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HTML

              
                .mount.js-mount

br

.controls
  .row
    .column.small-12
      h1 SVG Water 
      
      .row
        .column.small-6
          p
            button.button.expanded.js-play-pause pause 

        .column.small-6
          p
            button.button.expanded.js-stop reset 

      h5 
        | Progress:
        span.js-progress-output loading...

      p
        input(
          class="js-progress",
          type="range",
          min=0,
          max=1,
          value=0,
          step=0.001
        )
      
      .row
        .column.small-6
          h5 
            | No. of waves:
            span.js-num-waves-output loading...

          p
            input(
              class="js-num-waves",
              type="range",
              min=0,
              max=10,
              value=4
            )
            
        .column.small-6
          h5 
            | Duration:
            span.js-duration-output loading...

          p
            input(
              class="js-duration",
              type="range",
              min=0,
              max=60,
              value=30
            )
 
  .column.small-12
    .text--center
      a(href="https://codepen.io/larrybotha/", target="_blank") more like this
              
            
!

CSS

              
                $clr-purple: #734891;
$clr-purple-lt: #cc80c5;

html, body {
  height: auto;
}

body {
  background-image: linear-gradient(to bottom, $clr-purple-lt, $clr-purple);
  background-repeat: no-repeat;
  color: $clr-purple;
  padding-top: 1em;
}

a {
  color: $clr-purple;
  
  &:hover,
  &:focus { color: lighten($clr-purple, 5%);}
  
  &:active { color: lighten($clr-purple, 5%);}
}

input { width: 100%;}

.mount {
  & svg {
    display: block;
    max-width: 100%;
    margin: 0 auto;
  }
}

.row { max-width: 520px;}

.controls {
  position: absolute;
  bottom: 0;
  left: 0;
  width: 100%;
}

.button {
  background-color: transparentize($clr-purple, .5);
  transition: all .15s ease-in-out;
  outline: 0;
  
  &:hover,
  &:focus {
    background-color: transparentize($clr-purple, .7);
  }
  
  &:active {
    background-color: transparentize($clr-purple, .3);
    transition: all 0s;
  }
}

.text--center { text-align:center;}
              
            
!

JS

              
                console.clear();
const log = (...args) => console.log(args);

const waveCanvasFactory = mountElem => {
  if (!mountElem || !('nodeType' in mountElem)) {
    throw new Error('no mount element provided');
  }

  const paths = {};
  let options = {
    width: 360,
    height: 360,
    type: 'svg',
    // onAnimEnd :: twoInstance -> null
    onAnimEnd: null,
    // onProgress :: Number -> null
    onProgress: null,
    gradients: [
      {
        from: '#f6bfbb',
        to: '#f08cba',
      },
      {
        from: '#f08cba',
        to: '#ff6a76',
      },
      {
        from: '#fbe0a3',
        to: '#f9eb6f',
      },
    ],
    waveVelocityRange: [1, 3],
  };
  let currProgress = 0;
  let duration = 10 * 1000;
  let isPlaying = false;
  let timeElapsed = 0;
  let waveData = [];
  let timeAtPause;
  let timeAtLastTick;
  let two;

  function init(opts) {
    options = Object.assign({}, options, opts);
    two = new Two({
      type: Two.Types[options.type],
      width: options.width,
      height: options.height,
    })
      .bind('resize', handleResize)
      .bind('update', animateWavesHorizontally)
      .play();

    two.appendTo(mountElem);
    setViewBox(options.width, options.height);
    initGroup();

    two.renderer.domElement.setAttribute(
      'style',
      `
        -moz-user-select:none;
        -ms-user-select:none;
        -webkit-user-select:none;
        user-select:none;
        -webkit-tap-highlight-color: rgba(0,0,0,0);
      `
    );
  }

  function initGroup() {
    paths.group = two.makeGroup();
    paths.group.translation.set(paths.group.translation.x, two.height);
  }

  function addWave(_, waveIndex) {
    const {width, height} = two;
    const waveWidth = Math.ceil(width);
    const numPeaks = 6;
    const bottomAnchors = [
      new Two.Anchor(waveWidth, height, 0, 0, 0, 0, Two.Commands.line),
      new Two.Anchor(0, height, 0, 0, 0, 0, Two.Commands.line),
    ];
    const waveAnchors = Array.apply(null, Array(numPeaks)).map((_a, i) => {
      const scalar = i % 2 === 0 ? -1 : 1;
      const y =
        i === 0 || i === numPeaks - 1
          ? 0
          : scalar *
            height *
            Math.floor(Math.random() * (5 - 1 + 1) + 1) /
            1000;
      const command = i === 0 ? 'move' : 'curve';
      const anchorPos = waveWidth / numPeaks * 0.45;

      return new Two.Anchor(
        waveWidth / (numPeaks - 1) * i,
        y * (1 + waveIndex),
        -anchorPos,
        0,
        anchorPos,
        0,
        Two.Commands[command]
      );
    });
    const vectors = waveAnchors.concat(bottomAnchors);
    const firstWave = new Two.Path(vectors, true, false, true);
    const secondWave = new Two.Path(vectors, true, false, true);
    const waveGroupHori = two.makeGroup();
    const waveGroupVert = two.makeGroup();

    waveGroupVert.add(firstWave, secondWave);
    waveGroupHori.add(waveGroupVert);
    paths.group.add(waveGroupHori);
    two.update();

    const waveYOffset = firstWave._renderer.elem.getBBox().y;
    const linearGradient = getWaveGradient(waveIndex);
    const velMax = Math.max.apply(null, options.waveVelocityRange);
    const velMin = Math.min.apply(null, options.waveVelocityRange);

    waveData[waveIndex] = {
      vel: new Two.Vector(Math.random() * (velMax - velMin + 1) + velMin, 0),
      width: waveWidth,
      yOffset: waveYOffset,
    };

    [firstWave, secondWave].map((wave, i) => {
      wave.noStroke();
      wave.translation.set(-waveWidth * i, -waveYOffset);
      wave.opacity = 0.7;
      wave.fill = linearGradient;

      return wave;
    });
  }

  function getWaveGradient(waveIndex) {
    const {gradients} = options;
    const gradient = gradients[waveIndex % gradients.length];

    return two.makeLinearGradient(
      two.width / 2,
      0,
      two.width / 2,
      two.height / 7,
      new Two.Stop(0, gradient.from),
      new Two.Stop(1, gradient.to)
    );
  }

  function drawWaves(numWaves) {
    if (paths.group) {
      paths.group.remove(paths.group.children);
    }

    Array.apply(null, Array(numWaves)).map(addWave);
    two.update();
  }

  function animateWavesVertically() {
    const timeDelta = performance.now() - timeAtLastTick;

    if (timeAtPause) {
      timeAtPause = undefined;
    }

    if (timeAtLastTick) {
      setTimeElapsed(timeElapsed + timeDelta);
    }

    timeAtLastTick = performance.now();

    if (timeElapsed + timeDelta > duration) {
      stop();
      setTimeElapsed(duration);

      if (typeof options.onAnimEnd === 'function') {
        options.onAnimEnd(two);
      }
    }
  }

  function animateWavesHorizontally() {
    const {group} = paths;

    if (group && group.children) {
      group.children.map((ch, i) => {
        if (!waveData[i]) return ch;

        const {vel, yOffset, width} = waveData[i];
        const shouldReset = ch.translation.x >= width;

        if (vel && !shouldReset) {
          ch.translation.addSelf(vel);
        } else {
          ch.translation.subSelf({x: width, y: 0});
        }

        return ch;
      });
    }
  }

  function getIsPlaying() {
    return isPlaying;
  }

  function setOptions(opts) {
    options = Object.assign({}, options, opts);
    reset();
  }

  function setDuration(dur) {
    duration = dur;
  }

  function setTimeElapsed(elapsed) {
    timeElapsed = elapsed;

    setProgress(elapsed / duration);
  }

  function setProgress(progress) {
    const {group} = paths;
    const {height} = two;
    const shouldUpdateTranslation = progress <= 1 && progress >= 0;

    currProgress = shouldUpdateTranslation ? progress : currProgress;

    if (group && shouldUpdateTranslation) {
      group.translation.set(
        group.translation.x,
        height - height * currProgress
      );

      if (typeof options.onProgress === 'function') {
        options.onProgress(currProgress);
      }
    }
  }

  function play() {
    timeAtLastTick = performance.now();
    isPlaying = true;
    bindVerticalWaveAnimation();
  }

  function pause() {
    timeAtPause = performance.now();
    isPlaying = false;
    unbindVerticalWaveAnimation();
  }

  function stop() {
    unbindVerticalWaveAnimation();
    isPlaying = false;
    setTimeElapsed(0);
    timeAtPause = undefined;
    timeAtLastTick = undefined;
  }

  function reset() {
    stop();
    destroyPaths();
    initGroup();
  }

  function bindVerticalWaveAnimation() {
    const isBound =
      two._events.update &&
      two._events.update.indexOf(animateWavesVertically) > -1;

    if (!isBound) {
      two.bind('update', animateWavesVertically);
    }
  }

  function unbindVerticalWaveAnimation() {
    const isBound =
      two._events.update &&
      two._events.update.indexOf(animateWavesVertically) > -1;

    if (isBound) {
      two.unbind('update', animateWavesVertically);
    }
  }

  function setViewBox(width, height) {
    two.renderer.domElement.setAttribute('viewBox', `0 0 ${width} ${height}`);
  }

  function handleResize() {
    setViewBox(two.width, two.height);
    drawWaves(paths.group.children.length);
    two.update();
  }

  function updateDims({height, width}) {
    two.width = parseInt(width, 10);
    two.height = parseInt(height, 10);
    two.trigger('resize');
  }

  function removeEvents() {
    Object.keys(two._events).map(event =>
      two._events[event].map(fn => two.unbind(event, fn))
    );
  }

  function destroyPaths() {
    delete paths.group;
    two.clear();
    two.update();
  }

  function destroy() {
    destroyPaths();
    removeEvents();

    return true;
  }

  return {
    destroy,
    drawWaves,
    getIsPlaying,
    init,
    pause,
    play,
    reset,
    setDuration,
    setTimeElapsed,
    stop,
    updateDims,
  };
};

const mount = document.querySelector('.js-mount');
const numWavesInput = document.querySelector('.js-num-waves');
const numWavesOutput = document.querySelector('.js-num-waves-output');
const durationInput = document.querySelector('.js-duration');
const durationOutput = document.querySelector('.js-duration-output');
const progressInput = document.querySelector('.js-progress');
const progressOutput = document.querySelector('.js-progress-output');
const playPauseButton = document.querySelector('.js-play-pause');
const stopButton = document.querySelector('.js-stop');

const waveCanvas = waveCanvasFactory(mount);
waveCanvas.init({
  width: window.innerWidth,
  height: window.innerHeight,
  onProgress: progress => {
    setProgressOutput(Math.round(progress * 1000) / 1000);
    progressInput.value = progress;
  },
  onAnimEnd() {
    playPauseButton.textContent = 'play';
  },
});
waveCanvas.drawWaves(numWavesInput.valueAsNumber);
waveCanvas.play();

function handleWavesChange(e) {
  const { value } = e.target;
  
  setNumWavesOutput(value);
  waveCanvas.drawWaves(+value);
}

function handleDurationChange(e) {
  const { value } = e.target;
  
  setDurationOutput(value);
  waveCanvas.setDuration(+value * 1000);
}

function handleProgressChange(e) {
  const { value } = e.target;
  const timeElapsed = durationInput.valueAsNumber * value * 1000;
  
  setProgressOutput(value);
  waveCanvas.setTimeElapsed(timeElapsed);
}

const handlePlayPauseClick = () => {
  const isPlaying = waveCanvas.getIsPlaying();
  const fnName = isPlaying ? 'pause' : 'play';

  waveCanvas[fnName]();

  playPauseButton.textContent = isPlaying ? 'play' : 'pause';
}

const handleStopClick = () => {
  waveCanvas.stop();

  playPauseButton.textContent = 'play';
}

const setNumWavesOutput = (value) => {
  numWavesOutput.textContent = ` ${value}`;
}

const setDurationOutput = (value) => {
  durationOutput.textContent = ` ${value}s`;
}

const setProgressOutput = (value) => {
  progressOutput.textContent = ` ${value}`;
}

numWavesInput.addEventListener('input', handleWavesChange);
durationInput.addEventListener('input', handleDurationChange);
progressInput.addEventListener('input', handleProgressChange);
playPauseButton.addEventListener('click', handlePlayPauseClick);
stopButton.addEventListener('click', handleStopClick);

numWavesInput.dispatchEvent(new Event('input'));
durationInput.dispatchEvent(new Event('input'));

window.addEventListener('resize', () => {
  waveCanvas.updateDims({
    width: window.innerWidth,
    height: window.innerHeight,
  });
});

              
            
!
999px

Console