
      brush.v=0;
      brush.draw();
    }
    roughBrushes.forEach(resetBrush);
    ovalBrushes.forEach(resetBrush);
    ctx.clearRect(0,0,400,250);
  }
  
  function animateRough(){
    clear();
    roughBrushes.forEach(animateBrush);
  }
  function animateOval(){
    clear();
    ovalBrushes.forEach(animateBrush);
  }
  animateRough();
  
  document.querySelector('.button-rough').addEventListener('click',function(){
    animateRough();
  });
  document.querySelector('.button-oval').addEventListener('click',function(){
    animateOval();
  })
}, false);
              
            
!
999px

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